Okay, so how to avoid the rotations in those cases? I've always been using only <R,U> to solve my pairs, only recently I allow me to include L moves as well but others feel awkward.
Partial edge control: Alright. By the way, this was one of the few OLLs I know at all.
I always solve the white cross although I plan to become dual color neutral.

heres my solution

F2 D L2 U' L2 R2 F2 U F2 D' B2 F' D2 U' F' L U L2 B F' R

x' //inspection
R F x' R' U' R' F //cross
R' U R // 1st pair
U' L' U' L2 U2 L' // 2nd pair
R U R' U R U' R' // 3rd pair
U' L' U L y' U R U R' // 4th pair
U' R' F R U R' U' F' U R // OLL + CP skip
M2 U M U2 M' U M2 U2 // EPLL

I only used one rotation and used a combination of R and L moves, remember that any oriented edge can be solved with <RUL> and D, use more LU in your solves I promise it'll be much more helpful, rotations are only needed to move around filled slots or to solve unoriented F2L pairs, but when the edge is oriented, there should be no reason for rotations
 
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Thanks, I was aware your video exists. ^^ Learning full OLL is something I am always delaying for no reason ; finding good algs is something I want to do and I haven't found a single resource yet where I like all algs. I'll ahve a look into the video then.
 
heres my solution

F2 D L2 U' L2 R2 F2 U F2 D' B2 F' D2 U' F' L U L2 B F' R

x' //inspection
R F x' R' U' R' F //cross
R' U R // 1st pair
U' L' U' L U L U2 L' // 2nd pair
R U R' U R U' R' // 3rd pair
U' L' U L y' U R U R' // 4th pair
U' R' F R U R' U' F' U R // OLL + CP skip
M2 U M U2 M' U M2 U2 // EPLL

2nd pair should be: U' L' U' L2 U2 L' and your solution is fine. Whole:
F2 D L2 U' L2 R2 F2 U F2 D' B2 F' D2 U' F' L U L2 B F' R

x' //inspection
R F x' R' U' R' F //cross
R' U R // 1st pair
U' L' U' L2 U2 L' // 2nd pair
R U R' U R U' R' // 3rd pair
U' L' U L y' U R U R' // 4th pair
U' R' F R U R' U' F' U R // OLL + CP skip
M2 U M U2 M' U M2 U2 // EPLL

alg.cubing.net
 
I'll ask the question that usually is asked too often, but hasn't been mentioned yet: what cube are you using? If it's not a relatively new one, consider getting a newer, better one.

Practice probably is the important part, though. 200 solves isn't many. Faster solvers can do that many solves in a couple hours and feel they've accomplished something if they decrease their average by 0.1 seconds. Keep trying.
 
what about if i can't get it even after 199 solves

How about 20.000 solves? When you have done all those I'm sure you'll be at least sub-30. That's like a year of solving.
I'm sure I have done more than 50.000 solves in two years of speedsolving and I'm barely sub-20.
Not sure how long it took me to get sub-40 but I'm sure much, much more than 200 solves.
 
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I average about 13-16 seconds using CFOP. These are the things I use:
*Full PLL
*Full Oll except for dot cases
*Partial edge control for dot cases (also to force cross cases for OH)
*Intuitive F2L
*Advanced F2L for inefficient cases
*Growing lookahead during cross and pairs
*Cross on bottom (4-9 moves and 1-3 seconds)

Splits:
Cross: 1-2.x
F2L: 7-8.5
OLL: 2.5
PLL: 2.5


Here is a video for a better look.
 
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I average about 13-16 seconds using CFOP. These are the things I use:
*Full PLL
*Full Oll except for dot cases
*Partial edge control for dot cases (also to force cross cases for OH)
*Intuitive F2L
*Advanced F2L for inefficient cases
*Growing lookahead during cross and pairs
*Cross on bottom (4-9 moves and 1-3 seconds)

Splits:
Cross: 1-2.x
F2L: 7-8.5
OLL: 2.5
PLL: 2.5


Here is a video for a better look.
https://www.youtube.com/watch?v=bbErE962ZAM&list=PLg6WhJZBg7UWrBYqW9QMjKyBTOwn7UNRJ&index=2

Your turning style is odd. It seems like you love to turn with your wrist.
Anyway, about the actual solves, you seem to pause a fair amount. Just work on look-ahead for the most part.
Also, just do slow solves with random algorithms to help with turning inaccuracies.
 
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