ProStar
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I suppose it's technically 3 substeps but I still consider one step(like L6E)
What substeps would you use to accomplish this?
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I suppose it's technically 3 substeps but I still consider one step(like L6E)
crafto's method O2E, OL5E, and L6EPWhat substeps would you use to accomplish this?
crafto's method O2E, OL5E, and L6EP
During OL5E you place one edgeI may be understanding this wrong, but f you orient 2 edges, then orient 5(leaving all oriented), then permute 6, you'd have one edge unaccounted for
What are the advantages?
The beginner's makes sense. It's a low move count, low alg count, somewhat intuitive. The problem is that you can solve the cube with less algorithms and less moves with SSC, which this method is very similar to.My initial goals (for EoCoL8) were:
around 55 moves
fewer than 20 algorithms
short steps
some intuitiveness
and that is how the beginner variant was settled on.
I then wanted to lower the move count, so I looked into different steps and assembled the other variants.
Those also have low numbers of algs and no new alg sets to learn.
-= Solvador Cubi
M' U2 M U2 // EP(m)F2 M F2 M'// EP(m) (4/59)
Also I think that the WV/HKPLL variant of Petrus-W should be called Hawaiian Petrus
YesI think it'd be Hawaiian Petrus-W, because it's still Petrus-W instead of Petrus
With some tweaking:2x2x3 + pair( can be done in many ways, i.e. 3/4 cross and pairs, 1x2x3 + 2x2x2)
Last pair with corner orientation(like ZBLS with corner)(could be WV or SV)
L5EO
HKPLL
You just use ZZ-d style stuff.Can you intuitively solve all corners?
Can you intuitively solve all corners?
Doesn't that require algs?You just use ZZ-d style stuff.
I meant without commutators. I'm to make a beginner-friendly CF without algs and commutators.You just use commutators.
You can do CO->CP, which is decently easy to do, but I don't know how beginner friendly it would be.Doesn't that require algs?
I meant without commutators. I'm to make a beginner-friendly CF without algs and commutators.