Hey y'all. I've been away from cubing for a while, and I've just gotten back into it. I'm stuck at the sub20 barrier and need some help. My f2l is so-so. I use x-cross and edge manipulation, and full PLL. Ideas?

vid: https://www.youtube.com/watch?v=HLLvkVNk4nw

ehh your F2L is kinda slow LL is pretty good
It sounds as though you just got back into cubing. Practice and you will break sub-20.
 
are cube rotations actually bad in F2L or is that just a common thing to spread around?

if I can imagine a cube rotationless F2L, a usual one, it'd probably be done with a bunch of F and B moves, I'll use cube rotations to comfortably do a good solution and won't go out of my way to avoid a rotation altogether

I'm pretty sure move count and how fast you turn and how good your lookahead is can make up for cube rotating, feliks has some really good solves and he has cube rotations during his F2L

doing pairs from different angles is out of the question cause you're obviously not gonna cube rotate for that

I use front inserts using F moves like F' U F and stuff like that, and R' F' U' F R for a pair to go into the back but never B moves and I cube rotate somewhat often and never y2s, is this a normal thought process for someone at my speed? (sub-19)
 
rotations
In short, no.
Avoiding cube rotations is silly, especially if youre doing it to the extent of using B moves. F inserts are good, but using the B isnt really. Try to only rotate two or three times a solve, thats all you really should use, but rotations aren't bad, at all. Its what makes CFOP unique, in that we rotate to get more finger tricky solutions.
 
Ehh no one feels like responding to the solve critique thread so I deleted my post there
I'm gonna repost here instead

CFOP average of 12
last 5 are sped up, because admit it you don't want to watch me do 12 solves.

I use full CFOP, and white cross only for the most part
Generated By csTimer on 2015-7-9
solves/total: 12/12

single
best: 10.78
worst: 15.25

mean of 3
current: 13.23 (σ = 1.11)
best: 12.10 (σ = 1.15)

avg of 5
current: 13.41 (σ = 0.79)
best: 12.73 (σ = 0.07)

avg of 12
current: 13.33 (σ = 0.80)
best: 13.33 (σ = 0.80)

Average: 13.33 (σ = 0.80)
Mean: 13.28

Time List:
1. 13.57 D2 U2 B2 U2 L2 U2 R2 F' D2 L2 F D' B' L R D U R2 B' L U
2. 14.41 D2 U2 F' U2 R2 F2 R2 B F2 D2 L' B2 F U2 L D R D2 R F
3. 12.65 L D2 L B2 F2 D2 L U2 F2 R U2 B R' D' L2 B2 R' F2 D F' L'
4. 15.25 B' L D2 R2 F' B2 R' D2 B' L2 F' L2 F2 L2 D2 B R2 L
5. 12.79 D' B2 U' R2 B2 U F2 U F2 U R' U' L U' B' F' R U' B2 F
6. 12.74 U' B2 U R2 D' U' F2 U' B2 L' D' B2 R' U2 R' F' D2 F'
7. 10.78 D R2 F2 D' F2 U L2 R2 D2 F2 B R D U R D2 F L2 R D
8. 14.29 R2 D L2 D' B2 D2 U F2 U' L B2 L F' L2 U' B' U R' D
9. 13.18 F2 U R2 U2 B2 U' F2 R2 D' L2 U F' L' D' R2 U2 F' D2 F R U'
10. 14.49 L R2 B U2 B' D2 B D2 F D2 L2 F2 U' F' R' D R2 B D' R U
11. 12.77 U2 R' B2 D2 R B2 U2 R B2 R2 D2 F U R' D L' B' U R' B F
12. 12.42 L2 B2 D2 B' L2 F' R2 F' U2 F2 U B2 U F R F' U B' R

y u no respond! D:
 
Last edited by a moderator:
are cube rotations actually bad in F2L or is that just a common thing to spread around?

if I can imagine a cube rotationless F2L, a usual one, it'd probably be done with a bunch of F and B moves, I'll use cube rotations to comfortably do a good solution and won't go out of my way to avoid a rotation altogether

I'm pretty sure move count and how fast you turn and how good your lookahead is can make up for cube rotating, feliks has some really good solves and he has cube rotations during his F2L

doing pairs from different angles is out of the question cause you're obviously not gonna cube rotate for that

I use front inserts using F moves like F' U F and stuff like that, and R' F' U' F R for a pair to go into the back but never B moves and I cube rotate somewhat often and never y2s, is this a normal thought process for someone at my speed? (sub-19)
Rotations aren't something to avoid. In fact, they are useful for improving lookahead. If you want a rotationless F2L, then you should do ZZ instead. But otherwise, rotate all you want (not really).
 
I use front inserts using F moves like F' U F and stuff like that, and R' F' U' F R for a pair to go into the back but never B moves and I cube rotate somewhat often and never y2s, is this a normal thought process for someone at my speed? (sub-19)
This is good. You should be rotating a couple of times during most solves. Instead of R' F' U' F R, I might use R2 F R2 F' or R2 F R F' R (depending on whether the FR slot is solved or not), but I think it's probably faster to just rotate and use R U' R'. R' F' U' F R is a good VHLS alg to know though!


WHAT?!! TELL ME YOUR SECRETS!
Some people don't include cross when they talk about F2L.
 
Ehh no one feels like responding to the solve critique thread so I deleted my post there
I'm gonna repost here instead

https://www.youtube.com/watch?v=h0Zj7TBT7zo
CFOP average of 12
last 5 are sped up, because admit it you don't want to watch me do 12 solves.

I use full CFOP, and white cross only for the most part
Generated By csTimer on 2015-7-9
solves/total: 12/12

single
best: 10.78
worst: 15.25

mean of 3
current: 13.23 (σ = 1.11)
best: 12.10 (σ = 1.15)

avg of 5
current: 13.41 (σ = 0.79)
best: 12.73 (σ = 0.07)

avg of 12
current: 13.33 (σ = 0.80)
best: 13.33 (σ = 0.80)

Average: 13.33 (σ = 0.80)
Mean: 13.28

Time List:
1. 13.57 D2 U2 B2 U2 L2 U2 R2 F' D2 L2 F D' B' L R D U R2 B' L U
2. 14.41 D2 U2 F' U2 R2 F2 R2 B F2 D2 L' B2 F U2 L D R D2 R F
3. 12.65 L D2 L B2 F2 D2 L U2 F2 R U2 B R' D' L2 B2 R' F2 D F' L'
4. 15.25 B' L D2 R2 F' B2 R' D2 B' L2 F' L2 F2 L2 D2 B R2 L
5. 12.79 D' B2 U' R2 B2 U F2 U F2 U R' U' L U' B' F' R U' B2 F
6. 12.74 U' B2 U R2 D' U' F2 U' B2 L' D' B2 R' U2 R' F' D2 F'
7. 10.78 D R2 F2 D' F2 U L2 R2 D2 F2 B R D U R D2 F L2 R D
8. 14.29 R2 D L2 D' B2 D2 U F2 U' L B2 L F' L2 U' B' U R' D
9. 13.18 F2 U R2 U2 B2 U' F2 R2 D' L2 U F' L' D' R2 U2 F' D2 F R U'
10. 14.49 L R2 B U2 B' D2 B D2 F D2 L2 F2 U' F' R' D R2 B D' R U
11. 12.77 U2 R' B2 D2 R B2 U2 R B2 R2 D2 F U R' D L' B' U R' B F
12. 12.42 L2 B2 D2 B' L2 F' R2 F' U2 F2 U B2 U F R F' U B' R

y u no respond! D:

Heya, I just wanted to say the overall solve was really nice, just near oll/pll your taking alot of time to inspect.
 
I know you said you have a decent cross, but it could be better. What dropped me from 27-24 is my cross. I went from 6 seconds to about 3 for the cross. Make sure you're doing it on the bottom, and spend time to find good solutions. Watching walkthrough solves by cyotheking (Chris Olson), Collin Burns, and Feliks Zemdegs helped me a lot. Another thing that's really weird but worked for me is that I practiced 5x5 for two weeks because I didn't have my 3x3, and dropped 2-3 seconds on 3x3. It might be because turning slower on the 5x5 improved my lookahead or as molarmanful said, being away from the cube allows you to re-approach it with a new perspective. Either way, you might want to just take a break from 3x3, because lookahead is something that can translate between events. Hope this helps.

Thank you very much
 
Do you guys know about any good xcross tutorials. When I try making an xcross it would take me quite a lot time and my move count usually is higher than when I do it with a normal CFOP solve.
 
Do you guys know about any good xcross tutorials. When I try making an xcross it would take me quite a lot time and my move count usually is higher than when I do it with a normal CFOP solve.

Don't try to do an Xcross unless it is pretty easy. It shouldn't be a regular step in all of your solves.



Alright, so there is something that I seriously need help with.
During an average of 50, I can never be consistent. I get one or two good solves for the first few, then several bad ones, then a long streak of good ones, then just as many terrible ones, then a few average ones, then more terrible ones, and then some normal ones. I feel like my averages of 50 aren't accurate because of this. I need help to get rid of the sup-15 singles, especially the sup-16 ones. Without these, my averages of 50 would drop significantly, probably below 13 seconds. This really bugs me, because I feel like I should be doing much better. Any tips for getting more consistent / fewer bad solves?
 
Do you guys know about any good xcross tutorials. When I try making an xcross it would take me quite a lot time and my move count usually is higher than when I do it with a normal CFOP solve.
Practice solving with keyhole. :) Usually, the instances where it's good to make an Xcross are when you'll have a solved corner or a solved edge after your cross. Before doing D moves to align your cross with the centers, you can often insert the corresponding edge or corner using keyhole in 3 moves. :)
 
Don't try to do an Xcross unless it is pretty easy. It shouldn't be a regular step in all of your solves.



Alright, so there is something that I seriously need help with.
During an average of 50, I can never be consistent. I get one or two good solves for the first few, then several bad ones, then a long streak of good ones, then just as many terrible ones, then a few average ones, then more terrible ones, and then some normal ones. I feel like my averages of 50 aren't accurate because of this. I need help to get rid of the sup-15 singles, especially the sup-16 ones. Without these, my averages of 50 would drop significantly, probably below 13 seconds. This really bugs me, because I feel like I should be doing much better. Any tips for getting more consistent / fewer bad solves?

Well, start by analysing your solves step by step. Here are some questions you should be asking yourself:
Cross - Am I always able to execute the cross efficently?
F2L - Is my lookahead consistent? Do I sometimes have trouble with desicision making or finding F2L pairs? Do I have solves with too many regrips or rotations during F2L?
OLL/PLL - Do I sometimes have slower recongnition or get confused about distinguishing some of the cases? Do I execute my algs awkardly at times?

These are all weaknesses that can cause inconsistency. Hope I helped.
 
i feel like I am fairly inefficient. Should I work on my move count? I average around 16.
This is an average solve for me:
Scramble: U2 R' D' L D B' D' R2 D' U2 F2 U2 F R2 D2 B' R2 D2 B' D'

x2 M' B D F' D' // cross

L R' U R2 U' L' R'//F2L1

y' U' R U' R' y U R U' R'//F2L2

y' L R U' R'//F2L3

L' U2 L U L' U2 L U' L'//F2L

M U F R U R' U' F' r U R' U' M' U R U' r'//OLL

M2 U M U2 M' U M2 U'//PLL
 
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