Another method (lol)
Starting steps
1.FB (like Roux)
2. Belt
3. EO
4. CO
5. SB (like Roux)
(or)
4. CO
5. CP and insert DR edge
6. LSE
Next steps
1) Solve corners of LL and Finish with LSE
(or)
2) Solve DF and DB edges and finish with PLL
(or)
3) Place the DR and DL edges opposite while solving he DF and DB edges like Roux L4E. This reduces the number of PLLs to 7 (H perm, A perms, N perms, F perm and T perm)
(or)
4) If the corners are solved, just do LSE
Let me know you thoughts on this
Here are some examples
B' R F U2 D' B D L U D' F2 U2 R2 B R2 F2 L2 U2 R2 B R2 F
y x' // inspection
R2 U F L' B D' // FB (6)
R r U' R' U R // Belt
R2 U2 R2 S' U S // EO
R D R' U R D' R' // CO
M2 U' R2 U2 R2 // SB
U M' U2 M' U' M2 U2 M U2 M // LSE
40 STM
D' F2 D L2 F2 U2 B2 D2 R2 F2 R2 F2 R U2 B' U' F2 L2 B2 L' B
x // inspection
R2 D2 U2 L' D' B2 // FB
U r U R' u r U' r' // Belt
U M' U M // EO
U R U' D' R U' R' U2 D R U R2 U R2 U2 R2 u' // CO cancelled into SB
U M' U2 M' U2 M2 // DF and DB
R U R' U' R' F R2 U' R' U' R U R' F' U // PLL
56 STM
R2 F2 D2 L2 B' R2 D2 L2 D2 B' R2 F L' D2 F' D R' F2 D R U2 F2
z2 x // inspection
R2 U B2 L' F2 D // FB
R2 M U' R' // Belt
U' S' U' S // EO
R U R' U R U2 R U' M2 U' M2 U' R2 // CO cancelled into SB
U2 M' U2 M // DF and DB
U R' U R' U' y R' F' R2 U' R' U R' F R F U // PLL
47 STM
U' R2 B2 L2 D F2 R2 F2 U' F2 D L2 B' R' B' D2 R U' F L U'
y // inspection
R B U L B // FB
R' r U' r // Belt
U' R' F R2 F' D R' U R D' R' // EO cancelled into CO
R2 U2 R2 U' r2 U' R2 // SB
U' M' U2 M' // DF and DB
F R U' R' U' R U R' F' R U R' U' R' F R F' U' // PLL
49 STM
U2 B2 U F2 D B2 U' L2 B2 D' L2 F2 L B L2 R2 D' B' D U' R' U
y x2 // inspection
R D' B' D F // FB
U r U r' u r U' r' // Belt
R2 U2 M' U' M R2 // EO
U D' R U' R' U2 R U' R' D // CO
R2 M2 U2 M2 U R2 u' // SB
U x' M2 U2 M2 U2 x // DF and DB
U R2' F R F' R' U' F' U F R2 U R' U' R U' // PLL
57 STM
R2 U2 D' B' U2 F R' U2 L F2 D2 L2 B U2 F' R2 B L2 B2 U2
z2 y // inspection
L' D2 L U2 L' // FB
r U r' U2 r' U' r // Belt (EO skip)
U' F R2 U R2 U' F' // CO
U' r2 U2 M2 U R2 // SB
U2 M U2 M' U M' U2 M' U2 M2 U' // DF and DB
x R' U R' D2 R U' R' D2 R2 x' // PLL
45 STM
B D2 B' D2 F L2 F2 L2 R2 F L2 F R U B2 R' B' U L2 D2 U'
z2 // inspection
D2 L B2 R2 D2 F // FB
R2 U2 R // Belt
M2 S' U' S M2 // EO
U2 R2 U R' U R U2 R' U R' U2 // CO
R U' R' D' R U R2 D R U' R' D' R D // CP
S' U2 S // SB
U M' U2 M U M2 U' M' U2 M' U2 // LSE
53 STM
U2 B2 R2 F D2 U2 R2 B' L2 D2 B2 U2 L' B U B2 F2 L F U F
x2 // inspection
L R U L R2 D // FB
R u r U' r' // Belt
U2 S' U S // EO
L U2 L' U' L U' L' // CO
R2 U R2 U' D R2 U' R2 U R2 D' R2 // CP
U S' U2 S u' // SB
U2 x U2 M' U2 M // LSE
44 STM
F U2 F L2 B U2 B2 F' U2 R2 F R2 D U' L' D R2 F D L R'
y x' // inspection
D F B' U F' D2 // FB
U r R U' M2 R // Belt
M U' M' U' M U' M' // EO
U R' U' R U2 D R' U' R D' // CO
U2 R U R' B2 R U' R U R2 B2 // CP
S' U2 S // SB
M' U2 M U M2 U M U2 M' U2 M2 // LSE
54 STM
F2 R2 B2 D2 L' B2 R' D2 L B2 L' R2 F' U F' U2 F' U2 L' R2 F'
z2 x2 // inspection
U' R D B U' L2 B // FB
R U2 S' U' S U R2 U R' r2 // Belt + EO
y' U2 R D R' U R D' R' y // CO
U R2 U R2 U' R2 U R2 // SB
M' U2 M R U R' U' R' F R2 U' R' U' R U R' F' U' x2 M' U2 M U2 // Finish
54 STM
Average movecount = Around 49