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So I've been posting a lot here lately, but whatever. I guess I just have a lot of ideas.

New LL system

Here's what you do: recognize if your edges are phased or unphased during your last slot insertion. Next, apply one of two algorithms for the OLL you have that will either keep the edges phased or that will phase them for you. You then end up with twelve different PLL possibilities: T perm, F perm, E perm, H perm, A perm or solved. EDIT: N perms as well (say goodbye to G perms)

Pros:

- Recognition is just as fast for OLL as you recognize EP during LS
- Recognition for PLL is faster as you have less algs to choose from
- 1/12 chance of PLL skip
- Alternate OLL algs can be used to phase edges, so no need to generate new ones

Cons:

- 57 new algs to learn
- IMO F perm and E perm kinda suck
- Having to choose from 2 different algs during OLL makes execution slightly slower
 
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So I've been posting a lot here lately, but whatever. I guess I just have a lot of ideas.

New LL system

Here's what you do: recognize if your edges are phased or unphased during your last slot insertion. Next, apply one of two algorithms for the OLL you have that will either keep the edges phased or that will phase them for you. You then end up with twelve different PLL possibilities: T perm, F perm, E perm, H perm, A perm or solved. (say goodbye to G perms)

Pros:

- Recognition is just as fast for OLL as you recognize EP during LS
- Recognition for PLL is faster as you have less algs to choose from
- 1/12 chance of PLL skip
- Alternate OLL algs can be used to phase edges, so no need to generate new ones

Cons:

- 57 new algs to learn
- IMO F perm and E perm kinda suck
- Having to choose from 2 different algs during OLL makes execution slightly slower

another con:
u perms are gone
 
So I've been posting a lot here lately, but whatever. I guess I just have a lot of ideas.

New LL system

Here's what you do: recognize if your edges are phased or unphased during your last slot insertion. Next, apply one of two algorithms for the OLL you have that will either keep the edges phased or that will phase them for you. You then end up with twelve different PLL possibilities: T perm, F perm, E perm, H perm, A perm or solved. (say goodbye to G perms)

Pros:

- Recognition is just as fast for OLL as you recognize EP during LS
- Recognition for PLL is faster as you have less algs to choose from
- 1/12 chance of PLL skip
- Alternate OLL algs can be used to phase edges, so no need to generate new ones

Cons:

- 57 new algs to learn
- IMO F perm and E perm kinda suck
- Having to choose from 2 different algs during OLL makes execution slightly slower

That seems less worthwhile than just using different OLL algs to avoid Diag cases, since I'll take a G perm over an N perm any day.
 
What about this method for 2x2:

1. Bring 4 pieces of one face to the correct spots (aka building a face without paying attention to orientation).
2. OBL (orientation of both layers)
3. PBL

Step should be possible in 3 moves max, if cn probably only 2. Easy look-ahead to the next steps.
Step 2 requires 35 algs, 7 of them are already known OLLs. As I don't know how to generate algs, I have no clue how long / fingertrick-friendly they are.
Step 3 just like in the Ortega method (or whatever it is called now).

Maybe cn has other benefits, like forcing a specific subset of those 36 cases, making one-look possible for the whole method.

Just a random thought, I usually don't invent methods so it's probably gonna be bad, and EG is better anyway (although for this less algs are required).
 
What about this method for 2x2:

1. Bring 4 pieces of one face to the correct spots (aka building a face without paying attention to orientation).
2. OBL (orientation of both layers)
3. PBL

Step should be possible in 3 moves max, if cn probably only 2. Easy look-ahead to the next steps.
Step 2 requires 35 algs, 7 of them are already known OLLs. As I don't know how to generate algs, I have no clue how long / fingertrick-friendly they are.
Step 3 just like in the Ortega method (or whatever it is called now).

Maybe cn has other benefits, like forcing a specific subset of those 36 cases, making one-look possible for the whole method.

Just a random thought, I usually don't invent methods so it's probably gonna be bad, and EG is better anyway (although for this less algs are required).

This is essentially what Stefan proposed when he researched RoFL(ROtten First Layer). It also eventually led to the creation of TCLL which I think is a pretty good method with some potential.
 
I think LSE can definitely be faster than ZBLL, and if your TPS is good then CMLL is fast too.

Also, doesn't your post imply you think CFOP is faster than Roux? If so, why use Roux?

cmll execution is fast, but recognition kills it. my cmll recog + exec is about 1.7, and I have been doing it for a year. i started practising eo+f2l this morning and its already quite a bit faster. lets not even start about my lse...

yeah, cfop is still faster than roux. I only picked roux because I hate being mainstream
 
cmll execution is fast, but recognition kills it. my cmll recog + exec is about 1.7, and I have been doing it for a year. i started practising eo+f2l this morning and its already quite a bit faster. lets not even start about my lse...
ZBLL recognition is even worse, and that's a fact. I think that if your LSE is bad then you may want to focus on that a bit, since I think LSE can be very fast.
 
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