Is there a difference?I meaeant pure ZZ-D, but Ill check it out.
I heard somewhere that porky v2 was like usually only one or two moves from optimal cp so I think it would be the best option. Else you would be making it hard on you.I guess he might want to develop a way to recog which swap is needed without having to push right block corners to a specific location?
Either way, I'm not convinced ZZ-d is the way to go. RUD algs can be very fast (basically just 2gen with pretty ergonomic D push/pulls inbetween) and forcing left block -> right block kills efficiency and lucky cases pretty hard.
It's kind of hard to block build (not like zz's f2l) and preserve eo at the same time.Yeah, it would be 2 max with the setup moves.
Have people looked into a sort of free EO-blockbuilding variant of ZZ?
Not quite. ZZ-d was a proposal to solve CP during the first block. This was thought to be impractical to recognise in a speedsolve. The search for the so called "missing link" was a way of recognising CP that is practical for use in speedsolves. You said we should search for this missing link.Is there a difference?
zz-d: Solve cp during left block
porky v2: Solve cp during left block
Looks the same to me.
Check the username.Not quite. ZZ-d was a proposal to solve CP during the first block. This was thought to be impractical to recognise in a speedsolve. The search for the so called "missing link" was a way of recognising CP that is practical for use in speedsolves. You said we should search for this missing link.
Porky v2 is a system for recognising and solving CP for ZZ-d that is practical for use in a speedsolve. Therefore Porky v2 fills the gap and there is no more missing link.
Oops. Haha... Thought I was replying to @Shiv3rCheck the username.
I have created a new 2x2 method and my friend has created a new 3x3 method. How do I confirm that it is indeed a new method and how do I patent it or something?
Solve the first layer on a 2x2 and the fit the corners in using algs from 3x3 beginners method.
No need for a patent, cubing methods aren't high proprietary technologies like volume rendering algorithms or swinging on a swing.
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