I've come up with a possible 3x3 method, but it's probably been done before. I haven't come up with a name yet.
Step 1: Solve 3/4 of a cross
Step 2: F2L (still excluding last cross edge)
Step 3: CELL (
Corners of the
Last
Layer without regards to the last layer
Edges, 42 cases, algs not generated)
Step 4: LE-OLL (Insert last cross edge while finishing OLL:
Last
Edge +
OLL, 14 cases. Algs:
http://bit.ly/2mBdtAV)
Step 5: Edge PLL
Example solve (random scramble from csTimer):
D' F2 R U' L' U B L' D' F U F2 R2 D2 F2 D R2 B2 U' B2 U'
Step 1: x2 U2 L F'
Step 2:
- F2L 1: R2
- F2L 2: U L U2 L' U y L U L'
- F2L 3: Lw' U2 Lw Dw R U2 R' L U' L'
- F2L 4: R U R'
Step 3: U' F R U R' U' F'
Step 4: Dw' M' U2 M (easy case)
Step 5: U' R2 U R U R' U' R' U' R' U R'
48 moves (minus rotations), but this scramble probably could have been solved with much less because I'm not the best at F2L.
Method pros:
- Super easy crosses are pretty common
- Cross to F2L transition is a bit easier than CFOP
- LE-OLL cases are pretty easy to memorize and execute, and there are only 14 of them
- There's a bit more freedom with F2L I think
- Easy to switch from CFOP
- You can very commonly cancel moves while transitioning from LE-OLL to EPLL
Method cons:
- CELL may not be worth it to learn (again, algs haven't been made)
- I find that I rotate more than in CFOP
- I'm not sure how lookahead compares to CFOP
After doing an Average of 50 with this method, I got a 16.02 Mo3, 18.46 Ao5, 19.77 Ao12, 21.82 Ao50, and a 13.20 single! I think this may have a bit of potential.