• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
And that's another reason why the method is called "Zuper Cuztomizable" You can choose which variation suits you the most, just like which cube suits you the most.
Another cuztomizability incoming! : You could do the second face step first to improve efficiency and do the half belt step using pseudoslotting then do the last 2 F2L + Last layer step, influence during F2L, then do 1 Look Line Last Layer.
Well, ZZ has lots of variation right? just like this method.
Too much? :( Well anyway.
Update:
I Kid you not, this is a PERFECT improvement! :) : Instead of ZBLL, when influencing the LL edges during Last F2L, Use 2GLL because, it specifically permutes the edge and the edge is already influenced/oriented during F2L and Orients the corner and gives you a corner swap PLL or really frequently skipping PLL thereby making the last layer only 1 LOOK! :) I myself know some sune and antisune cases of the 2GLL.
 
Last edited:
I could do more with BLE, Brooks Last Edge if you happen to have your edges oriented accidentally. : when doing last F2L simply use one of the BLE algorithms.
This method suits for a wide range of substeps, excluding CMLL because CMLL messes up the M and U layer.
 
I could do more with BLE, Brooks Last Edge if you happen to have your edges oriented accidentally. : when doing last F2L simply use one of the BLE algorithms.
This method suits for a wide range of substeps, excluding CMLL because CMLL messes up the M and U layer.

holy crap is this a method or just a bunch of alg sets thrown together?
 
This method is perfect for a bunch but actually I've come to a conclusion, Standard Zuper Cuztomizable method uses 2GLL for last layer that ok?
yes
Conclusion :
Steps :
1. Half Belt like ZZ
2. Second face oriented and permuted correctly using M moves and R moves
3. First F2L first pair like regular F2L
4. Final F2L + Last Layer : Influence the LL Edges while doing F2L so that you can use 2GLL. then use one algorithm from 2GLL to solve the entire last layer
Simple Enough? See the document from page 294 for more detail.
One improvement that doesn't involve algs is to start the method with the second face to improve efficiency then do the half belt using pseudoslotting and then continue with regular F2L then influencing LL Edges when doing last F2L slot is to do 2Generator Last Layer (2GLL)
 
Last edited:
1. Half Belt like ZZ
What is a "half belt"? Do you mean a line or just DF and DB edges? (Belt usually refers to E-slice edges, S-slice edges is a bit rarer and people still wouldn't know whether you mean DF+DB, DR+DF etc.)

2. Second face oriented and permuted correctly using M moves and R moves
You can't orient and permute a face using M and R moves. Try it out, there are only 16 possible states you can get with only R and M moves. (Also this interfers with your document where you state that this is solved <MU>-gen, though that doesn't work to solve a whole face either.)

3. First F2L first pair like regular F2L
Where is the F2L pair placed? Where is the cross edge?

4. Final F2L + Last Layer : Influence the LL Edges while doing F2L so that you can use 2GLL. then use one algorithm from 2GLL to solve the entire last layer
Simple Enough? See the document from page 294 for more detail.
This is not how 2GLL works. You can only use 2GLL to solve all of the last layer when edges are oriented and corners are permuted.
You actually said that 2GLL leaves you with CPLL some comments before, I don't really know why you wrote this comment. Also even if you accidently wrote that, what you're calling 2GLL is a subset of it called OCELL.

In the influencing LL Edges part in my paper I created some triggers to influence the LL Edges when doing F2L.
aka ELS (Edge last slot) aka EO in the last layer
Orienting edges during last layer is called EOLL, solving the last F2L edge without caring about the corner and orienting the last layer edges is what you call ELS and lastly orienting last layer edges and solving the last, already built pair is called EOLS or ZBLS.

I could do more with BLE, Brooks Last Edge if you happen to have your edges oriented accidentally. : when doing last F2L simply use one of the BLE algorithms.
This method suits for a wide range of substeps, excluding CMLL because CMLL messes up the M and U layer.
Yes, the same goes for CFOP or any method that solves until F2L-1 for that matter.

In conclusion, give us an example solve (e.g. using alg.cubing.net) because it's not exactly clear to me how your method works.
 
Since this method has virtually no rotations, It's perfect for one hand and last layer uses a 2 gen algorithm subset.
see the document in page 294 for more detail and I heard that someone said 2GLL is used when edge is already oriented.\
when you're done with second face/ left to the Line and it looks like EO Line face F2L slot are on the top.
anyway thanks for notifying the mistakes.
I am posting example solve later since you didn't get me.
"You can't orient and permute a face using M and R moves. Try it out, there are only 16 possible states you can get with only R and M moves. (Also this interfers with your document where you state that this is solved <MU>-gen, though that doesn't work to solve a whole face either.) " this stage is blockbuilding step.
I'll give you credit for helping improve the method. :)
I think I didn't explain the method enough in the document.
 
Last edited:
see the document in page 294 for more detail and I heard that someone said 2GLL is used when edge is already oriented.\
When edges are already oriented, ZBLL solves the whole last layer. If additionally, corners are also permuted, 2GLL (a subset of ZBLL) solves the whole layer. If the edges are already oriented, OCELL (subset of 2GLL) solves edge permutation and corner orientation 2-gen, but it leaves you with CPLL to finish the solve.

I am posting example solve later since you didn't get me.
That would be great.

"You can't orient and permute a face using M and R moves. Try it out, there are only 16 possible states you can get with only R and M moves. (Also this interfers with your document where you state that this is solved <MU>-gen, though that doesn't work to solve a whole face either.) " this stage is blockbuilding step.
So the <MU>-gen or <RM>-gen part should just be ignored? Because just the fact that it is blockbuilding doesn't change the move group. (E.g. ZZ's right block is usually done <RU>-gen and doesn't use all available turns.)

I'll give you credit for helping improve the method. :)
I've only been asking how your method works and haven't improved it in any way.
 
anyway. also my method didn't start with a layer it start with a line then the second face/layer
let me try this method for one hand.
I meant I want to use a substep that is not common to other methods.
update : Meh, the method's fine for one hand.
 
Last edited:
emmm,, noooooooo i didn't know that yet i'm making those algs currently
but those are the substeps not the method itself
I wish I live in the 80's

You know what? for the second face I have an idea that is actually original, while doing the last half of the line (first step), influence for the second face by triggers that I'm creating, put all the pieces of the second face in the second face unoriented but the corners and edges, permuted I'm making triggers.

second improvement I'm going to make cases like F2L when you're doing second face that shows what to do when pieces for the second layer (edges and corners and I'm making substeps for what to do in the second face. are for example in this layer or this layer and that and so on, so that the second face step will be efficient enough for speed solving.

how is that for original? when I searched in speedsolving wiki there's no algs for that.
these are algs for my own method.

I'm changing the steps so it's
1. Line like ZZ in the D layer but no EO then while doing the line also influence the L layer edges so that it's in the place and it's permuted but not oriented and use "Second face triggers" that I'm creating to influence the second face.
2. Orient the second face in the L layer using M Moves and R Moves from the angle of the U layer.
3. F2L. at the U layer, for the first slot, do regular F2L.
4. F2L + Last Layer, last step of the method, influence the LL edges so that it's permuted and oriented and after F2L use OC(P)ELL and then because of using OC(P)ELL the chances of a PLL skip has greatly increased, but if not, you will get and A, E, H Permutation and those algorithms are 2 Gen, so making the whole method perfect for one hand.



update : I randomly tried OC(P)ELL in my method and handscrambled the solve because it was just an experimental solve and when I'm on the step of the last F2L slot and influencing the LL Edges I got an OLL and PLL skip making my pb (13.95) second on a method other than CFOP and I turned as fast as possible in that solve when I got an OLL skip. sadly it was not a computer scrambled solve so that's not actually my PB.

for the influencing the second face thing, it's like F2L there are a lot of case, cases where the pieces are in the L layer and it's permuted and cases where it's in the U layer, so you can learn the influencing the second face step intuitively but it's slow at first but you'll gradually improve and eventually do it flawlessly. just like F2L. and about as much as F2L.

still maybe creating bunch more triggers to go whoa the influencing the second face step is definitely the most intuitive and algorithmic step, last layer can't even compete with this step.
I didn't call this method Zuper Cuztomizable for nothing, the Line and Second face step is I think more flexible than cross and F2L step of CFOP.
finally I have algorithm sets and method that IS original. method is also original. I'm going to call the permuting the L layer edges while Line step algs hmm "Zuper Edge Influence (ZEI) " and if you don't want to use that one that one, I'm also making another Alg set and I'm going to call it hmm "Zuper Second Face (ZSF)"
second improvement I'm going to make cases like F2L when you're doing second face that shows what to do when pieces for the second layer (edges and corners and I'm making substeps for what to do in the second face. are for example in this layer or this layer and that and so on, so that the second face step will be efficient enough for speed solving.
 
You know what? for the second face I have an idea that is actually original, while doing the last half of the line (first step), influence for the second face by triggers that I'm creating, put all the pieces of the second face in the second face unoriented but the corners and edges, permuted I'm making triggers.

second improvement I'm going to make cases like F2L when you're doing second face that shows what to do when pieces for the second layer (edges and corners and I'm making substeps for what to do in the second face. are for example in this layer or this layer and that and so on, so that the second face step will be efficient enough for speed solving.

how is that for original? when I searched in speedsolving wiki there's no algs for that.
these are algs for my own method.

I'm changing the steps so it's
1. Line like ZZ in the D layer but no EO then while doing the line also influence the L layer edges so that it's in the place and it's permuted but not oriented and use "Second face triggers" that I'm creating to influence the second face.
2. Orient the second face in the L layer using M Moves and R Moves from the angle of the U layer.
3. F2L. at the U layer, for the first slot, do regular F2L.
4. F2L + Last Layer, last step of the method, influence the LL edges so that it's permuted and oriented and after F2L use OC(P)ELL and then because of using OC(P)ELL the chances of a PLL skip has greatly increased, but if not, you will get and A, E, H Permutation and those algorithms are 2 Gen, so making the whole method perfect for one hand.



update : I randomly tried OC(P)ELL in my method and handscrambled the solve because it was just an experimental solve and when I'm on the step of the last F2L slot and influencing the LL Edges I got an OLL and PLL skip making my pb (13.95) second on a method other than CFOP and I turned as fast as possible in that solve when I got an OLL skip. sadly it was not a computer scrambled solve so that's not actually my PB.

for the influencing the second face thing, it's like F2L there are a lot of case, cases where the pieces are in the L layer and it's permuted and cases where it's in the U layer, so you can learn the influencing the second face step intuitively but it's slow at first but you'll gradually improve and eventually do it flawlessly. just like F2L. and about as much as F2L.
I, again, have not understood a word of how your method works or what your new idea is. Please enlighten us with an example solve.
 
wait. I'm going to learn Full Zuper Cuztomizable by learning OC(P)ELL and some intuitive cases of ZEI and LPELL six cases one.
you know when people call F2L algs, same thing for my Zuper Edge Influencing It's just an Intuitive alg set.
 
Last edited:
I have an idea for a method finally. First I have a question, how many algs would there be for PBL on 3x3?

1. Solve a side but there are no regards to permutation.
2. Solve the E Layer like you would in HF.
3. Orient the opposite side with an OLL.
4. IF there aren’t to many algs, do a PBL to solve both layers at once.
4b. If there are to many algs, do one alg to permute corners and one to permute edges.

VARIATION:
1. Solve a cross with no regard to permutation.
2. Then do Pseudo F2L BUT the E layer must be solved.
The do steps 3-4 like the one above.
Gimme your ideas!
 
I have an idea for a method finally. First I have a question, how many algs would there be for PBL on 3x3?

1. Solve a side but there are no regards to permutation.
2. Solve the E Layer like you would in HF.
3. Orient the opposite side with an OLL.
4. IF there aren’t to many algs, do a PBL to solve both layers at once.
4b. If there are to many algs, do one alg to permute corners and one to permute edges.

VARIATION:
1. Solve a cross with no regard to permutation.
2. Then do Pseudo F2L BUT the E layer must be solved.
The do steps 3-4 like the one above.
Gimme your ideas!
PBL would be more than 400 algs.
 
Back
Top