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Skewbed

Member
Joined
Jan 16, 2017
Messages
52
Location
Utah
WCA
2015LYON01
I have a 3x3 method idea, that to me, just sounds really nice.

1. Left 1x2x3
2. EO + DFDB
3. Right 1x2x3
4. ZBLL (or 2lll)

Scramble: D B R L' U' L2 B F2 D R2 B2 U2 F2 L2 U' L2 D' B2 L U2
(x2 y)
U D B L' U' B // Left 1x2x3 (6)
r U' r' U' r U2 r U2 r2 // EO + DFDB (9)
U2 R U2 R' U2 R2 U' R' U' R2 U' R // Right 1x2x3 (12)
U2 R' U' R U' R' U2 R U' // ZBLL (9)
36 HTM ! (and 92% R and U moves!!)

Maybe I’ll name it LEOR or something. Thoughts on this method?
I never realized how good that method is.
How is EO-DFDB done? Is it intuitive?
 

BlastKracken7

Member
Joined
Aug 8, 2019
Messages
58
Location
The greek underworld
YouTube
BlastKracken7
Hopefuly I made a new skewb method(s).

Last night I was thinking of something for skewb and ended up finding algs for what I was thinking of (for beginners) I wat to know if any of these already exist.

Beginners: Make a block with 2 centers and 2 corners. Solve 2 corners. Orient the last 4. Solve the last 4 centers.

Intermediate: Make a block with 2 centers and 2 corners. Solve all 6 remaining corners. Solve the last 4 centers.

Advanced: Made a block with 2 centers and 2 corners. Solve the rest.

I would like to kno if any of these exist and if they do please help me out
 

BradyCubes08

Member
Joined
Apr 26, 2019
Messages
73
Location
Colorado
this looks like it could have some potential but the algs would have to be all ns because otherwise it would disrupt the first step making them (in most cases) harder to learn
 

Angry_Mob

Member
Joined
Oct 21, 2018
Messages
46
This probably already exists, but I think it's cool.
1. EOcross, but the edges can be permuted in any way
2. F2L-1 (kind of), solving edges into their correct location, but putting corners wherever is easiest
3. Solve the last pair and orient the LL corners (probably with WV)
4a. Permute corners
4b. Permute edges

I see a lot of people trying to reach the PBL state using belt methods, which I believe are much worse than this. It's not amazing, but one thing I really like about it is how it makes planning EOcross much, much easier. I'm a huge nub with zz, and can sometimes plan the entire cross in inspection. This method also leads to lots of keyhole shenanigans. I've come up with another version of this method that is more similar to zz, and I think it's about equal to the above method:

1. EOcross, but the edges can be permuted in any way
2. F2L, both the corners and edges being solved in their correct locations
3. COLL
4. Permute edges

Thoughts?
 

Aerma

Premium Member
Joined
Apr 1, 2017
Messages
1,221
Location
Galar Region
WCA
2015MANN01
YouTube
Aerma
This probably already exists, but I think it's cool.
1. EOcross, but the edges can be permuted in any way
2. F2L-1 (kind of), solving edges into their correct location, but putting corners wherever is easiest
3. Solve the last pair and orient the LL corners (probably with WV)
4a. Permute corners
4b. Permute edges

I see a lot of people trying to reach the PBL state using belt methods, which I believe are much worse than this. It's not amazing, but one thing I really like about it is how it makes planning EOcross much, much easier. I'm a huge nub with zz, and can sometimes plan the entire cross in inspection. This method also leads to lots of keyhole shenanigans. I've come up with another version of this method that is more similar to zz, and I think it's about equal to the above method:

1. EOcross, but the edges can be permuted in any way
2. F2L, both the corners and edges being solved in their correct locations
3. COLL
4. Permute edges

Thoughts?
Interesting idea, but there's a few glaring issues—
- There would be 720 algorithms for 4a and another 720 for 4b, if I'm not mistaken, and the method is nowhere near good enough to justify this alg count :/
- Solving EOCross and F2L normally isn't all that much longer/harder, and it saves you a lot of recognition time and execution time for step 4.
Regular EOCross, followed by F2L, then ZBLL, is what many people consider to be a better method to ZZ. It has Way less algs than your method, and it's probably significantly faster too.
I don't mean to discourage you, though—keep on making methods, and maybe you'll come across something really good eventually :)
 

Angry_Mob

Member
Joined
Oct 21, 2018
Messages
46
4a is 8 algs and 4b is 15, so it's actually not that bad. I may have worded myself poorly (which is something I do often), but you're solving F2L so that there is a solid face on the bottom that needs to be permuted. The main advantage of this method is that EOcross is much easier to solve in inspection. I still think zz is better because 3 algs to finish the solve is too many imo.
 
Joined
Sep 18, 2019
Messages
25
Location
Singapore
WCA
2019RAMI14
YouTube
The Triangular Cuber
4a is 8 algs and 4b is 15, so it's actually not that bad. I may have worded myself poorly (which is something I do often), but you're solving F2L so that there is a solid face on the bottom that needs to be permuted. The main advantage of this method is that EOcross is much easier to solve in inspection. I still think zz is better because 3 algs to finish the solve is too many imo.
Isn’t there 3 cases for 4a? Solved, Adjacent and Diagonal? Also for 4b, just to clear up stuff, you can look at the cross at any given time. Therefore, you don’t need a x rotation to see the BD edge.
 
Joined
Sep 18, 2019
Messages
25
Location
Singapore
WCA
2019RAMI14
YouTube
The Triangular Cuber
Hopefuly I made a new skewb method(s).

Last night I was thinking of something for skewb and ended up finding algs for what I was thinking of (for beginners) I wat to know if any of these already exist.

Beginners: Make a block with 2 centers and 2 corners. Solve 2 corners. Orient the last 4. Solve the last 4 centers.

Intermediate: Make a block with 2 centers and 2 corners. Solve all 6 remaining corners. Solve the last 4 centers.

Advanced: Made a block with 2 centers and 2 corners. Solve the rest.

I would like to kno if any of these exist and if they do please help me out
Isn’t that Ranzha’s but worse?
 

PapaSmurf

Member
Joined
Jan 4, 2018
Messages
428
WCA
2016TUDO02
YouTube
PapaSmurf Cubes
This probably already exists, but I think it's cool.
1. EOcross, but the edges can be permuted in any way
2. F2L-1 (kind of), solving edges into their correct location, but putting corners wherever is easiest
3. Solve the last pair and orient the LL corners (probably with WV)
4a. Permute corners
4b. Permute edges

I see a lot of people trying to reach the PBL state using belt methods, which I believe are much worse than this. It's not amazing, but one thing I really like about it is how it makes planning EOcross much, much easier. I'm a huge nub with zz, and can sometimes plan the entire cross in inspection. This method also leads to lots of keyhole shenanigans. I've come up with another version of this method that is more similar to zz, and I think it's about equal to the above method:

1. EOcross, but the edges can be permuted in any way
2. F2L, both the corners and edges being solved in their correct locations
3. COLL
4. Permute edges

Thoughts?
Just do ZZ with EOCross. There's not too much to it other than it's definitely better. EOCross ZZ<Pseudo EOCross, but then every other step with ZZ is either equal or better for both methods. In terms of algs, there would be 8 then 49.

I never realized how good that method is.
How is EO-DFDB done? Is it intuitive?
It is. It is basically EOLine but you use <RrUMF> to do it.
 

Skewbed

Member
Joined
Jan 16, 2017
Messages
52
Location
Utah
WCA
2015LYON01
Simiar to my earlier post, about the Roux alternatives to CMLL (except it's conjugated this time):

1. First Block
2. Second Block Back Square + 1 oriented corner (usually already done)
3. Set up edge for next step (short, <MU>, preserves corner)
4. Conjugated CMLL with unsolved edge
5. L6E

Pros:
- Only 42 algorithms
- Solving 6 pieces at a time with those algs
- Better algs than CMLL (since more unsolved pieces)
- Easier than full Second Block

Cons:
- Bad recognition
- Edge needs to be set up

This should be a lot easier than learning about 500 algs or whatever it was for L5C with unsolved edge. It does the same steps with less algs.

This method is basically the 42 method with an unsolved edge getting solved with Conjugated CMLL, so you don't have to do L7E.
 

BlastKracken7

Member
Joined
Aug 8, 2019
Messages
58
Location
The greek underworld
YouTube
BlastKracken7
I have a 3x3 method idea, that to me, just sounds really nice.

1. Left 1x2x3
2. EO + DFDB
3. Right 1x2x3
4. ZBLL (or 2lll)

Scramble: D B R L' U' L2 B F2 D R2 B2 U2 F2 L2 U' L2 D' B2 L U2
(x2 y)
U D B L' U' B // Left 1x2x3 (6)
r U' r' U' r U2 r U2 r2 // EO + DFDB (9)
U2 R U2 R' U2 R2 U' R' U' R2 U' R // Right 1x2x3 (12)
U2 R' U' R U' R' U2 R U' // ZBLL (9)
36 HTM ! (and 92% R and U moves!!)

Maybe I’ll name it LEOR or something. Thoughts on this method?
I think if this were to get enough practice this could end up being a top method.
 
Joined
Feb 23, 2019
Messages
391
Location
The FitnessGram Pacer Test is a multi stage...
I have a 3x3 method idea, that to me, just sounds really nice.

1. Left 1x2x3
2. EO + DFDB
3. Right 1x2x3
4. ZBLL (or 2lll)

Scramble: D B R L' U' L2 B F2 D R2 B2 U2 F2 L2 U' L2 D' B2 L U2
(x2 y)
U D B L' U' B // Left 1x2x3 (6)
r U' r' U' r U2 r U2 r2 // EO + DFDB (9)
U2 R U2 R' U2 R2 U' R' U' R2 U' R // Right 1x2x3 (12)
U2 R' U' R U' R' U2 R U' // ZBLL (9)
36 HTM ! (and 92% R and U moves!!)

Maybe I’ll name it LEOR or something. Thoughts on this method?
Just to clear things up for me at least, was this post intended to be a joke of some sort? LEOR already exists as a method, and we’ve been talking about it a lot on here. I assumed it was a joke until I saw PapaSmurf’s post... so is it?
 
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