EOLL

EOLL
EOLL.png
Information
Proposer(s):
Proposed:
Alt Names: Edge Orientation of the Last Layer
Variants: BLL Beginner EO, OELL, OLL-E, EO (Ignore C)
Subgroup:
No. Algs: 3
Avg Moves:
Purpose(s):
Previous state: F2L cube state
Next state: LL:EO cube state

F2L cube state -> EOLL step -> LL:EO cube state


The EOLL step is the step between the F2L cube state and the LL:EO cube state.

EOLL, short for Edge Orientation of the Last Layer, is a substep in which one orients the edges of the last layer. EOLL can be of three types: the most basic is when corners are ignored completely, the second level preserves corner orientation (the usal OLLs) and the highest level also preserves corner permutation.

EOLL ignoring corners

Two adjacent edges flipped

Speedsolving Logo tiny.gif OLL F U R U' R' F'


Two opposite edges flipped

Speedsolving Logo tiny.gif OLL F R U R' U' F'


Four edges flipped

Speedsolving Logo tiny.gif OLL R U2 R' F' L' U2 L F R U2 R'


EOLL preserving CO (OELL)

See: OLL 28, OLL 57, OLL 20

EOLL preserving corners

Two adjacent edges flipped

Speedsolving Logo tiny.gif Alg M U M' U2 M U M'


Two opposite edges flipped

Speedsolving Logo tiny.gif Alg (x') M' U' R U M U' R' U (x)


Four edges flipped

Speedsolving Logo tiny.gif Alg M' U2 M U2 M' U M U2 M' U2 M


Also see ELL for more algorithms.