This probably already exists, but I think it's cool.
1. EOcross, but the edges can be permuted in any way
2. F2L-1 (kind of), solving edges into their correct location, but putting corners wherever is easiest
3. Solve the last pair and orient the LL corners (probably with WV)
4a. Permute corners
4b. Permute edges
I see a lot of people trying to reach the PBL state using belt methods, which I believe are much worse than this. It's not amazing, but one thing I really like about it is how it makes planning EOcross much, much easier. I'm a huge nub with zz, and can sometimes plan the entire cross in inspection. This method also leads to lots of keyhole shenanigans. I've come up with another version of this method that is more similar to zz, and I think it's about equal to the above method:
1. EOcross, but the edges can be permuted in any way
2. F2L, both the corners and edges being solved in their correct locations
3. COLL
4. Permute edges
Thoughts?