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Just wondering... which section would you post on if you're having trouble with a cube that keeps popping that shouldn't? I would like to know because my Gan X keeps having random corners pop off of the stems and won't stay permanently, and the different sections aren't all that clear on what you should do with problems with the actual cube. Just need to know where to post.

You could try either of these threads:
Is my cube / puzzle a dud?
Disassembly and Assembly Thread
 
How does the redi cube notation work in the weekly competition here? I saw mention of rubikskewb notation but I can't seem to find anything on it.
 
How does the redi cube notation work in the weekly competition here? I saw mention of rubikskewb notation but I can't seem to find anything on it.
http://rubikskewb.web.fc2.com/skewb/notation.html

Uppercase for the top-layer corners, lowercase for the bottom-layer corners. Hold the cube with white on top, green on the front-left, red on the front-right (same as for skewb).
 
This may seem stupid, but I saw a photo on Amazon that made me wonder: can you turn the middle horizontal or middle vertical layers of a 3x3 void cube? I use an old method for solving a 3x3 (I'm really slow) and it has algorithms that involve turning the middle vertical slice towards and away from you a lot. So, I was wondering if I'd need to learn a new method if I bought a void cube.

Also, can anyone post a link to a solution to the 2x2 (or is it 1x1 lol) "edges only" hollow cube?

Thanks in advance for any help.
 
This may seem stupid, but I saw a photo on Amazon that made me wonder: can you turn the middle horizontal or middle vertical layers of a 3x3 void cube? I use an old method for solving a 3x3 (I'm really slow) and it has algorithms that involve turning the middle vertical slice towards and away from you a lot. So, I was wondering if I'd need to learn a new method if I bought a void cube.

Also, can anyone post a link to a solution to the 2x2 (or is it 1x1 lol) "edges only" hollow cube?

Thanks in advance for any help.
You can turn the slices! Here's a thread discussing parity algs to swap just two adjacent edges: https://www.speedsolving.com/threads/void-parity-resolution-algs.6188/

As for an "edges only" cube do you mean a 3x3 without corners or centers? If so, you can solve it just like a regular 3x3, except 50% of solves will have parity (two edge swap)
 
You can turn the slices! Here's a thread discussing parity algs to swap just two adjacent edges: https://www.speedsolving.com/threads/void-parity-resolution-algs.6188/

As for an "edges only" cube do you mean a 3x3 without corners or centers? If so, you can solve it just like a regular 3x3, except 50% of solves will have parity (two edge swap)

Here is a link to the cube I mean.

QTMY Plastic Irregular Speed Magic Cube Puzzle https://www.amazon.com/dp/B01MAV1YM8/ref=cm_sw_r_cp_apa_i_8jssDbRC7G2VJ
 
can you translate these two algs for me?
I don't understand commutators notation at all...

1) [U' : R' F' R, S] M2

2) M2 [U' : S, R' F' R]
 
can you translate these two algs for me?
I don't understand commutators notation at all...

1) [U' : R' F' R, S] M2

2) M2 [U' : S, R' F' R]

1) U' R' F' R S R' F R S' U M2
2) M2 U' S R' F' R S' R' F R U

So,
[A, B]= A B A' B'
For example: [R, U]= R U R' U'
[R U R', D']= R U R' D' R U' R' D
[A : B, C]= A (B C B' C') A'
For example: [F : R U2 R', D']= F (R U2 R' D' R U2 R' D) F'
 
can you translate these two algs for me?
I don't understand commutators notation at all...

1) [U' : R' F' R, S] M2

2) M2 [U' : S, R' F' R]
Commutators follow the format (A B A’ B’). Either [Insertion, Interchange, Reverse Insertion, Revere Interchange], or the other way around.
Sometimes, you might have a setup move before the alg. That means to do those moves before and after the full comm.
So, [U' : R' F' R, S] is (U’ R’ F’ R S R’ F R S’ U’)
 
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