Which method should I use as my main method?
Pros: used it for ages, I’m quite fast at f2l
Cons: boring, lookahead fails me sometimes and I’m not good at cross
Pros: seems pretty interesting and I feel like I’d get reasonable times with it
Cons: it’s the method I’ve looked into the...
U2 was made by Orozco since 11 years ago, but in this moment there were inneficient algorithm.
The idea behind U2 is to use it as a "Base method", with UF/UFR as the buffers, the mechanism is the same than M2 and R2,.
B: [l' R' : [D2, R U R']] + U2
D: [R' D R...
Okay so hear me out: I've been waiting on a 3x3 to come in and I took a look at my old 3x3x2 and thought "why not"? So I started practicing on it and in two weeks I got my avg of five down to 22s. I fully believe that with better method I could push a sub 17 second avg by next month. So does...
I devised a method for beginners to solve the 2x2 without having to learn many algs. The method consist in intuitive moves and just one trigger and one simple and finger-tricky EG alg.
My intention here is not to teach an advanced method to someone that can already solve the 3x3, but spread a...
Some time ago I managed to solve the Rubik's Clock without any tutorial, which I think is not so impressive though. After I first solved it, I outlined the same evening a first method (which was not very efficient the way I performed it; do the crosses on both sides, then solve the corners)...
I am pretty new to speedcubing, I've only been cubing for 1 and a half year.
I currently average around 12 on Pyra, but I use total beginner method. In your opinion, which method should I now learn ?
Thank you for your answer.
ZZ-blah is a variation of ZZ proposed by Chester Lian in which the last-layer corners are
disoriented during insertion of the last F2L block to reduce the last layer to only the pi
and H cases. Because it can only give two OLL cases, the last layer can be solved in
one look with 133...
I was bored today so i made a 2x2 method.
First you solve one side
Then you solve another side that is not opposite of the existing side
You can do this mostly using j or t perm
Finally you make a side that is not opposite of either side (again using mostly t/j perm) and the cube will solve...
Hello, I'm new to this forum but thought this would be a good place to share my new speed method for the 2x2x3 cuboid. Some things to know about this method are that it relies heavily on algorithms, and that it is possible and encouraged to use this method for one-looking solves.
The solve has...
Yes, I am switching my 3x3 method. Try to guess which method I'm switching to!
Did you get it right?
That’s right, I am switching to the method known as Cross, F2L, Corners, Edges, or CFCE for short.
Overview of CFCE
In CFCE, you solve the first two layers...
Going to start off by saying I got the idea for this from a tutorial Adrian Debski did here. I basically just took it and switched it to UFR instead of using UBL, since this way you can use this method and slowly start learning 3 style, like Orozco. I also had to find ways to deal with the combo...
If you were to teach someone how to solve the cube, what method would you start them off on? Because I might be getting some people to solve a cube soon. But obviously if it's too 'hard', they'll give up. What method do you think is best?
LBL - One alg 4LLL, Daisy Cross
So the title says it all basically. I think I’m going to become a method neutral 2x2 solver so do like guimond when it’s best or vop when it’s best or hd, eg, cll and so on. So I want to know if this would be a good idea and what people’s opinions are on this. Also can someone link some hd algs...
I use Petrus, and I have noticed nobody is really using it anymore. I, along with a couple of other people, am like the solitary Petrus user on this forum which is still active. The majority of users seem to be CFOP, Roux, or ZZ :(. So there isn't much discussion on how to improve on specific...
I stumbled across an old thread talking about U2, an improvement to R2, which you all know is generally regarded as bad. The idea is similar, but you setup to UFR and use U2 to swap with UBL buffer instead.
The problems with the older thread:
Special cases sucked
So I have...
The idea of HTORoux is to produce decent to low move counts for Half Turn Only Reduction (HTOR) from the Domino state in a reasonably quick and easy way, making this method ideal for FMC.
The reasons behind this:
There is a high chance for slice move insertions to solve bad edges.