Xishem
Veteran
Ah. No. I see how you got it. Sometimes I just keep looking at a cycle from one view and miss the easiest viewpoint. Dang, I hate that.
Thanks for the help, a ton.
Thanks for the help, a ton.
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Memorization order, what is better/recommended?
Memorizing in the same order as you solve, or the opposite way?
(for example, memo edges, memo corners, solve corners, solve edges vs. memo corners, memo edges, solve corners, solve edges)
It can last longer if you keep repeating it to yourself, while memorising/solving something else.Depends on the memorization method I guess. If you use audio for corners, then memo edges first then corners and execute corners first then edges. Because audio lasts for around 20 seconds.
Time for round 2 at it. Very very happy I found this try #2 in hopes for a cancellation.
L2 D L' U2 L D' L' U2 L'
DKF;LJGPIGJANGRK;LAREJFIBGMREITPU348TUEGFR892JTGPIFGJ52308965YU1T8G9UJHEIQO3N24G9820JF98JN5G0892J5FE098RGJ35OIKF89RJVGB9084RGJKW89E43FRTJM
YESSSS!. I had the case setup from my previous try so I kinda cheated in the sense that I had visual help..?
My solutions:
1) 9 moves: D' F2 D' B' D F2 D' B D2
2) 8 moves: F R' F' L2 F R F' L2
3) 10 moves: U' L B2 L' U L U' B2 U L'
4) 9 moves: D' R2 D' L D R2 D' L D2
5) 9 moves: R2 F2 R' B2 R F2 R' B2 R'
Well, that was a lot harder than I thought it would be. 2) through 4) were done with visual help, and 5) was the only one that I got fast enough to honestly use in a solve. Fun, though!
EDIT: I tried a corners-only BLD right after this and immediately found an A9!![]()
Chris, would you consider it cheating if I had someone (Eric for example) setup the case and hten me visually solve it? Just going off the stickers is too hard for me to visualize.
1) z'x' RD2R U' R'D2R U R2 (A9, optimal 9 moves)
2) x UR'U' L2 URU' L2 (pure, optimal 8 moves)
3) x'y' R'F U2 F'RFR' U2 RF' (cyclic shift, optimal 10 moves) [ x2z' U2 R'U2R' D RU2R' D' R2 U2 non-optimal (speed optimal) 11 moves ]
4) z' R'U2R' D RU2R' D' R2 (A9, optimal 9 moves)
5) x' R2 D2 R'U2R D2 R'U2R' (A9, optimal 9 moves)
How is is that you label 4x4 edges? There are too many to give edge sticker a name, and every edge is interchangeable with another edge. I'm confused.
Also, is there a guide somewhere defining how to name each of the pieces on big cubes? Like Xcenters, +centers, tcenters, dredges, tredges, etc.?
Aron, you're pro so I'm actually looking over your lists to see how you execute them to give me some ideas on how to get fasterYour algs are fine of course, and it's cool how you execute the 1st, 3rd (speed-optimal version), 4th algs. For the most part we use the same algs, but you've really even optimized your executing angle for the optimal algs! Cool stuff!
Paity alg for M2 with Old pochmann Corners?
Paity alg for M2 with Old pochmann Corners?