brododragon
Member
Is there a LS substep that permutes oriented edges?
I guess something close to that would be ZZ-b phasing, but that doesn't always solve the edges.Is there a LS substep that permutes oriented edges?
How many cases would it be for a R U R insert? All i can think of is Ua, Ub, Single diagonal swap with UL and UF, single diagonal swap with UR and UF, and opposite swap (5 cases).I guess something close to that would be ZZ-b phasing, but that doesn't always solve the edges.
It's called LPEPLL which has 6 cases (or 24 for full slot neutrality) and is a subset of LPELL.Is there a LS substep that permutes oriented edges?
Is using the H-Perm for BLD a thing? You could do 2 swaps at once (with two setups) and could just switch buffers when you ran into a solved buffer. You can do the same thing for corners but just add on a U2 after the H-Perm.
This won’t be very good, because comms Aren’t good in speedsolving, and it would probably be at least 100 algs, maybe more.edges first idea
1. solve all edges
2. separate corners
3. orient corners
4. permute corners
step one is to solve all the edges this can be done a lot of ways but the way I normally do it is by solving eocros than 3 eslice edges then solve the rest
step two is to separate corners this can be don with an alg or with commutators.
step three is to orient corners this can be don with an alg or with commutators
step four is to permute everything
Nobody :This won’t be very good, because comms Aren’t good in speedsolving, and it would probably be at least 100 algs, maybe more.
*confused reaction*Nobody :
Not even a being :
3 Style :
*Watch what you are saying!
But you know what comms your gonna do because of memo, whereas you have to find a comm suddenly and do it intuitively. Most 3stlyers have memorized a bunch of comms.Nobody :
Not even a being :
3 Style :
*Watch what you are saying!
true but cfop is almost a hundred algs and still gets used so i don't see the problem. I do however agree that commutators are bad for spedsolving they exist more for beginners.This won’t be very good, because comms Aren’t good in speedsolving, and it would probably be at least 100 algs, maybe more.
*comfused reaction*Just do intuitive comms.
You can learn how to do intuitive commutators in 10-20 minutes.*comfused reaction*
I actually made a whole corners first method with no algs an just comms. (but many algs if you think a commutator is an algYou can learn how to do intuitive commutators in 10-20 minutes.
The whole point of commutators is you don't generate them, but make them up on the spot.I actually made a whole corners first method with no algs an just comms. (but many algs if you think a commutator is an alg
I know What you mean but we already covered the point the intuitive comms aren’t fast, so it wouldn’t make for a good methodThe whole point of commutators is you don't generate them, but make them up on the spot.
'Intuitive comms" is redundant lol, just say comms.You can learn how to do intuitive commutators in 10-20 minutes.
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