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Or you could use Guimond :)

What perceived benefits are there over Guimond (the 3-step one, not the beginner one), anyway? After all, Guimond does have far less algorithms, and it's still relatively easy to predict.

See the last 10 posts above. I'm not saying it's better, I'm just saying it exists and if you learn it you can use SOAP which is quite a good method IMO.
 
A new 3x3x3 Rubiks cube method

A new 3x3x3 Rubiks cube method

1. cross
2. 3 f2l slot
3. SV or WV (or CLS of MGLS) - I'm gonna make all algs which orients corners and simultaneously insrets last slot. (ZBF2L but orients corners not edges)
4. LL (which permutes corners and solves edges)

I guess that this method will contain lots of algs, so I'm going to make the simplified version.(which is like VH compared to ZB)


How is this?
 
A new 3x3x3 Rubiks cube method

1. cross
2. 3 f2l slot
3. SV or WV (or CLS of MGLS) - I'm gonna make all algs which orients corners and simultaneously insrets last slot. (ZBF2L but orients corners not edges)
4. LL (which permutes corners and solves edges)

I guess that this method will contain lots of algs, so I'm going to make the simplified version.(which is like VH compared to ZB)


How is this?

I've been doing this with other methods (ZB, Keyhole and Salvia) and it's really good.
I assume you are using the R U R' and R U' R pairs, is that right ?

Anyway, it's a cool method, and for the LL, you won't have to generate everything as there's already a list of all the cases except it doesn't take into account the EP.
http://sarah.cubing.net/3x3x3/oellcp
 
I've been doing this with other methods (ZB, Keyhole and Salvia) and it's really good.
I assume you are using the R U R' and R U' R pairs, is that right ?

Anyway, it's a cool method, and for the LL, you won't have to generate everything as there's already a list of all the cases except it doesn't take into account the EP.
http://sarah.cubing.net/3x3x3/oellcp

Great! Thank you for the nice material!
 
A new 3x3x3 Rubiks cube method

1. cross
2. 3 f2l slot
3. SV or WV (or CLS of MGLS) - I'm gonna make all algs which orients corners and simultaneously insrets last slot. (ZBF2L but orients corners not edges)
4. LL (which permutes corners and solves edges)

I guess that this method will contain lots of algs, so I'm going to make the simplified version.(which is like VH compared to ZB)


How is this?

This appears multiple times in this thread. That 3rd step contains a huge number of cases, and that 4th step contains 156, if my memory isn't failing me. If you can come up with good algs for both, perhaps it'll work, but I'd bet that it's more algs than (or at least about as many as) ZBLL, and the algs I found for step 4 were awful.
 
A new 3x3x3 Rubiks cube method

1. cross
2. 3 f2l slot
3. SV or WV (or CLS of MGLS) - I'm gonna make all algs which orients corners and simultaneously insrets last slot. (ZBF2L but orients corners not edges)
4. LL (which permutes corners and solves edges)

I guess that this method will contain lots of algs, so I'm going to make the simplified version.(which is like VH compared to ZB)


How is this?

This is a nice idea in concept but the 3rd step would have well over 100 algs some of which aren't very nice. Also, step 4 algs will have loads of F and B moves which aren't very nice to execute, especially in conjunction with the M moves. The only real application of the 3rd step would be towards and MGLS style LS but this has already been made.
 
This is a nice idea in concept but the 3rd step would have well over 100 algs some of which aren't very nice. Also, step 4 algs will have loads of F and B moves which aren't very nice to execute, especially in conjunction with the M moves. The only real application of the 3rd step would be towards and MGLS style LS but this has already been made.

the way it's written, i think he wants to make F2L-4, and insert it while orienting LL corners (~27 algs). then solve Edges and CP at once.

for that: one tip would be forcing at least 1 (in reality 2) LL edges to be oriented during/before the WV alg. i'm pretty sure that will cut your LL case count by 4. and will give you a much higher probability of a 3-cycle LL, which will save moves
 
the way it's written, i think he wants to make F2L-4, and insert it while orienting LL corners (~27 algs). then solve Edges and CP at once.

for that: one tip would be forcing at least 1 (in reality 2) LL edges to be oriented during/before the WV alg. i'm pretty sure that will cut your LL case count by 4. and will give you a much higher probability of a 3-cycle LL, which will save moves

the way I understood it was as an anti-ZB, LS slot orienting corners instead of edges while forming the pair (like ZBLS as opposed to VHLS so would therefore have tons of algs as there are even more permutations than with ZBLS and probably at least 4*27 algs for it) then an anti-ZBLL with oriented (but usually unsolved) corners, and no guarantee of oriented edges- the possibility of misoriented edges automatically leads to some F and B moves (or wide and slice moves but that's not particularly nice with R and L moves either.
 
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the way it's written, i think he wants to make F2L-4, and insert it while orienting LL corners (~27 algs). then solve Edges and CP at once.

for that: one tip would be forcing at least 1 (in reality 2) LL edges to be oriented during/before the WV alg. i'm pretty sure that will cut your LL case count by 4. and will give you a much higher probability of a 3-cycle LL, which will save moves

It cuts 22 cases out if you can force at least 2 oriented edges, leaving 134 algs.
 
Not sure if anyone has come up with this idea. Would not be surprised if it has.

It's a small change to CFOP but opens up a ton of different options for F2L. This would not work every solve and so would just be an option to look for if it can be done fast at all.

Solve 3 cross edges with the empty edge in front (otherwise look ahead is very hard)

Solve the back two F2L slots. Because you aren't concerned about the front cross piece, you can solve it similarly to SB in roux. Because the back cross piece is important, there are limitations to using M moves but they can still be useful (see example solve below)

Next, you have a choice. You can,

1) Put in the last cross edge and solve the last two F2L slots normally.

2) Continue to not care about the last cross edge leaving many of the same options available as well as easier insertions (F' instead of F' L F L' etc) and then put in the last cross edge. I usually put in the last cross edge before inserting the last F2L slot and after pairing it up.

NOTE: you will want to try to keep the last cross edge out of it's place. Especially if it is flipped.

Lastly do OLL and PLL. Here is an example through F2L. I haven't checked to see if there is a good solution normally with this scramble so this may not be the best solution.

I'm not sure if this can be fast, but it's fun to play with.
 
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Not sure if anyone has come up with this idea. Would not be surprised if it has.

It's a small change to CFOP but opens up a ton of different options for F2L. This would not work every solve and so would just be an option to look for if it can be done fast at all.

Solve 3 cross edges with the empty edge in front (otherwise look ahead is very hard)

Solve the back two F2L slots. Because you aren't concerned about the front cross piece, you can solve it similarly to SB in roux. Because the back cross piece is important, there are limitations to using M moves but they can still be useful (see example solve below)

Next, you have a choice. You can,

1) Put in the last cross edge and solve the last two F2L slots normally.

2) Continue to not care about the last cross edge leaving many of the same options available as well as easier insertions (F' instead of F' L F L' etc) and then put in the last cross edge. I usually put in the last cross edge before inserting the last F2L slot and after pairing it up.

NOTE: you will want to try to keep the last cross edge out of it's place. Especially if it is flipped.

Lastly do OLL and PLL. Here is an example through F2L. I haven't checked to see if there is a good solution normally with this scramble so this may not be the best solution.

I'm not sure if this can be fast, but it's fun to play with.
Sorry my friend, but this is one way to do FreeFOP.
 
Not sure if anyone has come up with this idea. Would not be surprised if it has.

It's a small change to CFOP but opens up a ton of different options for F2L. This would not work every solve and so would just be an option to look for if it can be done fast at all.

Solve 3 cross edges with the empty edge in front (otherwise look ahead is very hard)

Solve the back two F2L slots. Because you aren't concerned about the front cross piece, you can solve it similarly to SB in roux. Because the back cross piece is important, there are limitations to using M moves but they can still be useful (see example solve below)

Next, you have a choice. You can,

1) Put in the last cross edge and solve the last two F2L slots normally.

2) Continue to not care about the last cross edge leaving many of the same options available as well as easier insertions (F' instead of F' L F L' etc) and then put in the last cross edge. I usually put in the last cross edge before inserting the last F2L slot and after pairing it up.

NOTE: you will want to try to keep the last cross edge out of it's place. Especially if it is flipped.

Lastly do OLL and PLL. Here is an example through F2L. I haven't checked to see if there is a good solution normally with this scramble so this may not be the best solution.

I'm not sure if this can be fast, but it's fun to play with.

https://www.speedsolving.com/forum/...Immune-System-(solving-method-potential-1LLL) I proposed it as one of my F2L-2 variants in M-CELL- specifically T-CELL- but I still really doubt I came up with it first and would say that it's probably a FreeFOP or Petrus variant (or misoriented ZZ which I compared I to in the post).
 
Not sure if anyone has come up with this idea. Would not be surprised if it has.

It's a small change to CFOP but opens up a ton of different options for F2L. This would not work every solve and so would just be an option to look for if it can be done fast at all.

Solve 3 cross edges with the empty edge in front (otherwise look ahead is very hard)

Solve the back two F2L slots. Because you aren't concerned about the front cross piece, you can solve it similarly to SB in roux. Because the back cross piece is important, there are limitations to using M moves but they can still be useful (see example solve below)

Next, you have a choice. You can,

1) Put in the last cross edge and solve the last two F2L slots normally.

2) Continue to not care about the last cross edge leaving many of the same options available as well as easier insertions (F' instead of F' L F L' etc) and then put in the last cross edge. I usually put in the last cross edge before inserting the last F2L slot and after pairing it up.

NOTE: you will want to try to keep the last cross edge out of it's place. Especially if it is flipped.

Lastly do OLL and PLL. Here is an example through F2L. I haven't checked to see if there is a good solution normally with this scramble so this may not be the best solution.

I'm not sure if this can be fast, but it's fun to play with.

Freefop? lol your sig applies to this
 
Sorry my friend, but this is one way to do FreeFOP.

But so is CFOP... This is a defined, specific way to do it. Just like CFOP.

https://www.speedsolving.com/forum/...Immune-System-(solving-method-potential-1LLL) I proposed it as one of my F2L-2 variants in M-CELL- specifically T-CELL- but I still really doubt I came up with it first and would say that it's probably a FreeFOP or Petrus variant (or misoriented ZZ which I compared I to in the post).

Which one is it? I can't seem to make heads or tails of your post. plus it seems like you do it a bit diffrently to set up for LL. I may be wrong about that though.

Freefop? lol your sig applies to this

Hmm? I'm not quite sure I understand what you are saying either.
 
Which one is it? I can't seem to make heads or tails of your post. plus it seems like you do it a bit diffrently to set up for LL. I may be wrong about that though.

1) CFOP style:
1) solve 3 cross pieces and place on left
2) do the CE pairs like ZZF2L using the R-face to match up and then insert
3) last two pairs (one with a misoriented corners, insert)

Yes, in the straight method I make some modifications for the LL so that it has nicer look ahead-notably a twisted corner and missing cross piece. However, it is essentially the same F2L concept- 3 cross pieces, 2 pairs, (last cross piece-I don't do this because I find L5E to have a nicer lookahead than OLL/PLL) last 2 pairs (in my case one misoriented although as I don't know full TCLL I do both correctly inserted+ CMLL). It is still essentially the same concept though and the style is almost identical to that of ZZ if we ignore Eo
 
Yes, in the straight method I make some modifications for the LL so that it has nicer look ahead-notably a twisted corner and missing cross piece. However, it is essentially the same F2L concept- 3 cross pieces, 2 pairs, (last cross piece-I don't do this because I find L5E to have a nicer lookahead than OLL/PLL) last 2 pairs (in my case one misoriented although as I don't know full TCLL I do both correctly inserted+ CMLL). It is still essentially the same concept though and the style is almost identical to that of ZZ if we ignore Eo

Ahh ok. I see it now!
 
Regarding MegaZZ

A couple of weeks ago I proposed an Eo method for ZZ. I have been playing around with this and have concluded that the best (speedwise) method is the following:

1) Xstar+1 Westlund block
2) form the remaining F2L pairs and move to faces adjacent to their slot and solve the edge piece above the aforementioned block
3) insert the pairs using VHLS

From here the method diverges I to two: 2Face LL (A4...) and standard LL (B4...)

A4) solve so that there are only two unsolved faces remaining
A5) create two minitripod blocks
A6) permute edges
A7) solve 2 corners
A8) L4C

Alternatively,

A4) solve to one face remaining
A5) 1 minitripod block
A6) Permute edges and solve 1 corner
A7) L3C
 
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