So Ive wondered what extension to ZB we could make and I stumbled across a variant that may make a great extension for ZB, involving pseudoF2L and offering an alternative for 1 looking 3x3 (this is what I’m unsure of, but only taking permutation into account of this method which will be explained below, I think it will offer easier access to 1 looking).
Just like with the current state in F2L, I’ve envisioned this method’s first step as a pure art form, dependent on optimized solutions and great turning, optimized solutions involving what is only accessible to those who study algorithms & analyze solves with maximal thought process (maybe not maximal but to some great extent since pure F2L is pretty hard to 1-look/get good at).
1. Reduce the cube to F2L + EO + twisted corner in DFR & random AUD (these last two are optional and are not necessarily supposed to be used, just like TCLL & EG in 2x2)
2. Use one of 1,525 (estimated) algorithms to solve the rest of the pieces with 1 algorithm
3. AUD
I calculated 1,525 algorithms by first calculating the number of possible algorithms from F2L-TC+EO reduction by multiplying the number of TCLL cases on 2x2 (86 in total) by 12 (number of edge permutations), and then adding the number of cases in ZBLL including PLL (493) to get 1,525. This number and the size of information can be compared to learning around 1,500 to 2,000 hanzi characters (or kanji characters), but at least you get the benefit of having a practical use for those characters, meanwhile you may need muscle memory to keep all 1,525 (or 1,032 minus zbll) inside your head, and alongside seemingly more ambiguous algorithms with potentially harder to remember chunks, this only begs to question whether it is possible to learn this method. I leave it to everyone for their interpretation, my interpretation about this algorithm set (1,525) is like 3*ZBLL in terms of algorithm count, first hand difficulty, and learning.
Unfortunately, due to the number of cases there are, there will definitely be tricky outliers consisting of potentially ~20 moves optimal solution. I haven’t generated any algorithms but from the lowest move count (& optimal) algorithm I could find, I would say the (again, this is only an educated guess) bounds for movecount per alg would be somewhere within [9, 22].
Some algs will be listed below that I have found.
R U R’ U R U’ R’ U’ R U2 R’ U’ R U R’
R2 U2 R’ U’ R U’ R’ U2 R’
The use of an optional misoriented corner within the D layer will allow solvers to optionally missolve corners with their respective edge in the case of a potentially better reduction solution (feel free to name it anything like F2LTC or something else I don’t have any other names). There’s been many times I’ve had an 8 mover F2L pair and my inspection planning has been knocked to the ground with this 8 mover with no other good option in sight. Probably a skill issue maybe.
With some random slow solves I’ve done trying to figure out optimality & potential eyesight at what this method/extension could average in terms of movecount, I would say it could save us 3 to 10 moves from 65 using standard CFOP on average, but I won’t guarantee a 1 second save because of the alg count, maybe more like 0.5 or 0.25 if you do not take 1 looking or partial 1 looking into account, and maybe not even a second reduction for top solvers even with 1 looking, if it does not overall appear to be more optimal than ZB.
Overall, I would compare this method/extension as having the same information density as an entire language, alongside recognition. 1,525 algorithms (1,032 minus ZBLL) won’t be practical in daily life.
I’m leaving the name up to people to decide since I think using acronyms has caught up to my thinking ability. So far I’ve thought of “ZBTC” (zbll with a twisted corner), “TZB” (similar as before, but “twisted” is in front of “ZB”, but would get confusing to call it out randomly without context), or “TCLLE(O)” (twisted corner last layer & edge (orientation).
Tell me what you all think and if this has been mentioned before. I’m not a good solver but I’m interested in notable extensions to current methods of solving.