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SEND ALL ALGS TO ME PLEASEI got the final algorithm count. There are 47 6CP cases and 360 6EP cases. Monday I will start generating algorithms!
I mean, if you know yourself that it's bad, there is little reason to post.bad idea
1. petrus 2x2x3
2. EO+CP (How many algs will there be? over 10000?)
3. 2GRB
4. 2GLL
360 seems like maybe too manyI got the final algorithm count. There are 47 6CP cases and 360 6EP cases. Monday I will start generating algorithms!
I actually think it's good, with the exception of step 2I mean, if you know yourself that it's bad, there is little reason to post.
Oh okay.The reason you haven't found it on the wiki is that it's not good. You're better off using any of the big four.
NESW edges is nice coinage of new term.Dumbest + Funniest method has just been created, its called Flake Method (This is what i saved the name for)
Step 1. NESW Edges (North east south west), solve the cross on the centre that makes it the fewest moves possible, if cross can always be done in 5 moves this has to be atleast 4 moves.
Step 2. F2L, centres wont match so you need to insert the pair in the slot where edges next to the pair would match
Step 3. Oll
Step 4. Pll
Step 5. CFP
Step 6. May have to do another CFP, will be easy to avoid though
CFP:
(Centres and Faces Permutation
This step is what completely ruins the method as well as making it funny at the same time, there is 11 algs all together.
This is so hard to explain to the point where I wont even try and leave it for someone to figure out
GCOC Perm - x U D R U' D B2 L2 F' R' L' U L2 D' R2 F2 U' R2 D' R2 U
G Perm for Corners
O Perm (4x4) for Centres
JEOC Perm - R' D F' R L' U F' R U' R2 F2 R2 U2 R2 F2 L2 D'
J Perm for Edges
O Perm (4x4) for Centres
FEOC Perm - U R U B' R L' D' B' R' B R2 D' R2 F2 R2 D' L2 S2
F Perm for Edges
O Perm (4x4) for Centres
TEOC Perm - U R B' U R L' B' D R' B' D' L2 D2 R2 U F2 B2 U B2 D'
T Perm for Edges
O Perm (4x4) for Centres
YCOC Perm - U' L F' U R' L' B' U L' B U D R2 U' B2 D B2 M2 D'
Y Perm for Corners
O Perm (4x4) for Centres
REOC Perm - L D' F R L' U' F L' U R2 F2 R2 U2 R2 F2 L2 D
R Perm for Edges
O Perm (4x4) for Centres
VCOC Perm - U R' F U' R L B U' R B' U' D' L2 U B2 D' B2 R2 L2 U
V Perm for Corners
O Perm (4x4) for Centres
HC Perm - M' E2 M E2
H Perm for Centres
ZC Perm - M' E2 M E2
Z Perm for Centres
Note : This one doesn't actually solve the edges but helps set up a CFP case
D1 Perm - S M' S' M
Solving all dots
D2 Perm - M' S M S'
Solving all dots
All Algs were generated on a site that didnt give me notation and i had to manually write it, so some may be completely wrong such as the FEOC Perm
Knowing the method is bad i just never think about sorting out the algs however the one i know doesnt work atm FEOC Perm takes like 1 move to change it into the TEOC Perm, im just an extremely lazy guy
i didnt know if it already existed or not, you could also call it a flowerNESW edges is nice coinage of new term.
Flake method sounds good.
Maybe for L5C orient then permute. Way less algs.here is a new undeveloped version of edges first with way too many algs ungenned
1. Blockbuild up to F2L-1 but with only the edges solved
2. Solve last 5 edges all in 1 look (unknown amount of algs but at least 800 and not genned other than ELL)
3. Solve 3 Corners of any layer, preferrably the layer with the most amount of corners presolved)
4. L5C in 1 look (1228 algs most ungenned)
way more moves lol. But that is still like 40-50 algsMaybe for L5C orient then permute. Way less algs.
nice i like where this method is going. It is a subset of 1LLS which is 614 algs and a subset of VR which is 3684 algs.Here’s a method idea but for 2x2
Step 1: Make a V on the bottom so just FRD is unsolved.
Step 2: Solve BLU corner and orient the missing FRD corner of the bottom layer. Around 10 algorithms for this step.
Step 3: Solve the oriented FRD corner and everything else in one algorithm. Should be 216 algorithms.