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There may be a better cross color visually, but since WCA uses a random state scrambler, there is no bias toward a particular color having shorter optimal cross solutions on average. Some states are removed from the whole state space, but these are just 0-2 move solutions of the entire cube, which eliminates some short crosses but it does so on all sides due to symmetry.
 
I am starting to leanr F2L and want a few scrambles with the cross very easy or solved.
Thanks!
If you go to csTimer and click "WCA", select"3x3x3", and click"easy scramble" which should be 2nd from last in the right column, you will get some easy crosses! :)
If you select 3x3 instead of WCA, you'll get a lot of subsets in the second dropbox such as OLL, PLL, ZBLL, L10P, LSLL etc. Select the last option in that dropbox which says "cross solved". You'll get scrambles with cross solved.
 
Hey everyone,
So recently I was practicing my cross efficiency on https://christianvaughn.net/C2F2L/# with the level at 7 moves so that I can be sub-20 soon and I found a scramble that I can't solve in 8 moves or less. It's one of those scrambles where most of the cross pieces are flipped on the D layer. Can someone figure out a 7 or 8 move solution for it and if possible what are some general tips for flipped cross piece cases like this one?

You can enter the scramble in csTimer with "Input > Extern" or "alt+i"
In the tools select "Solvers", and it'll give you a cross solution for every color.
For your specific scramble (F2 U2 D2 B' L2 F' B' U2 B' L2 B2 U R' F R' B2 R' B L' R' F), it gives you for white:
z2 F2 R D F R' B L
It can help you find cross ideas, and you can use it as an exercise to find the best angle to fingertrick a cross
 
Also, I reccomend that you simply scramble a cube, figure out a way to solve it in 8 moves or less, and repeat this process until you can solve the cross without looking at the cube
agreed except for the 8 moves part. 99% of the time you should be able to solve the cross in 7 moves or less, even if you are white cross only.
 
Its quite easy to solve the entire cross, and even do it blindfolded. So it should be executed at max speed.

The ideal case is where you execute cross+1 F2L pair (xcross_ at full speed), and just slow down a little towards the end of the xcross solution.
 
You should do all the things everyone else has mentioned, as well as make posts in the already existing mega threads for asking simple questions instead of making new threads.
 
Is there a quick way to solve these crosses that I’m missing?
B70BD55C-2F2A-419A-982C-CC35D19FDF49.jpegB48BE7DB-D52E-4D33-A53C-7C6BB02E2610.jpeg
DD4E8206-D728-4DFB-8ED8-05331C7445E2.jpeg12494481-9EA2-4653-B003-232D6329B825.jpeg
 

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Cube Pickup

I average a full second slower on stackmat for 3x3, I'm fine with 2x2, and big cubes, but with 3x3, I have so much trouble with pickup, and this messes up the entire flow of my solve. I know stackmat normally takes off about 0.3 seconds but the pickup disrupts my whole solve. If I pick it up fast my hands tense up, and then I lock up a lot, and if I pick it up safely than my F2L is slower because the level of speed in my solve doesn't really change. I solve everything at the same speed, preferably. Any tips?
 
I have a question. While doing cross, would it ever be better to do M’ U M instead of R’ F R to insert a cross piece from the side into the front?
If you have a pair solved in FL and FR, then it's Better to do M' U M, otherwise R' F R is a lot faster. If you have the FL pair solved and FR is not solved, do U2 and insert It with the mirror, L F' L'
 
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