Thermex
Regular
I don't really see how your idea here could achieve sub-40/35 movecounts, it's literally just Roux with the FR edge unsolved during LSE. Variants of this idea could be developed, but at the current moment I think both Tyrannical Catterpillar and BOPE are a bit better than "TT". I definitely would like to look into ways to solve L7E/L8E with you, though.This idea is very different from that method and from WaterRoux because it has more of a focus on ergonomics and takes much fewer algorithms and might be the first method to have the potential for sub-40 or even sub-35 movecounts. OSC/PSC are integrated into the other steps to skip PSC 100% of the time with just 42 algorithms. Additional algorithms can be learnt to solve the last edge + corners of last layer, reducing movecount even further (for example Tyrannical Caterpillar which I was inspired by partially and is less efficient than TT).
I think we all should start looking into TT method and variants to try and develop it. Perhaps you should try and modify BOPE to incorporate some of the more efficient aspects of TT instead and meanwhile I can investigate some ways to finish L7E in even less than 17 moves.
Btw using VOP for the last five corners is both more efficient and less algs than doing 1 corner+CMLL.