Hey
@WoowyBaby, thanks for posting info about your ideas for the Kociemba variations.
I'm interested in trying this out, so please keep the info coming! (showing cases in the steps, etc.)
-= Solvador Cubi
I'm so glad people appreciate my ideas! First I made an alg sheet for 2x2 HD
here (self-promotion hehe) that was useful,
now a 3x3 method people are intersted in! I'm not sure what else I can provide, maybe some examples of steps, resources for algs, and explanations for easy cases?
So here goes some full example solves with
Isom's Kociemba:
Scramble: B' L' F2 D2 B2 R2 B2 L F2 U2 R F2 R' F' L' R' F L2 R F'
y2
R F2 U2 F D' // EO DF
U2' R2' U' R U' R U' // 2-gen CO
E2 R' D' U2 L E2 L' // E-layer placement
U' R2 B2 U2 R2 U' R2 // CS + CP
M2 U2 M2 U' M2 D' M2 // L/R
D M' U2 M z' M' U2 M U2 M2 // 4c
42 STM
Scramble: L R2 B2 L2 U2 R2 U L2 U F2 D' U' R2 L' F R' B2 L D' F2 L
D' R D L2 F // EO
L D U' R' U // CO
E2 R U2 L E2 L’ // E-layer placement
U D R2 // CS
U x R’ U R’ D2 R U’ R’ R2 x’ // CP
M’ U2 M’ D’ M2 y M’ U2 M U2 M2 // L/R
U M’ u2 M x y U2 M U2 // 4c
45 STM
Scramble: L' F2 R' B2 L D2 L2 D2 F2 D2 L' F2 U' B' R F D' R' D F' U
D F R B’ L’ // EO DF (5)
R’ U’ R U2 R’ // 2-gen CO (5)
L E2 L’ D’ B2 U’ R E2 R’ // E-layer placement (9)
y R2 U R2 U R2 // CS (5)
U x R’ U R’ D2 R U’ R’ D2 R2 x’ // CP (10)
y U’ M u2 M // L/R (4)
U’ M u2 M E L2 E’ L2 // 4c (8)
46 STM
Scramble: U2 R F' R2 B U2 B R2 B2 R2 D2 F R2 D2 U L' D' U2 F' L U2
z2
U B U’ D’ R’ F D’ // EO DF
U R’ U’ R U’ R U’ R’ // 2-gen CO
D2 R E2 R’ // E-layer placement
y R2 U’ R2 U’ R2 // CS
U’ y’ R2 U’ B2 U2 R2 U’ R2 // CP
U M2 U’ M’ U2 M’ D' M2 // L/R
D U2 M2 R2 x U M2 U2 M2 U R2 x’ U2 // 4c
51 STM
Scramble: R2 L F' U2 L' B U B' R U' F2 L2 U F2 B2 U D2 F2 D' F2 D'
y2
U’ L U F // EO DF
U2 R’ U’ R U’ R’ // 2-gen CO
D L E2 L’ U’ R E2 R’ // E-layer placement
U’ R2 // CS
U l’ U R’ D2 R U’ R’ D2 R2 x’ // CP
U M2 d M2 U’ M2 // L/R (mismatched)
u M2 u U x M2 U M2 U2 M2 U M2 x’ u2 U // 4c
49 STM
There’s five example solves!
Resources:
These can help with efficiency so much it’s magic!
EO -
Many EO cases
CO -
All possible 2-gen CO cases
E-layer placement - basically everything revolves around R E2 R’ and L E2 L’, and maybe some R2 F2, and lots of U and D moves to setup to an R E2 R’ case.
See example solves.
CS - So simple, no resources needed
CP -
Diag Top- F R U' R' U' R U R' F' R U R' U' R' F R F'
Diag Bott.- R D' R2 U2 R' U R U2 R U2 R D R'
Adj. Top- l' U R' D2 R U' R' D2 R2
Adj. Bottom- R' D R' F2 R D' R' F2 R2
Double Adjacent- R2 U' B2 U2 R2 U' R2 Double Diagonal- R2 F2 R2
Adj. Top / Diag Bottom- R U' R F2 R' U R' Diag Top / Adj. Bottom- R' D R' F2 R D' R
Permuting Last Edges - For this, you solve a L/R pair just like Roux, then another L/R on the other side, not a lot to learn, but then when you get to 4c step, there are many tricks you can use to finish your solve, such as R2 U2 R2 U2 R2 and Conjugated H-perm.
Stats-
Algorithms: min 5
Intuitive parts that get way better when you learn some efficient algs, cases, and tricks: literally everything
Movecount: about 42-48
This method doesn’t compete for the best speedsolving method, rather, Isom’s Kociemba is a fun novelty method with almost no algorithms and might be useful for FMC as well. (unrelated sidenote: what methods go on the wiki?)
It is possible to be fast with this, but not as easy as with CFOP/Roux.
That’s about it!
Solvador Cubi, hope this is what you’re asking for! If you want me to make a video, I can
~WoowyBaby