We've already established that several methods can get sub-40 move averages, if you are willing to learn lots of algs. I posted how LMCF could get sub-40 average moves with 4000 algorithms.
If someone can find an effective speedsolving method that gets sub-40 moves in less than 500 algorithms that would be revolutionary.
If someone can find an effective speedsolving method that gets sub-40 moves in less than 500 algorithms that would be revolutionary.
