patricKING
Regular
Try alg.cubing.net
But you have to enter the moves manually.
But you have to enter the moves manually.
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That is bad. Lots of new people come up with it. Don’t do that.I call it like that, because it's a mixture of the roux method and the cfop method. Basically you make the first two blocks, like in roux, for example, the blue and green blocks. Then you make all the edges white or yellow for this example, like in roux, then putting the white red and orange white edge on their right positions. That will make f2l. Then you will basically always have a yellow cross, so oll cross skip thing. You do a 2 look oll alg, (itll be like 1 look oll, as cross is already done), then pll. Is it a good method? I'm kinda new so I need your help![]()
Ok! Thanks! Do you have any tips on how I could achieve a consistent sub 20 w/ roux? My pb is 16 secs but that was very lucky, I sometimes do 18 scs, and I average 20-23 secs.That is bad. Lots of new people come up with it. Don’t do that.
Just do lots of untimed solves to focus on finding efficient solutions, and watch example solves to learn new ways to solving blocks.Ok! Thanks! Do you have any tips on how I could achieve a consistent sub 20 w/ roux? My pb is 16 secs but that was very lucky, I sometimes do 18 scs, and I average 20-23 secs.
was it for the method competition? (just curious)I came up with something similar back in january
This is just a worse version of Hawaiian Kociemba. It's worse because in Hawaiian Kociemba you orient F2L edges to make the rest of the solve more efficient and easier.I don’t know if anyone has ever thought of this idea before (they probably have) and I’m not here to think about optimisation. I know it’s unlikely anyone will use it, and even if they do, they will notice some flaws in the method.
Anyway, it’s a substep of CFOP (my main method) where you do 3 piece cross, then leave the final piece unsolved. Then you do F2L having the final piece of the cross unsolved so you can do M moves to make F2L slightly easier. Then you can do some kind of edge orientation/solving the last cross piece as 1st look OLL, then COLL and the final edges.
Now, this is assuming you know COLL and would have to learn a few algorithms (which I can’t be bothered to make them).
Potential Problems: if you use a lot of ZB or WV or other last-slot related things. Obviously this would rely on having good M’/M fingertricks and being good at turning in general. It might be hard to recognise LCEO algorithms depending on the case. I assume there won’t be many algorithms for it.
As you can tell, this was quite rushed and I haven’t tested out or anything and no-one is going to use it but I just thought I’d put it out there anyway.
Steps:
3Cross
MF2L
LCEO
COLL
PLL
I hope this inspired you in some way