I came up with this new LSLL method:
1. F2L-1
2. Force OLL into:
- Line Shapes (OLLs 51, 52, 55, 56)
- L Shapes (OLLs 47, 48, 49, 50, 53, 54)
- Square Shapes (OLLs 5, 6)
- Knight Move Shapes (OLLs 13, 14, 15, 16)
- Fish Shapes (OLLs 9, 10)
- Lightning Shapes (OLLs 7, 8, 11, 12)
by using some alg during inserting last pair (sort of like ZBLS, but much easier)
3. 1LLL
Advantages over ZBLL:
Much easier recog, and the cases I chose all have 5 unoriented LL pieces, so you only have to look at top colors
View attachment 20183
For example if you get this case, you don't need to worry about LR edges and corners, you only need to look at the top
Better than ZBLS, greater chance of getting one of the cases mentioned above without changing last pair insertion, because OCLLs are only 7/56, while this is 18/56
Disadvantages:
More algs to learn
Worse algs than ZBLL
Example Solves:
Scramble: R2 F' B2 R B' L' F' L2 U L2 D R2 L2 B2 D L2 D R2 D2 B' U2
z2 // inspection
F R' L' B' F' L' U L' U L U' L' u2 // xcross
R U' R' // second pair
y U L U L' // third pair
U F R' F' R // fourth pair
U' F U R U' R' F' r' U' R U' R' U2 r U // 1LLL (40 STM)
Scramble: U2 R2 B L2 B2 R2 F' R2 U2 R2 F' D L' B' D' F' L' U2 F' L2 R'
z2 // inspection
D2 R2 F' L F // cross
U' D' R U R' U' L' U L D // first and second pairs
U2 L U' L' U L' U' L // third pair
y U2 R' U2 R U S' R' U' R S // fourth pair
r U R' U' r' F R F' f R U R' U' f' U' // 1LLL (48 STM)
Note: I'm excluding dot cases because the algs suck
(Ok I'm getting ready to accept tons and tons of criticism)