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The Algorithm count depends on which variation of Zuper Cuztomizable you're using, beginner version has 2, PLL + 2 Look OLL has 28, et cetera.
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I’m bamboozled with your method. It just keeps changing every 5 minutes.The Algorithm count depends on which variation of Zuper Cuztomizable you're using, beginner version has 2, PLL + 2 Look OLL has 28, et cetera.
I could do more with BLE, Brooks Last Edge if you happen to have your edges oriented accidentally. : when doing last F2L simply use one of the BLE algorithms.
This method suits for a wide range of substeps, excluding CMLL because CMLL messes up the M and U layer.
What is a "half belt"? Do you mean a line or just DF and DB edges? (Belt usually refers to E-slice edges, S-slice edges is a bit rarer and people still wouldn't know whether you mean DF+DB, DR+DF etc.)1. Half Belt like ZZ
You can't orient and permute a face using M and R moves. Try it out, there are only 16 possible states you can get with only R and M moves. (Also this interfers with your document where you state that this is solved <MU>-gen, though that doesn't work to solve a whole face either.)2. Second face oriented and permuted correctly using M moves and R moves
Where is the F2L pair placed? Where is the cross edge?3. First F2L first pair like regular F2L
This is not how 2GLL works. You can only use 2GLL to solve all of the last layer when edges are oriented and corners are permuted.4. Final F2L + Last Layer : Influence the LL Edges while doing F2L so that you can use 2GLL. then use one algorithm from 2GLL to solve the entire last layer
Simple Enough? See the document from page 294 for more detail.
Orienting edges during last layer is called EOLL, solving the last F2L edge without caring about the corner and orienting the last layer edges is what you call ELS and lastly orienting last layer edges and solving the last, already built pair is called EOLS or ZBLS.In the influencing LL Edges part in my paper I created some triggers to influence the LL Edges when doing F2L.
aka ELS (Edge last slot) aka EO in the last layer
Yes, the same goes for CFOP or any method that solves until F2L-1 for that matter.I could do more with BLE, Brooks Last Edge if you happen to have your edges oriented accidentally. : when doing last F2L simply use one of the BLE algorithms.
This method suits for a wide range of substeps, excluding CMLL because CMLL messes up the M and U layer.
When edges are already oriented, ZBLL solves the whole last layer. If additionally, corners are also permuted, 2GLL (a subset of ZBLL) solves the whole layer. If the edges are already oriented, OCELL (subset of 2GLL) solves edge permutation and corner orientation 2-gen, but it leaves you with CPLL to finish the solve.see the document in page 294 for more detail and I heard that someone said 2GLL is used when edge is already oriented.\
That would be great.I am posting example solve later since you didn't get me.
So the <MU>-gen or <RM>-gen part should just be ignored? Because just the fact that it is blockbuilding doesn't change the move group. (E.g. ZZ's right block is usually done <RU>-gen and doesn't use all available turns.)"You can't orient and permute a face using M and R moves. Try it out, there are only 16 possible states you can get with only R and M moves. (Also this interfers with your document where you state that this is solved <MU>-gen, though that doesn't work to solve a whole face either.) " this stage is blockbuilding step.
I've only been asking how your method works and haven't improved it in any way.I'll give you credit for helping improve the method.![]()
OCELL + CPLL is a ZZ variant.I want to distinguish the last layer from ZZ
If you want a really efficient method that starts out with one layer, have a look at Waterman.You know when a non cuber tries to make one face/ one layer ? it's like that but wayyyy more efficient in my method.
Basically everything you can come up with in cubing already exists (and if not, it's really similar). In your case, take a look at this.Another improvement that won't involve using someone else's algs is to orient AND permute LL Edges by influencing them during Last F2L, currently I'm making my own alg sub set
second improvement I'm going to make cases like F2L when you're doing second face that shows what to do when pieces for the second layer (edges and corners and I'm making substeps for what to do in the second face. are for example in this layer or this layer and that and so on, so that the second face step will be efficient enough for speed solving.
I, again, have not understood a word of how your method works or what your new idea is. Please enlighten us with an example solve.You know what? for the second face I have an idea that is actually original, while doing the last half of the line (first step), influence for the second face by triggers that I'm creating, put all the pieces of the second face in the second face unoriented but the corners and edges, permuted I'm making triggers.
second improvement I'm going to make cases like F2L when you're doing second face that shows what to do when pieces for the second layer (edges and corners and I'm making substeps for what to do in the second face. are for example in this layer or this layer and that and so on, so that the second face step will be efficient enough for speed solving.
how is that for original? when I searched in speedsolving wiki there's no algs for that.
these are algs for my own method.
I'm changing the steps so it's
1. Line like ZZ in the D layer but no EO then while doing the line also influence the L layer edges so that it's in the place and it's permuted but not oriented and use "Second face triggers" that I'm creating to influence the second face.
2. Orient the second face in the L layer using M Moves and R Moves from the angle of the U layer.
3. F2L. at the U layer, for the first slot, do regular F2L.
4. F2L + Last Layer, last step of the method, influence the LL edges so that it's permuted and oriented and after F2L use OC(P)ELL and then because of using OC(P)ELL the chances of a PLL skip has greatly increased, but if not, you will get and A, E, H Permutation and those algorithms are 2 Gen, so making the whole method perfect for one hand.
update : I randomly tried OC(P)ELL in my method and handscrambled the solve because it was just an experimental solve and when I'm on the step of the last F2L slot and influencing the LL Edges I got an OLL and PLL skip making my pb (13.95) second on a method other than CFOP and I turned as fast as possible in that solve when I got an OLL skip. sadly it was not a computer scrambled solve so that's not actually my PB.
for the influencing the second face thing, it's like F2L there are a lot of case, cases where the pieces are in the L layer and it's permuted and cases where it's in the U layer, so you can learn the influencing the second face step intuitively but it's slow at first but you'll gradually improve and eventually do it flawlessly. just like F2L. and about as much as F2L.
PBL would be more than 400 algs.I have an idea for a method finally. First I have a question, how many algs would there be for PBL on 3x3?
1. Solve a side but there are no regards to permutation.
2. Solve the E Layer like you would in HF.
3. Orient the opposite side with an OLL.
4. IF there aren’t to many algs, do a PBL to solve both layers at once.
4b. If there are to many algs, do one alg to permute corners and one to permute edges.
VARIATION:
1. Solve a cross with no regard to permutation.
2. Then do Pseudo F2L BUT the E layer must be solved.
The do steps 3-4 like the one above.
Gimme your ideas!