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As the creator of LMCF I would say I like this variant suggestion and in fact it parallels some recent developments I've made in LMCF. Solving extra edges on the EG face is very useful, then, after than, I have started solving more and more edges during the transition phase (i.e. solving edges on U/D faces and ignoring the E-slice). In fact in some solves I actually solve all the required edges during the transition phase because this has much better ergonomics than solving edges on the R/L. During U/D solving, you can do U+D moves at the same time, and there are absolutely zero regrips. The only problem is that as you finish solving all the edges this way, you must still do a Z/Z' rotation to enter the L6E phase, converting the E-slice, to the M-slice.

During U/D edge solving, I solve edges mostly in pairs but I've started solving triplets lately as well. The important reason to solve extra edges on the EG or CLL face is because during U/D solving, your EG-face is still on D, and you can't see the D-face that well, so the fewer edges that need to be solved there, the better.
 
What are the advantages?

My initial goals (for EoCoL8) were:
around 55 moves
fewer than 20 algorithms
short steps
some intuitiveness

and that is how the beginner variant was settled on.
I then wanted to lower the move count, so I looked into different steps and assembled the other variants.

Those also have low numbers of algs and no new alg sets to learn.


-= Solvador Cubi
 
My initial goals (for EoCoL8) were:
around 55 moves
fewer than 20 algorithms
short steps
some intuitiveness

and that is how the beginner variant was settled on.
I then wanted to lower the move count, so I looked into different steps and assembled the other variants.

Those also have low numbers of algs and no new alg sets to learn.


-= Solvador Cubi
The beginner's makes sense. It's a low move count, low alg count, somewhat intuitive. The problem is that you can solve the cube with less algorithms and less moves with SSC, which this method is very similar to.
 
All good points, thank you all for taking a look.

I suppose to me, the beginner SSC variant seemed a little complex for a true beginner, so I started down other paths.
One that had defined steps that focused on a few pieces at a time.

There was also a request for an example solve, so here is one:

Scramble: D2 F2 U' R2 U' L2 D2 R2 D' B2 U L' B' D2 F' D U2 L' B U2

Beginner:
B U' L R' B // EO (5/5)
U L U L2 // CO D (4/9)
U' R U R' U' R U2 R // CO U (8/17)
U' L2 U L2 // CS (4/21)
R' D R' F2 R D' R // CP (7/28)
R2 D2 L' E2 L D L' U M2 U' L S2 D R2 // E-lyr (14/42)
D U M' U2 M' D' // DL/DR (6/48)
U2 M' U2 M U' M2 U // UL/UR (7/55)
F2 M F2 M' // EP(m) (4/59)

It's not the most efficient example since I did E-Layer poorly, but you get the idea.


thanks again!
 
I think it'd be Hawaiian Petrus-W, because it's still Petrus-W instead of Petrus
Yes
2x2x3 + pair( can be done in many ways, i.e. 3/4 cross and pairs, 1x2x3 + 2x2x2)
Last pair with corner orientation(like ZBLS with corner)(could be WV or SV)
L5EO
HKPLL
With some tweaking:
2x2x3 in back
Pairs
HKOLL
HKPLL

But is that just Hawaiian CFOP with blockbuilding?

How about
2x2x3
EO
Pairs
HKZBLL(how many algs would it be?)

Or Pair + other edge
CPLS
HK2GLL(Again, how many algs?)(also not actually 2 gen, cuz DF edge, so I will name it HKLLL)
 
There is a way of solving corners intuitively without using commutators or algorithms that hundreds of people use. (In FMC, DR/CO -> Solved Corners w/ intuition)

But, it isn't as easy on beginners. In fact, algorithms are actually the best for beginners. Memorizing 2 short 8 move algs is much, much easier for beginners than using intuition to solve corners, as they don't really know how the cube works in the same way that you do.

People have this misconception that algorithms are harder on beginners than nice intuition, but the actual fact is, it is exactly the opposite.
 
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