Method Goal: To create the best edges-first method. Edges-first is generally really terrible, but today I'm making it good.

**-Method Steps-**

#1- EO on 2 axis. Can also be thought of orienting edges on one axis and placing the E layer edges. If you’re going for speed, try to plan this whole step in inspection.

#2- Finish edges. Solve the edges using domino (R2 L2 U D F2 B2) moves. A really helpful tip is to form edge pairs on the U/D layers, it makes easy to finish from there, and also don’t forget about the middle layer.

#3- Solve corners w/ 4 comms. Solve corners in the easiest order, don’t try to make a layer or anything like that. Try to solve 2 corners per commutator, and solve the last 3 corners with one.

It’s important to note that it sometimes only requires 3 comms and others it can take 5, just 4 is by far the most common.

**-Example Solve-**

Scramble: L' D2 L2 D2 F2 L2 R2 D' R2 F2 L2 F2 B' D' B2 U2 B' U2 L' U2 F

(y')

R' U D' F L' D2 L // EO on 2 axis (7)

E' L2 D R2 D2 R2 // Finish edges (6)

x' L D L' U' L D' L' U // 1st Comm (8)

x2 R' D' R U R' D R // 2nd Comm (7)

L D' L' U' L D L' // 3rd Comm (7)

B2 R' U R D R' U' R D' B2 // 4th Comm (10)

Edges in 13

Corners in 32

= only 45 moves! (more efficient than many other methods!)

Also- No algorithms!

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What are your thoughts on this?