- Jul 25, 2006
ok. please don't start an argument now. the rest of my method is different right? also it is easier recognition I think. There is just a thing I want to just confirm. When athefre came out with the APB method, everyone said it is good/great/improved version of petrus. but when I come out with any method people just give mean comments. Is it because athefre has given a good explanation and has more experience and I didn't give a good explanation and I have only one year experience? again don't want to start an argument and no offense to athefre or anyone. and definitely not saying APB is bad, I have actually tried it and it is definitely a lot better than petrus and maybe even ZZ.
I put a lot of thought into ideas before I decide to post them somewhere. I've thrown away thousands more ideas than I've actually developed. I only develop things that I know are completely unique for the time and or appear to be good for speedsolving. The important thing is to examine every detail of an idea that you have and to not be attached to it just because it is your idea and because you really want it to be good. If it isn't good, then you have to move on to another idea. Keep trying ideas with no self bias and you'll come across one that is objectively good.
If you put an idea out there, expect for it to receive judgement. My judgement is that I don't like that there are pieces in the way for the algorithm-based F2L steps. The same as in Mehta there is an edge in the way of the other pieces. So when you solve the corners the algorithms have to work around or take out the edge. This is as opposed to APB where the first step keeps the pair on the U layer out of the way and the edges are oriented while inserting this pair. Then the L3P step is almost completely free with the RUS moveset available without having to disturb the pair too much. I'm a fan of freedom in methods. But maybe others like the restrictions. Also, try to do something along with the EO step. This will reduce the number of steps and likely also the overall movecount.