Twisted101
Veteran
I am pretty sure it is called LPEPLL not EPLSYes, I did mean 2x2x3. By ELS, I meant EPLS.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I am pretty sure it is called LPEPLL not EPLSYes, I did mean 2x2x3. By ELS, I meant EPLS.
EODL wouldn’t be bad cuz it is just L5EOP, but like what benefit does solving only edges of RB have over just solving rb. Sure solving only edges takes less moves but like that will likely not make up for the movecount of OCLL+2C. And also don’t make big 3 hybrids, all of them suck in comparison to the actual big 3.ZR (ZZ-Roux) Method
1. Solve FD and BD edges+BL F2L pair.
2. Solve RD, FR, and BR edges.
3. Solve last F2L pair.
4. Do EO while inserting LD edge.
5. Solve OLL while inserting last 2 F2L corners. (Maybe SOME algs would be good.)
6. PLL.
Pros:
-Lookaheadable. I was able to plan Step 1 entirely during inspection, and during Step 4, the last 2 F2L corners don't move from U face.
-Rotationless F2L.
-Highly intuitive.
ZR (ZZ-Roux) Method
1. Solve FD and BD edges+BL F2L pair.
2. Solve RD, FR, and BR edges.
3. Solve last F2L pair.
4. Do EO while inserting LD edge.
5. Solve OLL while inserting last 2 F2L corners. (Maybe SOME algs would be good.)
6. PLL.
Pros:
-Lookaheadable. I was able to plan Step 1 entirely during inspection, and during Step 4, the last 2 F2L corners don't move from U face.
-Rotationless F2L.
-Highly intuitive.
Or just plan EOCross.Idea for eoline lookahead
During inspection, go through the inverse of your eoline solution in your head while tracking DL and DR. They will "end up" somewhere. The 2 edges currently in that spot will end up in DL and DR if you were to do the inverse of that inverse. (so, just the normal line solution). You now know which 2 edges DL and DR will be after executing your line solution.
Idk what to say, this is literally just standard zz-a but restrictedPseudo Method
1. Solve an X-cross+EO. This can be done in two ways: a) Solve cross then BL F2L pair, or b) Solve a 2x2x2 in the back left, then last two cross pieces. I believe this can always be done in 13 moves or less. Then EO.
2. Pseudo-multislot F2L. The most complicated step.
1. Solve FR and BR edges, then FDL corner.
2. D'. Then solve the FL F2L pseudo pair. Then solve the right as a pseudo pair. Align D layer.
3. ZBLL. Or, when you solve the right pseudo pair, WVLS+PLL.
Pros:
1. Rotationless F2L.
2. Average solution movecount ~45 moves.
3. Quite good lookahead.
Check https://www.zzmethod.com/ out. You have seeds of a very good method.Pseudo Method
1. Solve an X-cross+EO. This can be done in two ways: a) Solve cross then BL F2L pair, or b) Solve a 2x2x2 in the back left, then last two cross pieces. I believe this can always be done in 13 moves or less. Then EO.
2. Pseudo-multislot F2L. The most complicated step.
1. Solve FR and BR edges, then FDL corner.
2. D'. Then solve the FL F2L pseudo pair. Then solve the right as a pseudo pair. Align D layer.
3. ZBLL. Or, when you solve the right pseudo pair, WVLS+PLL.
Pros:
1. Rotationless F2L.
2. Average solution movecount ~45 moves.
3. Quite good lookahead.
I think this is still a bit different than this method. My version has lower movecount (with ZBLL). CFOP LL for it only has 48 algs, wich is pretty low.Check https://www.zzmethod.com/ out. You have seeds of a very good method.
What you have described is literally ZZ though, with restrictions. If I do an XEOCross, I am doing ZZ. So this is ZZ. And this isn't a new idea either - I've had sub 8 singles with this "method".I think this is still a bit different than this method. My version has lower movecount (with ZBLL). CFOP LL for it only has 48 algs, wich is pretty low.
(21 PLL, 27 WVLS). I hope this one gets somewhere, as I think it has the potential to be a good speedsolving method. I did a few solves, and even got 2 sub-20 singles. There are no hiding spots for corners, as once you do a D', you only need to look at the front top. (for edges, the BR spot could be considered a hiding spot).
This. Sorry buddy but it's just ZZ with more restrictionsWhat you have described is literally ZZ though, with restrictions. If I do an XEOCross, I am doing ZZ. So this is ZZ. And this isn't a new idea either - I've had sub 8 singles with this "method".
Every CFOP F2L pair solution ends with a trigger that either solves the "split piece" 3-mover, or the "paired up" 3-mover.
What if, during last slot, instead of doing the last trigger of your F2L alg, you do option select between either VHLS or split pair ZBLS? It is less algorithms than full ZBLS, and you're no longer forced to reduce to the "paired up" case, so it should also be less moves than VHLS (on average).
This is just CFOP/freefop but more restricted because you have a bunch of solved edges in the way1. Solve DB Edge. (Max.- 2 Moves) (Rotations- None) (Ergonomic: Yes)
2. Solve DL, DR, BL, BR Edges. (Max.- 8 Moves) (Rotations- None) (Ergonomic: Yes/No)
3. Using many move cancellations/triggers, Solve F2L. (Max.- 14 Moves) (Rotations: 0-1) (Ergonomics: Sort of)
[If someone asks for an example solve, I will post one].
4. Your preferred LL Method. (Moves/Rotations/Ergonomics vary)