sqAree
Member
I'm pretty sure SSC can easily be made sub40 with some modifications. Not saying it would be great for speedsolving then.
This.We've already established that several methods can get sub-40 move averages, if you are willing to learn lots of algs. I posted how LMCF could get sub-40 average moves with 4000 algorithms.
If someone can find an effective speedsolving method that gets sub-40 moves in less than 500 algorithms that would be revolutionary.
This is basically VOPNew method idea for 2x2
Step1:Solve the of the first layer corners,
Step2: Orient any other corner into the fourth spot (if it is the first layer corner just do a cll to finish the solve)
Step3 Do a pll to orient top layer and put the white corner in the back and the incorrect corner of the first layer in the front and do one of six TTLL
Algorithms(corners only)
this method seems like a good intermediate method, and if you learn the full set of tols(orients all 5 last corners even if front corner is flipped)
than it could be pretty efficient.
Ribbon Method Printable Algorithm Sheets
TOLS+ Page One TOLS+ (U) R U R' U2 R U R',R U2 R' U R U2 R' U2 R U R',(U) D' R' D R U' R' D' R D,(U2) R U' R' U' R U R' U' R U2 R' R2 U R' U R U2 R2 U R' F R F',R U2 R' F' U F R U R',(U') R U' R' U' R' F R F' R U2 R',R U l U' R' U r U' R' U L' (y' U') L' F R U R' U' F' L,(U') R U' R' F R' F' R2 ...docs.google.com
this is a list of the ttlls/tols from the ribbon method.
EXAMPLE SOLVE:
scramble:R F R' F' U2 F R'
Z' R' U2 R Y' L' U' L U L F' L' F U2 (alg) D U' R2 U R2 U' R2 U' R2 U
New method idea for 2x2
Step1:Solve the of the first layer corners,
Step2: Orient any other corner into the fourth spot (if it is the first layer corner just do a cll to finish the solve)
Step3 Do a pll to orient top layer and put the white corner in the back and the incorrect corner of the first layer in the front and do one of six TTLL
Algorithms(corners only)
this method seems like a good intermediate method, and if you learn the full set of tols(orients all 5 last corners even if front corner is flipped)
than it could be pretty efficient.
Ribbon Method Printable Algorithm Sheets
TOLS+ Page One TOLS+ (U) R U R' U2 R U R',R U2 R' U R U2 R' U2 R U R',(U) D' R' D R U' R' D' R D,(U2) R U' R' U' R U R' U' R U2 R' R2 U R' U R U2 R2 U R' F R F',R U2 R' F' U F R U R',(U') R U' R' U' R' F R F' R U2 R',R U l U' R' U r U' R' U L' (y' U') L' F R U R' U' F' L,(U') R U' R' F R' F' R2 ...docs.google.com
this is a list of the ttlls/tols from the ribbon method.
EXAMPLE SOLVE:
scramble:R F R' F' U2 F R'
Z' R' U2 R Y' L' U' L U L F' L' F U2 (alg) D U' R2 U R2 U' R2 U' R2 U
I think that M-CELL could do great as a base to try to develop a method like this. It's got SSF2L and a very efficient, yet low alg finish. I think with non-matching blocks you could probably get under 40. It might sound extremely hard to use NMB, but I think it would be something like blind, where it's mind breaking the first few times, but eventually becomes easier. Some other things you could do: 1-look 2x2x3 (or at least two-look), L6C, L7E.This.
Instead of working separately and sparadically we could possibly do something that's a pseudo-combined effort. I, for one, am a fan of FB then 2x2x2 (SSF2L). Working together could mean more progress quickly.
New idea. Create your last f2l pair but don't insert it. Then you can use it to intuitively force an edges oriented or case for I'll or a skip. If this is a new idea I will go into more detail in a separate post.
Is it a new execution tho?
I thought there werent any algs like this for 2x2 I was just sumplaminting these for nowThe approach you're outlining here is similar to the HD method, except that corners are oriented less efficiently, which in turn doesn't allow you to do PBL (unless one uses your advanced version with TOLS, which would be exactly the same as standard HD).
A small tip I would give you is not to use 3x3 algorithms for 2x2 since, as you may have noticed, they're a bit long and move sequences like U D' don't make much sense on 2x2.
In case you want some NLL algorithms, here are the "official" ones, WoowyBaby's algs and a sheet from someone else whose name I won't even try to spell.I thought there werent any algs like this for 2x2 I was just sumplaminting these for now
Also it isn't exactly because you're orienting all the corners first and than doing a ttll.
I should of done my research before posting this as I didn't know of the hd method
this sounds very similar to PCMS which while isn’t terrible but also isn’t as good as roux. if you want a good method that gives you a very free f2l I would advise roux. my other suggestion is to look into lots of different corners first methods such as PCMS and try and develop a viable method for modern speedsolving. If you try this it will take a lot of work and you will spend lots of time on something that may go knowhere But you will get to develop new things and may find the next big method.Let me preface this with letting you know that I literally started attempting to speed solve last week, so if this is stupid, just let me know and let me know why.
Currently I am using CFOP, and have a very small OLL and PLL repertoire. I'm averaging 49 seconds out of sheer willpower alone. The biggest issue (besides optimal F2L building) is getting an efficient cross solution.
And because I suck at the Cross in CFOP, I recently started just putting White on bottom and doing F2L, completely ignoring the white cross pieces. After that, I solve the White edges. I asked the Discord, and someone mentioned that this was pretty much just a method called "FreeFOP" (I may have got that name wrong)
Well, I've been messing around with it and I've found that when you just ignore the Cross and do those F2L pairs, the yellow corner pieces on top can be solved just like normal. Then you just have to only use M and U moves to solve the bottom white layer. So now you have F2L solved and the yellow corners oriented. The next step is to figure out a way to move around the yellow edges with only M and U moves.
Firstly, is this an actual method, or am I just bad for ignoring my cross problems?
If this is a method, then how do I find information on how to get better at it? I feel way more comfortable doing it this way, but if there is a good reason why this is bad, then I have no choice but to move on and crunch some crosses.
Any help or advice would be appreciated!
Oh, also I was thinking about it and if you basically just solve only 2 opposite cross pieces in the beginning and do this, you have a Roux setup. So maybe I should learn Roux.