White KB
Premium Member
- Joined
- Oct 3, 2017
- Messages
- 1,198
- Location
- Putting Runza on the map since 2022
- WCA
- 2019BRUC01
- YouTube
- Visit Channel
A very inefficient method for big cubes (not sure if you could accurately determine average move count, but it would be very inefficient):I'd like to propose a new method challenge:
Create the worst method you can think of! I'll be really interested to see what you guys make up!
But, I do need to set some basic rules so the methods aren't infinite or impossible:
- If you end up breaking progress of previous steps you must restore it in the same step that you break it.
- No more than 12 steps are allowed(sorry about your crazy ideas w/ 100 steps).
"Score" is judged by the average (stepwise optimal) movecount.
Good luck!!
LBL (based on a tutorial I actually saw once)
1: Solve the yellow center (pfft, who needs to be CN, even if you have an easy white face) one piece at a time, just using the slice turn Niklas every time.
2: Pair one yellow edge at a time, one piece at a time, where the unsolved edge is on the left, the piece you need is on the right, and x represents the number of layers you have to turn to match it: xU L' U L xU'.
3: Once you have done that, place the edges in their respective places (in odd-layered cubes, use centers to determine that, in even-numbered cubes, remember the color scheme).
4: form 2nd layer for centers (somehow)
5: insert proper edges into the second layer, breaking an edge or two if necessary (e.g. blue-orange being paired with blue-red)
6: form 3rd layer centers (somehow) but it's a little bit easier.
7: pair necessary pieces to their respective edges.
8: After this it depends on the N in NxNxN, but for 4x4, skip to step 9, and for 5x5 and up, pretty much keep repeating steps 6 and 7, except with the proper layer, until everything except the last layer edges and corners are done, and replace corners when necessary.
9: pair last layer edges by displacing the two front-middle edges, then pairing ALL the white edges, then replacing those F2L pairs.
10: for 5x5, 7x7, 9x9, 11x11, etc. just solve the last layer with beginner's method (orient edges, permute edges, permute corners, orient corners), then once you're done, skip to 'step "12"'
11: for even-numbered 'N's, pretty much do step 10, but for PLL parity do r2 U2 r2 Uw2 r2 u2, where a lowercase letter represents a slice turn, and for OLL parity (this is the least efficient algorithm I know) do r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. then just solve with beginner's method for everything else.
"12" (not really a step). You're done! Yay...