What is the reason that doing only R and U moves preserves corner permutation? Well I guess "preserving" corner permutation isn't really the correct term; the more accurate question would be out of the 720 possible CP states with 6 corners, why are only 120 of them reachable using <R, U> moves...
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I'm making this thread for all of those ideas you have that are interesting, yet are not fully developed. This is a place to post them. I have come up with many ideas and didn't want to post a new thread for every one of them when most don't get very far. Perhaps if...
A little while ago, cuBerBruce found the following four (34 qtm, 26 ftm) move solutions with k-solve:
Rw U Rw' U Rw' U' Rw2 U Rw2 U2 Rw' U2 Rw U2 Rw' U2 Rw' U Rw' U' Rw U Rw' U2 Rw U2
Rw' U' Rw U' Rw U Rw2 U' Rw2 U2 Rw U2 Rw' U2 Rw U2 Rw U' Rw U Rw' U' Rw U2 Rw' U2
Rw' U' Rw U' Rw U' Rw2 U2 Rw2...
(ugh I hate typing on my iPod)
I'm starting to practice oh solving and I need some good 4 look ll algs, I wanna try to avoid moves that use f & b because regripping for these moves makes it akward. If anyone has any good algs or will suggest theirs that would be greatly appreciated even if it's...
So, I'm working on another lolmethod.
If someone can help me with alg-finding, that would be awesome; others can now and later use this thread to request help with alg-generation/finding for odd systems that they're working on.
What I need is this:
The flipped edge ELS cases with each 6 CPLL...