toastman
Member
Here's my list of corner orientation algorithms. There will be a wordfile online in a couple of hours, I'll edit this post for url.
You Bloody Legend!!! Thanks dude.
Here's my list of corner orientation algorithms. There will be a wordfile online in a couple of hours, I'll edit this post for url.
i have a question about journey. typically how many locations are used in a typical 3x3 solve, excluding parity?
I am probably about .5 seconds faster (so about 10.5 seconds) if I just say letters. Even then, words for the letters are popping up in my head and I need to ignore them. Not to mention that I can't even remember it.
What is the best way to solve UFL-UBR DFR-DBL blind?
Ok well I just started learning 3x3 blind . anyway when you memorize the pieces I understand there is a sequence(like when using story) ,but how exactly do you know where the piece is? What do you do? Thanks!
I'm averaging somewhere between 2:30-3:00 on 3BLD,a lot of seconds are wasted on my visual corner memo,i have to check like 2 times to be sure if I have memorised the corners right,My edge memo is quite fast so that is not at all a problem
So I'm gonna try and experiment with some other memo method for corners except letters ofcourse,i was thinking of sounds or audio corners,whatever it is called,but i don't exactly know how to use them for corners,suggestions?
And also my edge execution sucks,i use M2 for edges,it takes 1+ min for the solving edges itself,my algorithm for shooting to BD takes 3 seconds+ because i feel if i try to go fast on it,i might mess it up,thats where i really get slow,any tips for fast execution in M2
UDR doesn't exist, but yes.
Check out the spefz naming scheme, go search on here for it.
Not quite... you also need to take the number of cycles into account.I think it's something to do with "You get parity if you have an odd number solved/flipped edges" or something.
I believe it should be 1/2 of the time; if not, it's pretty close.In Old-Pochmann, how often should one have to use the Parity fix (i.e, an R-perm, or an extra U perm)? as in, what percentage.
I believe it should be 1/2 of the time; if not, it's pretty close.
Strange. If that is indeed true, then either
1) I'm 1 in 512 lucky
2) I'm "doing it wrong"
3) My scrambling program (cubetimer.com) keeps giving me scrambles that don't require parity fix (Could this be the result of scrambles always having the same HTM/QTM lengths?)
Wait, 10 attempts or 10 successes?In my last ~10 attempts (some edges first, some corners first), I've only needed to use it once.