With these splits, the method is about 40 moves and could be done in sub 6 seconds on average by someone who's mastered it.
You can say the same of @shadowslice e 's 42- with just 42 algs
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With these splits, the method is about 40 moves and could be done in sub 6 seconds on average by someone who's mastered it.
What method did he propose that was 42 moves? Whatever it is it probably isnt quite as ergonomic as this.You can say the same of @shadowslice e 's 42- with just 42 algs
The method name is 42.What method did he propose that was 42 moves? Whatever it is it probably isnt quite as ergonomic as this.
yo guys, roux is sub 40 moves too. the real question is how efficient these methods are in speedsolves.What method did he propose that was 42 moves? Whatever it is it probably isnt quite as ergonomic as this.
Sure, 1.5 seconds for CPFB. I'll check out 42 tomorrow, I gotta go to bed.The method name is 42.
I don't think 1 second is realistic for CPFB. World class Roux solvers average about 1.3 for normal FB. They're obviously not perfect, but because CPFB is a bit harder I'd say that a Feliks-level+ solver of a method with CPFB could maybe get down to 1.2ish with x2 y color neutrality. At 7-8ish moves that is 6-7 TPS which is quite good for the somewhat awkward move group.
I don't think you will find much faster algs that aren't 2gen.
How do you get sub-40 with Roux? Like I've seen some pretty efficient variants but nothing sub 40. And you make a good point, we can't prove how fast any of this is until someone actually gens the algs and learns it.yo guys, roux is sub 40 moves too. the real question is how efficient these methods are in speedsolves.
How do you get sub-40 with Roux? Like I've seen some pretty efficient variants but nothing sub 40. And you make a good point, we can't prove how fast any of this is until someone actually gens the algs and learns it.
In defense of 42 the movecounts I use are the same movecounts which a reasonably good roux solver would get in a speedsolve and more advanced versions would be more efficient (16/8/17+AUFs)yo guys, roux is sub 40 moves too. the real question is how efficient these methods are in speedsolves.
There have been a few things that I proposed which can be sub-40 moves all of which are reasonably ergonomic- 42-, M-CELL and variants of SSC. I will concede that M-CELL requires a fair amount of algs to do so (~300 iirc) and the SSC variant is not really speedsolvable though 42- is pretty ergonomic, reasonably low algcount and the movecounts are achievable in a speedsolve.What method did he propose that was 42 moves? Whatever it is it probably isnt quite as ergonomic as this.
Generally solving CP during FB is as simple as throwing in an extra R or U where they don't affect any block pieces or by inserting the pair slightly differently. Meaning your CPFB solution will only be a move or two more than your normal FB solution. However, identifying these couple of moves is quite difficult. I'm using a slightly generalized version of @Teoidus' 2GR tracking. The jist is that you recognize your "key swap" via the identities of 3 specific corners based on the permutation of your DR corners in relation to your "base" corner, which is just whichever corner you put in the block first. Then you track how the key swap changes while you are building your square (this is the hard part) using a handful (12ish) 4-cycles of key swaps called quadruples. Finally it's trivial to insert the final pair while solving CP with knowledge of your key swap (the process is simply to move the second piece of the key swap to UBR before inserting the final pair with an F move, or more generally any move parallel to the F/B sticker of your base corner).9 moves for CPFB would be awesome even just for regular roux; so i'm interested in that.
Depending on how you divide it up, HARCS gives 38-40 for optimal Roux. Obviously human SB will be a handful of moves more, however the other steps are fairly close to optimal in human execution, and color neutrality and influencing EOLR during CMLL still drop quite a few moves off the solution. Simple EOLR L4E generally results in an LSE solution within a move of optimal.Sure, 1.5 seconds for CPFB. I'll check out 42 tomorrow, I gotta go to bed.
How do you get sub-40 with Roux? Like I've seen some pretty efficient variants but nothing sub 40. And you make a good point, we can't prove how fast any of this is until someone actually gens the algs and learns it.
P.S. I made a huge math error on the last step I'm calling PLS, I'll talk more about that tomorrow.
I have yet to see a name for this method, despite having used it myself. It is essentially Briggs without the CP part. Roux block is 7-8, F2L should be around 13, ZBLL is about 14. As for EODFDB, since you don't have CP solved, you have the option to use F/B. If you don't use F/B, it's around 10, I'm not sure what it is if you do.Two easy questions for you, experts: How is called this method, and how many moves per step:
1. 1st Roux block (left)
2. EO-DFDB (=EO-line)
3. Right block
4. ZBLL
Many thanks
Two easy questions for you, experts: How is called this method, and how many moves per step:
1. 1st Roux block (left)
2. EO-DFDB (=EO-line)
3. Right block
4. ZBLL
Many thanks
I agree with this; Roux could be sub-40 in an optimal solution, but during speedsolves (at least the ones I use with it) I get movecounts closer to 47-48 (I don't use EOLR and have far from optimal blockbuilding, so of course it's a bit lower for people like you). My point though, is that during speedsolves my method actually does regularly achieve sub-40 movecounts, while being around 37 moves optimal. 4 moves isn't a huge difference; you basically end up adding ~2 moves to FB so that later in the solve you can one-look both LS+CMLL and LSE. It adds ~300 algs for the same reason ZBLL adds 400 algs to CFOP LL: to veer closer to a sub-40 movecount while only sacrificing the amount of time needed to learn huge alg sets. In no way is this method a "replacement" or "upgrade" from standard Roux; it just saves a few moves, maybe a full second and some of the time needed to recognize the steps that are skipped in this method by using CPFB (LS pair & LSE 4C). It has the same great efficient, ergonomic, and rotationless approach Roux has but with 350 more algorithms. It's simply for people willing to go the extra mile to save an extra second from a solve, just like ZBLL.just use a lot of tricks and think longer for more efficient blockbuilding. i probably can average around 40 doing minute solves and i would assume many others can too. the problem is that when speedsolving, not doing the tricks and looking for more efficiency is often faster.
9 moves for CPFB would be awesome even just for regular roux; so i'm interested in that.
I had a lot of the same thoughts running through my head last night; I've always thought of 2GR as more of a way to cut down on the amount of ZBLL cases rather than making a solve particularly more efficient. Reducing the corners to 2 gen definitely makes sense in a ZZ solve, but maybe during CPRRoux forcing a diag-swap PLS gives you better cases. I definitely don't think forcing an adjaceant swap is a good idea, there would be WAY too many algs for PLS. Today I'll take about 10 sample algs from both 2GR no-swap cases and diag-swap algorithms and see which ones are better. @Arc if you have time maybe you could run some tests for them in case the cases I pick out are outliers.Generally solving CP during FB is as simple as throwing in an extra R or U where they don't affect any block pieces or by inserting the pair slightly differently. Meaning your CPFB solution will only be a move or two more than your normal FB solution. However, identifying these couple of moves is quite difficult. I'm using a slightly generalized version of @Teoidus' 2GR tracking. The jist is that you recognize your "key swap" via the identities of 3 specific corners based on the permutation of your DR corners in relation to your "base" corner, which is just whichever corner you put in the block first. Then you track how the key swap changes while you are building your square (this is the hard part) using a handful (12ish) 4-cycles of key swaps called quadruples. Finally it's trivial to insert the final pair while solving CP with knowledge of your key swap (the process is simply to move the second piece of the key swap to UBR before inserting the final pair with an F move, or more generally any move parallel to the F/B sticker of your base corner).
A few of us had come to the conclusion that it isn't worth it for Roux since the CP solved CMLLs aren't particularly better than the others, but you've got much more knowledge in that area so I'd love to hear your take on it. Another option to consider is forcing a diagonal swap, which is just as easy as forcing no swap. Forcing an adjacent swap is also the same, but the 4 adjacent swaps are identical when you get to CMLL because it's the orientation of the pieces that matters, not their identity, meaning you'd cut down to 2/3 the cases as opposed to 1/6 with solved/diag.
How do you go about doing O9E? I feel like it could be a good step for both regular Roux and the method I recently proposed.I was talking about orienting the last 9 edges. Not very difficult, actually.
The movecount (for the whole solve) seems to be the same than for vanilla ZZ.
woah, this even works with Petrus if you have the block in the left :OD r' U r D'
My point though, is that during speedsolves my method actually does regularly achieve sub-40 movecounts, while being around 37 moves optimal.
4 moves isn't a huge difference; you basically end up adding ~2 moves to FB so that later in the solve you can one-look both LS+CMLL and LSE. It adds ~300 algs for the same reason ZBLL adds 400 algs to CFOP LL: to veer closer to a sub-40 movecount while only sacrificing the amount of time needed to learn huge alg sets. In no way is this method a "replacement" or "upgrade" from standard Roux; it just saves a few moves, maybe a full second and some of the time needed to recognize the steps that are skipped in this method by using CPFB (LS pair & LSE 4C). It has the same great efficient, ergonomic, and rotationless approach Roux has but with 350 more algorithms. It's simply for people willing to go the extra mile to save an extra second from a solve, just like ZBLL.
I had a lot of the same thoughts running through my head last night; I've always thought of 2GR as more of a way to cut down on the amount of ZBLL cases rather than making a solve particularly more efficient.
Reducing the corners to 2 gen definitely makes sense in a ZZ solve, but maybe during CPRRoux forcing a diag-swap PLS gives you better cases.
@Arc if you have time maybe you could run some tests for them in case the cases I pick out are outliers.
@PyjamIf it's only those six than this is pretty much just ZBRoux, with the difference that it works better for OH (you don't need m slices for EOD)
There's also a couple more things I'd like to mention about CPRoux PLS/Higgs. First off, yesterday I had a complete mental lapse and forgot to include corner permutation in my evaluation of how many algorithms the last step would be. Turns out it's in the mid 400s, which is close to double of what I predicted originally and just a little less than full ZBLL. In total the method is now around 500 algs, which is why I'm considering this being more like the "ZBLL" of Roux and less like medium alg method for anyone to learn.
Second, here's an idea I thought of to reduce the amount of algs in the last step while only adding a couple of moves: phasing the FR edge. Basically you do:
1. FB
2. BRSquare
3. EOD
4. Insert the FR edge and phase the u-layer edges
5. L5C
This is about as many algs and has similar movecounts as Roux with EOLR, making it a great stepping stone to learning full PLS. I could honestly see someone getting like sub 7 with this.
Third, just a quick note about what I'll name everything: I plan on just calling this method "Higgs" (my last name), the third step "EOD" instead of "EODFDB" and the last step "PLS". I'll continue to develop Bope as it's still a relevant method since it has so few algs, but I might take a little break from it to generate the PLS algorithms and develop this method further.