# The New Method / Substep / Concept Idea Thread

#### TheSlykrCubr

##### Member
been brainstorming some weird methods for 3x3, here's a very funny one

XCross (pair in DBR)

Solve FR and BL edges

Use a VHLS to solve last pair

Solve back pair

Alg to orient corners + place last corner

PLL

Even if bad method, can we use the alg set as an add on to TOLS or TSLE?

#### ObscureCuber

##### Member
ok new method (2x2)

Solve bottom side in such a way that you have that and the oppisite color in any way. It can be 2 lines, checkered, or even a solved side.
OLL (7 algs)

from here you have a few options

A: solve the rest of the cube in 1 alg

B: Solve top and bottom sides then PBL

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and the best way to do it actually,
is to example
1.create white bar, add any yellow pieces as other two bottom pieces,
2recognize CMLL and solve CMLL
3.use a couple moves to solve pieces

#### LukasCubes

##### Member
I recommend that you spend some time learning about the methods that already exist. This will give you a knowledge base from which to work. If you know what is already there and what is good, then you will be more capable of creating something that is both new and good. Thinking of something new isn't easy. With the creation of internet communities, many ideas have already been thought of and either developed or they have been dismissed as not good enough to be developed. It's fun to try to think of new ideas. But it's also important to thoroughly research and go over the idea to determine if it is new and if it is useful for the community.

2x2 methods especially are already really advanced. So if you are wanting to create a good 2x2 method, it may be difficult. For the methods that are currently being used, EG is still the most advanced. However, there other systems and methods that are even more advanced than EG. You can check out the A2 system, which is a way to take existing 2x2 methods into their various pseudo forms. In this post I also detailed many other advanced 2x2 methods that haven't yet been developed. Those are the sibling methods of EG and many are likely the same speed and movecount as EG. So, look at those methods and what is on the wiki. Then you will have a starting point to think of something new that may be good.
can i have a link to that a2 system thing?

#### PapaSmurf

##### Member
He gave you one in the post.

#### Zubin Park

##### Member
I'll be completely honest: learning x amount of algs and countless hours of dedication, practice, and hard work... for a sub-2 2x2 solve? I'm not cut out for this lol

#### LukasCubes

##### Member
Tripod on a 2x2. LOL feel free to scream at me.

3/4 of a layer
tripod piece
without disrupting the tripod piece, solve the rest of the first layer
solve the last layer with 1 or 32(?) algorithms

this wasnt on any list of 2x2 methods i could find lol. I am calling it Tripod-2

#### ObscureCuber

##### Member
Tripod on a 2x2. LOL feel free to scream at me.

3/4 of a layer
tripod piece
without disrupting the tripod piece, solve the rest of the first layer
solve the last layer with 1 or 32(?) algorithms

this wasnt on any list of 2x2 methods i could find lol. I am calling it Tripod-2
This is just basically biggeners because you almost always have atleast 1 oriented corner during first layer, which you could make the tripod peice

#### LukasCubes

##### Member

Just like tripod on a 3x3 except it is on a 2x2. And no it isnt a beginners method. What kind of beginners method on a 2x2 would have 32 algs (dont answer this)?

Edit: Example Solve

Scramble:F2 R U2 F' U2 F' R2 F2 R'

U F L // Tripod 1st Layer
y2 R U2 R' // Tripod Piece
U y L F' L' F L F' L' F L F' L' F // rest of first layer
y R U R' U' R' F R F' // T2LL (Tripod 2 Last Layer)
U2 // AUF

Not a good solve but it was somethin. 9.33TPS or more would be a sub-3 solve.

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#### ObscureCuber

##### Member
View attachment 13940View attachment 13939
Just like tripod on a 3x3 except it is on a 2x2. And no it isnt a beginners method. What kind of beginners method on a 2x2 would have 32 algs (dont answer this)?

Edit: Example Solve

Scramble:F2 R U2 F' U2 F' R2 F2 R'

U F L // Tripod 1st Layer
y2 R U2 R' // Tripod Piece
U y L F' L' F L F' L' F L F' L' F // rest of first layer
y R U R' U' R' F R F' // T2LL (Tripod 2 Last Layer)
U2 // AUF

Not a good solve but it was somethin. 9.33TPS or more would be a sub-3 solve.
Look at my post i said it was bassically the beggeners method/lbl because like i said you normally almost always have one top edge solved and you said you COULD do it with one alg, anyway this is just a worse form of LBL+CLL because it barely has less algs+you have to preserve a corner during first layer

#### TheSlykrCubr

##### Member
started working on COALL algorithms. Done all the Dot Cases

The B and S moves shouldn't be too bad

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#### TheSlykrCubr

##### Member
ok but why not petrus w with eo at start

#### Athefre

##### Member
View attachment 13940View attachment 13939
Just like tripod on a 3x3 except it is on a 2x2. And no it isnt a beginners method. What kind of beginners method on a 2x2 would have 32 algs (dont answer this)?

Edit: Example Solve

Scramble:F2 R U2 F' U2 F' R2 F2 R'

U F L // Tripod 1st Layer
y2 R U2 R' // Tripod Piece
U y L F' L' F L F' L' F L F' L' F // rest of first layer
y R U R' U' R' F R F' // T2LL (Tripod 2 Last Layer)
U2 // AUF

Not a good solve but it was somethin. 9.33TPS or more would be a sub-3 solve.
I think this is a pretty common idea too. But I'm not sure if anyone has focused on developing it. It would be a subset of L5C (or 1LLS as it's called on the wiki for some reason).

Notes for improvement:

+ 1-look is definitely the way to go instead of your two-look example. Meaning one alg after the tripod. If you want this to be good for speedsolving.
+ Versus CLL/EG: A good use for this would likely be when the V shape is already formed after the scramble and it would take several moves to get to CLL.
+ The pseudo applications would be pretty interesting. You can use any corner on the U layer. You don't have to only align the matching one at ULB. You could also do an EG kind of thing and have other alg sets for a non-permuted tripod. This could go in any direction, not only the D layer. There are many other pseudo things, but those are just two examples that would be easy to implement.

#### Nir1213

##### Member
if multislotting is a thing, maybe there is a way to multislot the last two pairs while making EO on top, kinda like VHLS but its two pairs instead, or heck even solving the whole cube like zbll.
What do you guys think of my idea?

#### PapaSmurf

##### Member
Think about it practically. Firstly work out how many cases there are for last 2 pairs, then work out that multiplied by the potential EOs.

#### MichaelZRC

##### Member
ZZ that reduces LL to H? This has been thought of many times before and its better off to use TUL if you want to reduce ZBLL during LS.

#### TheSlykrCubr

##### Member
ZZ that reduces LL to H? This has been thought of many times before and its better off to use TUL if you want to reduce ZBLL during LS.
so if you could force a Two corner oriented case, would that be good?

#### PapaSmurf

##### Member
It would be alright I guess. It isn't too hard to do for R U' R' cases. You need insert, sexy insert, insert with U2, inverse sexy insert with U2.

#### TheSlykrCubr

##### Member
It would be alright I guess. It isn't too hard to do for R U' R' cases. You need insert, sexy insert, insert with U2, inverse sexy insert with U2.

do you think that idea's worth developing?

#### PapaSmurf

##### Member
There’s not a lot to develop, it’s all pretty much in that post.