Hi guys,
I just had this cool idea for a nice method that would effectively use inspection time and give a partially 2-gen F2L and 2GLL.
Steps:
1) 1x2x3 on DL (not like FB) + CP
Explanation:
First, we use a 3 corner cycle to permute all corners, making sure we don't affect the 2 corners in the 1x2x3. Although it would require a complex CP recognition system, you have 15 seconds. This cycle won't affect any other part of the cube, so you can also plan your 1x2x3. I'm guessing this step could be done in ~3 seconds with practise. Average moves: ~15
2) FL and BL edges + EO
Breakdown:
The edges can be oriented through the E slice systematically, and with practise can be down in conjunction with the FL and BL edges. Remember, you're most likely to have 4 edges to fix, so this would mean slicing over twice to do EO. I'm guessing this step could be done in ~3 seconds with practise. Average moves: ~12
3) 2-gen F2L
Breakdown:
It's simple: the remainder of F2L 2-gen. I can currently do this step in ~3 seconds with inspection, so maybe 3.5 with decent lookahead. Average moves: ~10
4) 2GLL
Breakdown:
80-something algs, mostly fast ones, gives you a 1LLL. I think I may just use the 2-gen COLLs and then EPLL, but we'll see. I can currently sub-3 the last layer using that, but I'm sure someone who knew full 2GLL and could execute the algs quickly could complete this step in ~1 second. Average moves: ~13
Theoretical time for completion: A skilled user could most likely achieve ~8 seconds with this method (CP Block = 2 seconds, EO 2x2x3 = 3 seconds, 2GF2L = 2 seconds, 2GLL = 1 second)
Theoretical average move count: 50 (CPB = 15 moves, EO 2x2x3 = 12 moves, 2GF2L = 10 moves, 2GLL = 13 moves)
I'd appreciate thoughts! Sorry if I made mistakes. I'm very tired XD