Oh, and do not try to earn all of the algs at once.

When you are just starting out you cannot learn too many algs: you'll just be confused.
But with time it becomes easier to learn algs and you can do several per day.
 
Don't just memorise them... learn them! It is much easier, also, repeat repeat repeat. Just generally get it into your muscle memory and your good. Whenever I learn an algo, I always learn it using the repeat method, then whenever I come across the case, I do it slowly saying the notation in my head.
 
Should I learn the Fridrich Method?

I am somewhat new to speedcubing. I have learned and memorized the beginners method and average about 50 seconds. I would like to get faster but I am not sure if it is worth my time to learn the Fridrich method. How long on average does it take to learn? How much improvement will my times receive? I am have a good concept of the cubing and seem to be pretty good at memorization. I do not know how long I will continue to be into cubing. In your opinion is it worth my time time?
 
i thought i wouldn't be into cubing that much after i learned beginner's method
then i started learning fridrich and now i'm hooked :)
so my vote is why not do it?
if at least you do f2l, that's already an improvement imo since you kill 2 birds with one stone, doing corners and middle layer in 1 step rather than 2
 
I am somewhat new to speedcubing. I have learned and memorized the beginners method and average about 50 seconds. I would like to get faster but I am not sure if it is worth my time to learn the Fridrich method. How long on average does it take to learn?
Well the full method (OLL, PLL and F2L), several months. However you can probably get by with just 2L OLL and 1 or 2 look PLL (ideally 1 of course) and F2L which shouldn't take too long to learn (maybe like a month at most learning an alg or 2 a day and using decent, intuitive F2L). Of course the more you learn and understand and more time you put into it though, the more you get out.

How much improvement will my times receive?
At first, they will get much worse (F2L is going to make your times worse at first, OLL and PLL will probably help your times pretty quickly). Other than that, there isn't a simple answer to this question, as I mentioned before, the more you put in the more you get out. World record is done with this method of 5.66 seconds, however there are people who can't finish the cube in under a minute with it. The method doesn't guarantee you anything time wise by itself.

I am have a good concept of the cubing and seem to be pretty good at memorization. I do not know how long I will continue to be into cubing. In your opinion is it worth my time time?
That isn't really something we can answer. If you enjoy cubing, sure, learn more about the cube and try to understand it more deeply. If it is something you are casually interested, casually learn more, or just do some solves, whatever. If you think you are just going to move on to something else in a month, why bother?
 
I'm really confused with 2 look PLL. Am I suppose to solve the edges first or the corners? Also, I often find myself in a position where none of the 2 look PLLs will solve the cube. I'm very confused. Can anyone explain to me how you're suppose to solve using the 2 look PLL when none of the Algs will solve the position you're given on the cube?

For example, when I was at my 2 look PLL step I looked at the cube and it's in a position to execute a T perm. None of the 2 look PLLs will solve the T perm.
 
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You either have bad algorithms, are performing the alg incorrectly, havent' completely solved the first two layers, or aren't making a cross on the top layer (first look to the OLL) before you move into the corners being oriented (sencond look to the OLL). Good luck.
 
For example, when I was at my 2 look PLL step I looked at the cube and it's in a position to execute a T perm. None of the 2 look PLLs will solve the T perm.

That's why it's called 2-look. With the first look, you worry about the corners...and ONLY the corners. In the case of "in a position to execute a T perm", you simply place the 2 solved corners in the back, do the algorithm to solve the corners and only THEN do you even look at the edges and solve them.
 
That's why it's called 2-look. With the first look, you worry about the corners...and ONLY the corners. In the case of "in a position to execute a T perm", you simply place the 2 solved corners in the back, do the algorithm to solve the corners and only THEN do you even look at the edges and solve them.

Okay, which Alg do I use to solve the corners in this case?

I'm using this website for my Algs: http://www.cubewhiz.com/2lookpll.php
 
Okay, which Alg do I use to solve the corners in this case?

I'm using this website for my Algs: http://www.cubewhiz.com/2lookpll.php

For the T perm you look for the headlights (two corners with the same colour on the same face, and put it on the right hand side), then do the Ab alg (x R2 D2 (R U R') D2 (R U' R) )
Or put them on the back and do Aa... you only actually need one of those algs for 2-look... just make sure the headlights are in the same place everytime you do it (back for Aa, Right for Ab).
 
For the T perm you look for the headlights (two corners with the same colour on the same face, and put it on the right hand side), then do the Ab alg (x R2 D2 (R U R') D2 (R U' R) )
Or put them on the back and do Aa... you only actually need one of those algs for 2-look... just make sure the headlights are in the same place everytime you do it (back for Aa, Right for Ab).

Do I rotate just the top layer with the headlights or am I suppose to rotate the entire cube to the right/back?
 
I doesn't actually matter because the alg will only affect the last layer... however it's quicker and worth getting into the habbit of just turning the top layer.

Okay thanks. I just tried it and it works. I'm still confused as to how that Algorithm fixes the corners. It's sort of counter intuitive. When I look at the cube's T perm position two of the corners are the same color on the same face and the 2 Look PLL Algorithm cycles the 3 corners. You would think since it cycles 3 corners that it would be impossible to solve that position.
 
Yes, that is confusing, I struggled with it myself. But it's all down to perspecive... in the t perm position you knew that two of the corners were solved and you could position the top layer so those corners were in the correct place.... But what if it was actually just one of the other corners that was solved... you could turn it so that only one corner was solved then the other three would be off by a nice 3-cycle rotation.
That's where it gets tricky trying to think where the pieces are actually moving, it's much easier to just recognise the case ( in this case there was one pair of headlights - which meant a single A perm would solve the corners) and just do the alg. :)
For full PLL it's the same, I never think about what goes where, I just go: "Oh look there's some headlights... and there is a two block, that must be this alg."
 
@Hexadecimal: I VERY strongly suggest you learn either Ja, Jb, or T perm. All three are pretty easy and fast, and you can swap two corners without having to practice awkward (and harmful for 1 look PLL) recognition habits.

This is the usual easy one for Jb: R U R' F' R U R' U' R' F R2 U' R'
Mirror it for Ja if you want.

Usual for T: R U R' U' R' F R2 U' R' U' R U R' F'

To learn either one just watch what happens to the F2L pairs. Half way through the T perm the F2L reforms, since it's just two OLLs together.
 
I think i will start the process. Thank you, retep for the great suggestions. Can anyone recommend any good sites or video to help me get started.
 
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