Where can i buy a blindfold (in person not online) because I can't find mine?

Just get 2 pirate eye patches from the toy section at any store. Problem solved.
You could try any of those dollar stores, target, wal-mart, walgreens. Good luck.
 
>.> I do corners first and use the U' F2 U M2 U' F2 U move. I've never done an R perm in BLD.

I realize that it works either way, but some people who use OP for corners solve each corner piece right away, and don't leave parity to the end. In this case they must then use an R perm before doing edges, then U' F2 U M2 U' F2 U followed by a second R perm at the end. It sucks, I know.
 
I realize that it works either way, but some people who use OP for corners solve each corner piece right away, and don't leave parity to the end. In this case they must then use an R perm before doing edges, then U' F2 U M2 U' F2 U followed by a second R perm at the end. It sucks, I know.

No. I solve corners first using y perm, then the 7 move parity if needed, then edges. No R perm.
 
Edge memorization

I'm using M2 and I memorize the edges using Person-Place-Action-Object. A friend of mine subjected me to build an object for each two letters. Do you think it will be a good change? How do fast people that use M2 memorize the edges?
 
Pretty much any method that memorizes targets in groups of 2 or 4 would work well with M2, so you can easily keep track of whether the M slice is flipped or not. The best edge memo technique for you really depends on what you're already using for corners.
 
Many people including fast guys like aronpm use audio loop for corners and letters for edges, you could also try visual corner memo if you find using sound and letters confuses you.
 
Yea, if you're using audio/sounds for corners then you'll probably want to solve those first and memorize them last, so for edges you should use something that sticks for longer, such as sentences or images/journey. Of course, you could repeat your sounds to yourself as you memorize your edges visually and solve them before corners, but I would have a hard time with that.
 
Who in North American is capable of breaking NAR multi BLD?

Also, if a competition with multi BLD is coming up (this is an opinion question), and I can do 11 cubes in 55 minutes at home currently (will most likely improve) should I only try for 11 in comp (NAR is 10/10)? I'm afraid of going over the time limit.
 
Who in North American is capable of breaking NAR multi BLD?

Also, if a competition with multi BLD is coming up (this is an opinion question), and I can do 11 cubes in 55 minutes at home currently (will most likely improve) should I only try for 11 in comp (NAR is 10/10)? I'm afraid of going over the time limit.
http://www.worldcubeassociation.org...America&years=&show=100+Persons&single=Single
If you're unsure, it's probably best to not attempt that extra cube. If you're confident with 11 cubes at home and can sub-50 it, go ahead. It all depends on how well you can perform under pressure at a competition.
 
So as it stands, 3 people (Chris could if he got into it), not including me (I guess me too..)

I'll just practice 11 cubes right now and try for a perfect 11/11 sub50. My rooms are hazy because I always just make a room right before an attempt. I'll do image based BLD solves for a few weeks in order to more securely make the locations better for multi. Been meaning to do it for a while anyway. Thanks Zane.
 
Good luck Ryan!

I have been wondering something:
What happens if you have a pop or a lock up during blind (And I mean like a maru lock up, not just a temporary one)

If you are succesful in being able to fix it, couldnt you just finish a few cycles by hand before its fully put back together? What constitutes too much tinkering? Or what really is the rule on it?


Oh, and PS, I got a 7 /7 multi blind the other day. I didnt get the time as my cat walked over the keyboard as I was solving (>.>) but it was succesful :D. I am switching over to journey/ roman rooms now. My rooms and journeys are often very hazy as I started to make them up on the spot (aka 3/7 cubes were made up on the spot)

But, hopefully I can fully switch, and get my times down to competition speed :D

Oh and PPS-

I have never said this before, but-
I never mentioned that I still fail in the fact that I am still color neutral :fp
 
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So as it stands, 3 people (Chris could if he got into it), not including me (I guess me too..)
  • Obviously, Alejandro can do it easily. I suspect that if he's still practicing, he's probably at least as good as Aron, meaning quite capable of the WR.
  • Micael Boulet is also close to WR ability; he could easily do it.
  • Chris obviously would get there quickly if he tried, but I suspect he'd run into the same barrier as me, because he's almost as slow at 3x3x3 BLD as me, and his memo and mine are similar. I suspect that if he gets into it, he and I will be very close to each other on ability for a long time.
  • Tim Sun is always an interesting possibility - he has a tendency to secretly practice at home and then suddenly show up and deliver an amazing performance. (Remembering his, as he put it, "stealth win" at 4x4x4 BLD at Nationals a couple of years ago.)
  • Of course, Rowe Hessler was once amazing at multi; he seems to have mostly given up on BLD now, but you never know when he might come back.
  • Alex Cook was probably the most amazing multi solver I've had the privilege of meeting; if he hadn't disappeared from cubing, I suspect he'd be in the WR range right now.
  • Derrick Eide was always capable of good multi results; it seems to me he had a good result back with the old multi rules, but since they're gone now, I can't confirm. Anyway, he's done some pretty big multis at home.
And there are several others who could appear from nowhere at any time since they already can do multi and have real talent. Some that come to mind are Anthony Searle, Eric Limeback, and Alex Yu.

All that being said, Chester is probably the favorite to actually win the event at US Nationals - he has come close to the WR in competition before. But since he is listed for Malaysia, he can't set the NAR.

I'll just practice 11 cubes right now and try for a perfect 11/11 sub50. My rooms are hazy because I always just make a room right before an attempt. I'll do image based BLD solves for a few weeks in order to more securely make the locations better for multi. Been meaning to do it for a while anyway. Thanks Zane.

It looks to me like you're likely to be up to 15 cubes or more by US Nationals. I need to find a way to get my memo speed up, so I can stay competitive.

I have been wondering something:
What happens if you have a pop or a lock up during blind (And I mean like a maru lock up, not just a temporary one)

If you are succesful in being able to fix it, couldnt you just finish a few cycles by hand before its fully put back together? What constitutes too much tinkering? Or what really is the rule on it?
What do you mean here? If you mean taking pieces out and putting them back in so that they're more solved than they were before, that's clearly disallowed:
5b2) During the repairing of the puzzle, the competitor must not intentionally make the position easier to solve than before the defect. Penalty: disqualification of the solve.
But if you mean continuing to perform normal moves with the piece popped out of the puzzle, and then fixing the pop afterwards, apparently it's allowed:
5b) If a puzzle defect occurs, the competitor may choose to continue the solve (before or after repairing the defect) or choose to stop the solve.
Which is interesting. I always thought this shouldn't be allowed, but didn't think the rules were worded clearly enough to know what was or wasn't allowed. But now that I see this, it looks to me like it's clearly okay to keep solving a puzzle if a piece falls out, and then fix it much later, as long as you're just making normal moves despite the piece being missing. This is especially useful to know on 7x7x7, where you can pop a piece and barely even notice it's gone.
 
@Mike

Ahh I see, right, that was a pretty dumb question :P

@Mike, Chris, and Ryan
This shall be fun to see at Nats :D I wonder how many I will be able to do by the time the comp roles around... I know I am certainly capable of large memo (Done some tests, and I can definitly do >WR for number of objects), but I have Nooooo Idea about time xD. I obviously will be nowhere near you guys, so I cant wait to see the results :D

And a question:
What is the simplest way to solve the "edge" center pieces on a 5x5? I use U2 method for 4x4, but the set up moves on those types of pieces for a 5x5 arent always easy. I know I could always use commutators, but.... I dont know, I just dont enjoy using them on large cube bld yet

Oh and what about edge-corner parity on 5x5?

Sorry if these answers are in a guide somewhere.....
 
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Minime: I can't help you with the solving method but I can tell you they're called + centers; the other ones are X centers.
 
Thanks for your insight Mike. I found that rushing memo (just placing the image there is enough) is the key to fast times (for me). Though during review I do have to spend slightly longer to ensure recall, but if you do the math, if you spend longer on each location during memo, that time adds up. You'd still be reviewing it anyway (the time saved would be very minimal during review) so I just took the good route and chose to rush my initial memo :). Works for me.

How should I approach twisted corners/flipped edges? Right now I just have the cubes put on the table not in a straight line, indicating something is up with the c ube. Normally I'll either have an object in a location say "FLIP CoMbs or whatever, if it's 2 (in that example) and I'll have to pure flip hte C and M pieces). Twisted corners I just kind of have to "visually" remember it's twisted. I hate it since I know it has a huge potential for DNF>

Should I have a location in my room(s) purely for this type of thing?
 
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