Great, Thanks so much! I'm sure all this will help me (and others).

I'll be practicing it, but it will take me some time for me to get good at it, I'm sure.

and I plan to be taking my own notes along the way so I can hopefully make another 1 page reference sheet.

It seems like a nice method because even though there are several steps, they are all fairly simple.

(as well as having a low move count!)

In the PCBL step, I'm checking out the "Diag Top" alg you listed, to see if I like it.

It ends in a nice sexysledge, but I've always used: R U’ L U2 R’ U R L’ U’ L U2 R’ U L’ (14 htm)

I'll also need to find a way to intuitively do CO efficiently without memorizing the 72 cases!

Lastly, I don't know enough about Kociemba and how much your proposed steps are similar,

but if it's different enough, I say.. name the method anything you want!

-= Solvador Cubi

I'll be practicing it, but it will take me some time for me to get good at it, I'm sure.

and I plan to be taking my own notes along the way so I can hopefully make another 1 page reference sheet.

It seems like a nice method because even though there are several steps, they are all fairly simple.

(as well as having a low move count!)

In the PCBL step, I'm checking out the "Diag Top" alg you listed, to see if I like it.

It ends in a nice sexysledge, but I've always used: R U’ L U2 R’ U R L’ U’ L U2 R’ U L’ (14 htm)

I'll also need to find a way to intuitively do CO efficiently without memorizing the 72 cases!

Lastly, I don't know enough about Kociemba and how much your proposed steps are similar,

but if it's different enough, I say.. name the method anything you want!

-= Solvador Cubi

**Diag Alg:**People do have their preferences for algorithms and I am aware of Diag Top algs besides Y-perm PLL, so I could provide more than one alg per case and slam it on a sheet maybe here- (link)

**CO:**For CO, understand exactly what an R / R’ move does, then memorize the cases that are only 3 moves, like R U R’.

Then, memorize all 72 cases. This is not too difficult, as many just do a couple moves to reduce it to a 3 move case, so you can memorize a case like: “ok just a Pi OLL on Top is held in back and is “down-left U backhammer”. Boom, memorized. (R’ U’ R U R’ U2 R is the alg you’re wondering)

Not that on Lucas Garron’s Sortega page, every case ends with R, but it can be replaced with R’ if it’s better ergonomically. Ex: R U’ R’ is better than R U’ R

Edit: Doing a single R move changes it to a different case

Idk really what to say about the CO, I’m not an expert or anything.

It’s like looking at a page of all 160 possible F2L cases and thinking it’s impossible to learn, when really, because it’s a semi-intuitive step, it’s far easier to memorize cases than from an algorithmic step.

**Kociemba:**Kociemba is not a method persay, it’s a computer algorithm used today and invented by Herbert Kociemba.

It is a 2-phase algorithm-

Phase 1: Reduce cube to R2,L2,F2,B2,U,D, state. In other words, Orient all edges, Place middle(equator) layer pieces somewhere in middle layer, and Orient all corners.

Phase 2: Permute the rest of the cube with the restricted move set. Now it’s solved.

The goal of 2-phase algorithms are to split the solve into 2 parts that take roughly the same amount of computing power and moves.

Doing either phase in one step is far too hard conceptually for humans, so there are different methods to do each phase in multiple steps. In the case of Isom’s Kociemba (such a bad name ew), the first three steps are EO DF, 2-gen CO, and E-layer placement. This achieves phase 1. Next phase: CS,CP, L/R, 4c, solves the rest of the cube.

Other methods that do basically this are Orient first, Human Thistlewaite, and SSC.

Just a side note: I’m actually pretty slow with this method.

Holy this is a huge block of text whoops lol.

Last edited: Mar 21, 2019

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