Since I've made a thread on what events should be added, and many people thought events should be taken away before new ones were added, I decided to make a poll on it. 2x2-6x6 are not included because most people will agree are challenging yet don't take too long. Megaminx is also excluded...
The idea of HTORoux is to produce decent to low move counts for Half Turn Only Reduction (HTOR) from the Domino state in a reasonably quick and easy way, making this method ideal for FMC.
The reasons behind this:
There is a high chance for slice move insertions to solve bad edges.
I was wondering what the average amount of moves used per solve is in correlation with a person's average time? I average about 15-17 seconds, and use on average 55-65 (63 ao12) moves per solve. What about everyone else? If I get enough responses, I might compile this into a table for everyone...
2OP (said too-ahp) is an interesting 3x3 speedsolving method that is barely related to any other method, switches off between intuitive parts and algorithmic parts, high chance of lucky solves (see examples), low movecount, about 80% moves being RU, decent lookahead due to 2x2x2 being solved...
So I recently learnt FMC methods from the Speed cubing review channel and after some days of contemplation, I thought to give it a try. Here is my solve.
Scramble : R' U' F D L F2 U' B2 U L2 U R2 U' F2 L2 B2 D2 L' U' L2 B' D2 L2 U2 R' U' F'
Pre-move : D'
2x2x2 block : R' F D2 F'
3x2x2 ext : D'...
I wonder, what's the optimal algorithm (or which ones) to spread the lube applied on the RUF and BLD (wow blind) corners?
Is it R2 L2 U2 D2 F4 B4 D2 U2 L2 R2 (10 moves HTM)? Of course slice moves count as 2 moves in the HTM.
The final state must be a solved cube.
The algorithm must spread the...
This may be a somewhat weird and vague question, but what how many groups are there that an 3x3 cube be reduced to which could be exploited or manipulated in a solve- in any discipline. For example an oh method may want to reduce the cube into the <r,u> group.
Methods that already use this...
Fabulous Minnesota Competition is on April 4th in Minneapolis, Minnesota.
Competition Website: http://www.cubingusa.com/FabulousMinnesotaCompetition2015/index.php
Organizer: Walker Welch
Delegate: Chris Braiedy
Fewest Moves (Mean)
3x3 With Feet
I'm heading to my first competition on October 11th and October 12th and I'm willing to do the Fewest
Moves Count event. The thing is, I only have one month to learn it and I don't whether it's hard or not. Can you help me please?
I also don't know a good tutorial for it...
This is a tutorial about insertions. Insertions in Fewest moves are very powerfull. If you try to make a framework F2L-1 (meaning first two
layers are solved except one slot) you can try to orient the edges in a few moves leaving 3 - 5 corners.
You can sticker these corners and go back in the...
Please read before posting
I'm making this thread for all of those ideas you have that are interesting, yet are not fully developed. This is a place to post them. I have come up with many ideas and didn't want to post a new thread for every one of them when most don't get very far. Perhaps if...
This is something very frequently used in FMC.
Apply scramble on solved cube, solve till a point. Invert the whole thing and work from there. Something like this.
If the problem statement is S,
On identity(solved cube) execute S M1 (till one can't figure a good path from there on)
Those of you following the FMC results in the weekly comp or the example solve thread may have noticed an increase in my FMC results.
This is a result of my quest to explore the limits of Human Thistlethwaite for FMC.
I have now had a few sub 40 solves with a best result of 35 HTM.
So I started FMC 2 weeks ago because of the forum competition, and it's the funnest (note: not funniest) thing in cubing for me by far and nothing comes close :D (well, maybe big cubes BLD, which I've quit :p)
But being a noob and all in FMC (only 6 attempts so far), I couldn't find a place...