Anthem
Member
- Joined
- Jul 29, 2019
- Messages
- 16
Basically you solve the first layer unpermuted an then the last layer with oll than pbl so somewhat like Ortega for 3x3
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In that case, to reduce the algs, you can solve the first layer into a valid PLL to not have parity.Basically you solve the first layer unpermuted an then the last layer with oll than pbl so somewhat like Ortega for 3x3
Let's do the math - 22 PLL states on top (counting solved) time 22 PLL states on the bottom. Then there's also the E layer to be solved. With EO being solved, there's 12 states I believe. Without EO necessarily being solved, I believe there's ~96. All together that's 46464 cases and algorithms for the PBL step. Multiply that by two if you solve the first side without making sure there's no parity, or just do M2 U2 M2 before PBL. Either way, it isn't possible. People have enough trouble learning a few hundred for ZBLL, imagine over fourty-six thousand.Basically you solve the first layer unpermuted an then the last layer with oll than pbl so somewhat like Ortega for 3x3
(sorry for the double post!)so I noticed that when you have the T oll and the last slot is 3 move insert, the wv looks like the T itself. And it's possible to predict coll by looking at the top stickers and one sticker on the D layer.
what about predicting coll before the 3 move insert?
https://alg.cubing.net/?setup=F-_r_U_R-_U-_r-_F_R&alg=R_U_R-
Kian Mansour has a video on predicting CMLL before finishing second block, which is a really similar idea.so I noticed that when you have the T oll and the last slot is 3 move insert, the wv looks like the T itself. And it's possible to predict coll by looking at the top stickers and one sticker on the D layer.
what about predicting coll before the 3 move insert?
https://alg.cubing.net/?setup=F-_r_U_R-_U-_r-_F_R&alg=R_U_R-
weird video... too much thinkingKian Mansour has a video on predicting CMLL before finishing second block, which is a really similar idea.
That would be a lot of cases, just like how OLL grows into to VLS.weird video... too much thinking
my idea was to learn each pattern just like coll recognition, not tracking where each piece goes
yeah but maybe learning some cases could led straight into collThat would be a lot of cases, just like how OLL grows into to VLS.
What are your thoughts on this?
This is one of the most (if not the most) commonly proposed methods. It's just a worse version of Roux and CFOP. It's not worth doing at all.Im genius!
Why everyone is solving Cfop with cross at the begening if you can solve first 2 blocks just like in Roux (Im Roux solver so thats why I came up with this solution). It gives you lot of efficiency because of free M slice and makes the solve rotationless (lot of cool-roux pairing tricks). Then before the last layer you solve front and back cross edges, and you can use this step to solve U layer edges (propably slightly longer EOLR from roux). Then just COLL and cube is solved
Number of moves=FB 8~10+SB 16~19 + 1LL6E I bet something like~15 + COLL ~10=49~54 (Kian daud thet he solves cube in 60 moves on average)
. It's genius isn' it?
Ah reallyThis is one of the most (if not the most) commonly proposed methods. It's just a worse version of Roux and CFOP. It's not worth doing at all.
The problem with that is, every EPLL is actually a conjugate to a 4C (last step of L6E) case, so that will always take more moves.Lol i solve roux that way...
F2b
Cll
Eo
Df / db
Epll <M, U>