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Petrus-a (A petrus variant)

Hello. Before I begin, I have found no such variant of Petrus, or any for that matter, so that is why this is Petrus-a. Anyway, now for the steps, with the approximated movecount following the step:
2x2x2 block:7?
EO:8?
2x2x3:7?
R,U F2L-1:10?
L5C:10?
L5E:13?

Pros:
Ergonomic
fairly low movecount
Easy look-ahead.
EO is done sightly earlier to allow for a more ergonomic solve
L5E can be 2-gen

Cons:
Large alg count
Not as efficient as regular Petrus
L5C recognition may not be very good.

Example Solve:
Scramble:L2 B R2 U2 B U2 R2 F2 L2 B L' R D B2 F' R2 U' B2 U' L
z2 L' F L U2 L' U2 F' U R U2 F'//2x2x2
y D' F D U' F R F//EO
U R' U R' U2 R U D R' D' U' L' U L// 2X2X3
U' R2 U R//F2L-1
U2 R L U2 R' U' R U2 R' L' U'//L5C
M2 U' M U2 M' U' M2//L5E
Terrible move-count, but that is on my end. I am not very effiecient at all
 
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Hello. Before I begin, I have found no such variant of Petrus, or any for that matter, so that is why this is Petrus-a. Anyway, now for the steps, with the approximated movecount following the step:
2x2x2 block:7?
EO:8?
2x2x3:7?
R,U F2L-1:10?
L5C:10?
L5E:13?

Pros:
Ergonomic
fairly low movecount
Easy look-ahead.
EO is done sightly earlier to allow for a more ergonomic solve
L5E can be 2-gen

Cons:
Large alg count
Not as efficient as regular Petrus
L5C recognition may not be very good.

Example Solve:
Scramble:L2 B R2 U2 B U2 R2 F2 L2 B L' R D B2 F' R2 U' B2 U' L
z2 L' F L U2 L' U2 F' U R U2 F'//2x2x2
y D' F D U' F R F//EO
U R' U R' U2 R U D R' D' U' L' U L// 2X2X3
U' R2 U R//F2L-1
U2 R L U2 R' U' R U2 R' L' U'//L5C
M2 U' M U2 M' U' M2//L5E
Terrible move-count, but that is on my end. I am not very effiecient at all

https://www.speedsolving.com/forum/...Immune-System-(solving-method-potential-1LLL)

This is a variant of the M-CELL method I proposed a couple of weeks ago. The last layer is identical to the one describe in T-CELL.

If you don't like that it is also very similar to the petrus/ZZ method that was proposed in this thread a month or so ago: https://www.speedsolving.com/forum/...ew-Method-Substep-Concept-Idea-Thread/page115

it is also comparable to the method that I was working on but eventually stopped because I saw it would eventually end up with Roux.https://www.speedsolving.com/forum/...ew-Method-Substep-Concept-Idea-Thread/page112

TL;DR, this method is passable and has a little bit of potential but the LL has been proposed before and the F2L/Eo has as well.
 
Roux LS

i have not done any research because i don't feel like it but here it is

Normal roux till inserting last pair of final block
now using i don't know how many algs solve the CMLL while placeing the last pair

there would be lots more algs than in CMLL and the advantage for movecount would not be that great because the recognition is not as nice. Also, the aforementioned movecount benefit is not that great (it would probably be around 2 moves saved) and you can't lookahead to the LSE as easily.

So, inconclusion, not many moves saved, worse recognition and lookahead.
 
Hi I was wondering if this would work.
It is an adaption of the Heise method to one I made.
Solve F2L-1 using the Heise method, and while doing so, fix bad edges
COLL +1 or Solve first layer, then COLL
Place two adjacent edges with their corresponding corners.
Solve L3E with commutator.



Sorry for bringing up an old post, but this is sort of what I meant. I never generated algs, as it didnt get much attention.

nice idea! is this what you mean (using your scramble)?

D2 F2 D B2 U2 // 2x2x2 (5)
x2 F U' L' F U' // 3x2x2 (5)
x z R' U2 F R' F' U R // eof2l-1 (7)
U2 R' U2 B' R' B U2 R2 U R' U2 // leave 3 edges (11)
R' F R S R' F' R S' // ell (8)
=36

Yep, that's it, only it isn't always going to be ELL
 
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A 2x2 Method

Beginner Variation:

1) Build a 1x1x2
2) Permute all corners
3) Expand the 1x1x2 to a 1x2x2
4) Use 2-gen OLL to finish the cube

Advanced Version

1) Build a 1x1x2 and permute all corners
2) Finish the cube 2-gen

General Thoughts and Notes:

So only the advanced variation is viable for speedcubing. The beginner variation is only to ease into the advanced variation. Usually scrambles with give you a free 1x1x2, so you skip a part of step one. CP recognition is bad, but if you have 15 seconds to inspect and recognize, it's definitely possible. In cases when a 1x1x2 isn't pre-made, you can use a bit of lookahead and anticipate the CP during inspection. 2-gen OLL is generally pretty fast, and if algs end up being excessively long, you could use a 3-gen alg. Also, if you learned to predict where pieces will end up after CP, you could 1-look the cube.

Final Verdict:

Pros:
- 2-look method (like EG)
- potential 1-look method
- very fast last step algs
- not too many algorithms (I think)
- very ergonomic (after step 1)

Cons:
- Poor recognition for step 2
- 2-gen algs can be long
- lack of resources (like any new method)

Conclusion:

So I'll be playing around with some concepts from this method to see what I think. What worries me the most is recognition for step 2, which will most likely be horrendous. anyway, tell me what you guys think!

Cheers,
crafto
 
So, don't know if you read, but that makes no difference. It doesn't matter how the cube is after CP as long as you have the 1x1x2, since the last step in solving is to solve the rest of the cube. Unless you're talking about the beginner variant, in which case I mentioned it was not viable for speedcubing.
 
So, don't know if you read, but that makes no difference. It doesn't matter how the cube is after CP as long as you have the 1x1x2, since the last step in solving is to solve the rest of the cube. Unless you're talking about the beginner variant, in which case I mentioned it was not viable for speedcubing.

further movewise, not stepwise. 2-gen is less efficient, inherently

thats because 6-gen includes 2-gen.
 
I've been using this a bit for the past few days. It's slow, unless you can find some amazing method for step 2 in the advanced method. Orient (with SOrtega algs) -> Permute (intuitively) is the best I've come up with, and that's not very fast.
 
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