List of Skewb methods
From Speedsolving.com Wiki
This article lists the best known Skewb methods and their proposers.
Contents
Sarah's method
This is "My method" (formerly Two-look "gogogogogo") by Sarah Strong.
Beginner's variation
- Solve the first layer from Scrambled skewb state.
- Solve the remaining corners from First layer skewb state.
- Solve the opposite center from Corners + 1 center skewb state.
- Solve the remaining centers from Corners + 2 opposite centers skewb state.
Intermediate variation
- Solve the first layer from Scrambled skewb state.
- Solve the remaining corners and the opposite center from First layer skewb state.
- Solve the remaining centers from Corners + 2 opposite centers skewb state.
Advanced variation (L2L Method)
- Solve the first layer from Scrambled skewb state.
- Solve the remaining corners and centers from First layer skewb state.
You can find L2L algs here.
Kirjava-Meep method
This is Kirjava-Meep method (also known as the Secret method) by Thom Barlow and Kristopher De Asis.
- Solve the first face from Scrambled skewb state.
- Solve the corners from First face skewb state.
- Solve the centers from Corners + 1 Center skewb state.
Ranzha's Method
This is the Ranzha's Skewb Method by Brandon Harnish.
Original Method
- Create a Petrus Block from Scrambled skewb state.
- Create the Welder's Mask from Petrus Block skewb state.
- Solve the remaining centres (L4C) from Welder's Mask skewb state.
- Orient the corners (CLL) from 1st layer + centers skewb state.
Beginner's variation
- Match one center with one corner from Scrambled skewb state.
- Match one more corner from 1 center + 1 adjacent corner skewb state. (Or match one more center from 1 center + 1 adjacent corner skewb state.)
- Match one more center from 1 center + 2 adjacent corners skewb state. (Or position one more corner from 2 adjacent centers + 1 adjacent corner skewb state and then orient it from 2 adjacent centers + 1 adjacent corner + 1 permuted adjacent corner skewb state.)
- Permuting the corners from Petrus Block skewb state.
- Orienting the corners from Petrus Block + permuted corners skewb state.
- Solve the remaining centres from Welder's Mask skewb state.
- Orient the corners from 1st layer + centers skewb state.
Advanced variation
- Create a Petrus Block from Scrambled skewb state.
- Create the Welder's Mask from Petrus Block skewb state.
- Solve the rest in one algorithm (L4C+CLL) from Welder's Mask skewb state.
Algorithms for L4C+CLL are available at ranzha.cubing.net.
Monkeydude1313's Method
This is Monkeydude1313's method by Chris Bird. This method uses only one algorithm.
Original Method (called Cyril Castella's Method or Monkeydude1313's Method)
- Solve the 1st layer from Scrambled skewb state.
- Place the centers from 1st layer skewb state.
- Solve the remaining corners from 1st layer + centers skewb state.
Cyril Castella's beginner's variation
- Permute 1st layer corners next to a center from Scrambled skewb state.
- Orient 1st layer corners from Permuted corners skewb state.
- Place the centers from 1st layer skewb state.
- Solve the remaining corners from 1st layer + centers skewb state.
Skrouxb Method
This is the Skrouxb method by Benjamin Pang.
- Match 1 center and 2 adjacent corners from Scrambled skewb state.
- Match the opposite center and 2 adjacent corners from 1 Roux Block skewb state.
- Solve the corners of the totally unsolved face by orienting them from 2 Roux Blocks skewb state.
- Solve the remaining centers from Corners + 2 opposite centers skewb state.
Milan's Method and variations
This is the Milan's method by Milan Baticz.
Milan's Method
- Create a Petrus block (2 corners and 2 centers between them) from Scrambled skewb state.
- Solve the remaining centers from Petrus block skewb state.
- Solve the last 6 corners from Centers + 2 adjacent corners skewb state.
Robert Yau's first variation
- Create a Petrus block (2 corners and 2 centers between them) from Scrambled skewb state.
- Permute any corner next to the Petrus block from Petrus block skewb state.
- Orient the permuted corner while solving the remaining centers from Petrus block + 5 permuted corners skewb state.
- Solve the last 4 corners from Centers + U corner + top corners skewb state.
Robert Yau's second variation
- Create a Petrus block (2 corners and 2 centers between them). from Scrambled skewb state.
- Permute any corner next to the Petrus block from Petrus block skewb state.
- Solve the remaining centers and permute the last 3 non-permuted corners from Petrus block + 5 permuted corners skewb state.
- Orient the last 6 corners from Centers + U corner + 1 top corner + permuted corners skewb state.
Robert Yau's third variation
Original variation
- Create a Petrus block (2 corners and 2 centers between them). from Scrambled skewb state.
- Solve the remaining centers from Petrus block skewb state.
- Solve one more adjacent corner from Centers + 2 adjacent corners skewb state.
- Solve the 5 remaining corners from Centers + 3 adjacent corners skewb state.
Ranzha's variation of Robert Yau's third variation
- Create a Petrus block (2 corners and 2 centers between them) from Scrambled skewb state.
- Solve the remaining centers and 1 corner next to the Petrus block from Petrus block skewb state.
- Solve the last 5 corners from Centers + 3 adjacent corners skewb state.
Jaap's Solutions
This are the Jaap's solutions by Jaap Scherphuis.
Solution 1
- Solve the 3 top corners from Scrambled skewb state.
- Solve the 3 top centers from 3 top corners skewb state.
- Orient the D corner from 3 top corners + top centers skewb state.
- Solve the remaining centers from 3 top corners + top centers + D corner skewb state.
- Solve the final 4 corners from Centers + 3 top corners + D corner skewb state.
Solution 2
- Solve the 3 top corners from Scrambled skewb state.
- Solve the 3 top centers from 3 top corners skewb state.
- Solve the U corner from 3 top corners + top centers skewb state.
- Orient the D corner from Top skewb state.
- Solve the remaining corners and centers from Top + D corner skewb state.
Solution 3
- Solve the 3 top corners from Scrambled skewb state.
- Solve the U corner from 3 top corners skewb state.
- Orient the D corner from Top corners skewb state.
- Orient the remaining corners from Top corners + D corner skewb state.
- Solve the centers from Corners skewb state.
Pyraminx-like solve
- Solve as a Pyraminx from Scrambled skewb state.
- Solve the 4 remaining corners from Pyraminx solved skewb state.
Corners First
This is the Corners First method.
- Match 4 corners of a layer from Scrambled skewb state.
- Match all other corners from 4 corners of 1st layer skewb state.
- Solve centers from Corners skewb state.