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I decided to just post it in here. Looking for great feedback!

BCS- Block, Center Orientation, Sledge

Bcs is an advanced skewb method consisting of only one algorithm. There are three steps, each only needing five moves or less. L2L is probably better, but has MUCH more algs. Plus, with practice, I am sure you could get sub-5, or even sub-4 averages with this method.

In-Depth Method Tutorial:

  1. Block. Solve a block in the D-Back made of two centers, and two corners solved in between them. Then insert the other two corners into their correct spot, and force a Pi case on top. Then rotate the cube so that the headlights are on the right.
  2. Center O. Next, ‘solve’ the centers into this order: The L and R centers are ‘checkerboarded’ (as in red center is in the orange center spot, orange is in the red),
and the yellow center (assuming white is the bottom color for the block) is in the front.
The solved center should still be in the back. the way I do this is by doing setup moves into a U-Perm, and undoing the setup moves.

3. Sledge. Rotate the cube so that the solved face is on the left, and the solved center is still in the back, and execute a sledge.
 
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MarrsNet Method(beginner)
1:2x2x3 block on left
2:EO
3: R U. F2L
4:OLL
5: PLL
intermediate
1:2x2x3 block on left
2:EO
3: R U. F2L
4:COLL
5: PLL
advanced
1:2x2x3 block on left
2:EO
3: R U. F2L
4:ZBLL
 
MarrsNet Method(beginner)
1:2x2x3 block on left
2:EO
3: R U. F2L
4:OLL
5: PLL
intermediate
1:2x2x3 block on left
2:EO
3: R U. F2L
4:COLL
5: PLL
advanced
1:2x2x3 block on left
2:EO
3: R U. F2L
4:ZBLL
Literally Petrus and not new. A tip: do your research before proposing a method. You're also assuming OCLL/PLL is less advanced than COLL/EPLL, which isn't true. For TH OCLL/PLL is faster.
 
can you create a 3bld method where you solve the corners and than the edges after?

-CheetoDorito12Threeto
 
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