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I got the final algorithm count. There are 47 6CP cases and 360 6EP cases. Monday I will start generating algorithms!
 
So this is a weird method I made for CF

1. Corners
2. EO
3. Domino Reduction
4. Thistlewait Reduction
5. Thistle Wait alg Thing

Algs for EO are still being genned lol
Domino Reductions are still being genned
Thistlewait Algs are also still being genned.
I got access to all algs with the last step but for better algs, there are some single moves in algs. Not all the algs are like this.

this is bad lol but ima post it anyway. Dont ask me why.
 
Hello I’m quite new here. I have a method that I would like to call: Cooler
Why cooler? Well you will have to find out.

First step: Blockbuild 2x2x3 block so F and U layers are unsolved. It’s like the base of a cooler where you store your drinks.

second step: this could be possible in one algorithm but with the F face facing you and the U face on top orient edges like in ZZ.

third step: Solve UL and UR. You could also do this in one algorithm but it’s not needed in one algorithm. This is like the handle for a cooler.

Then you can solve FD edge.

fourth step: try to put the pieces UBR UBL and UB edge and corners in the back top 1x1x3 slot. You could also use a commutator.

fifth step: solve the UBR and UBL corners with one algorithm.

sixth step: Orient the 4 corners from the F face.

seventh step: solve the rest in one algorithm. I don’t know how many algorithms there are but I will take a look if this is a new method.

I haven’t found a method like this on speedsolving wiki yet so it might be a new method.
 
Dumbest + Funniest method has just been created, its called Flake Method (This is what i saved the name for)
Step 1. NESW Edges (North east south west), solve the cross on the centre that makes it the fewest moves possible, if cross can always be done in 5 moves this has to be atleast 4 moves.
Step 2. F2L, centres wont match so you need to insert the pair in the slot where edges next to the pair would match
Step 3. Oll
Step 4. Pll
Step 5. CFP
Step 6. May have to do another CFP, will be easy to avoid though

CFP:
(Centres and Faces Permutation
This step is what completely ruins the method as well as making it funny at the same time, there is 11 algs all together.
This is so hard to explain to the point where I wont even try and leave it for someone to figure out

GCOC Perm - x U D R U' D B2 L2 F' R' L' U L2 D' R2 F2 U' R2 D' R2 U
G Perm for Corners
O Perm (4x4) for Centres

JEOC Perm - R' D F' R L' U F' R U' R2 F2 R2 U2 R2 F2 L2 D'
J Perm for Edges
O Perm (4x4) for Centres

FEOC Perm - U R U B' R L' D' B' R' B R2 D' R2 F2 R2 D' L2 S2
F Perm for Edges
O Perm (4x4) for Centres

TEOC Perm - U R B' U R L' B' D R' B' D' L2 D2 R2 U F2 B2 U B2 D'
T Perm for Edges
O Perm (4x4) for Centres

YCOC Perm - U' L F' U R' L' B' U L' B U D R2 U' B2 D B2 M2 D'
Y Perm for Corners
O Perm (4x4) for Centres

REOC Perm - L D' F R L' U' F L' U R2 F2 R2 U2 R2 F2 L2 D
R Perm for Edges
O Perm (4x4) for Centres

VCOC Perm - U R' F U' R L B U' R B' U' D' L2 U B2 D' B2 R2 L2 U
V Perm for Corners
O Perm (4x4) for Centres

HC Perm - M' E2 M E2
H Perm for Centres

ZC Perm - M' E2 M E2
Z Perm for Centres
Note : This one doesn't actually solve the edges but helps set up a CFP case

D1 Perm - S M' S' M
Solving all dots

D2 Perm - M' S M S'
Solving all dots


All Algs were generated on a site that didnt give me notation and i had to manually write it, so some may be completely wrong such as the FEOC Perm
Knowing the method is bad i just never think about sorting out the algs however the one i know doesnt work atm FEOC Perm takes like 1 move to change it into the TEOC Perm, im just an extremely lazy guy
 
Dumbest + Funniest method has just been created, its called Flake Method (This is what i saved the name for)
Step 1. NESW Edges (North east south west), solve the cross on the centre that makes it the fewest moves possible, if cross can always be done in 5 moves this has to be atleast 4 moves.
Step 2. F2L, centres wont match so you need to insert the pair in the slot where edges next to the pair would match
Step 3. Oll
Step 4. Pll
Step 5. CFP
Step 6. May have to do another CFP, will be easy to avoid though

CFP:
(Centres and Faces Permutation
This step is what completely ruins the method as well as making it funny at the same time, there is 11 algs all together.
This is so hard to explain to the point where I wont even try and leave it for someone to figure out

GCOC Perm - x U D R U' D B2 L2 F' R' L' U L2 D' R2 F2 U' R2 D' R2 U
G Perm for Corners
O Perm (4x4) for Centres

JEOC Perm - R' D F' R L' U F' R U' R2 F2 R2 U2 R2 F2 L2 D'
J Perm for Edges
O Perm (4x4) for Centres

FEOC Perm - U R U B' R L' D' B' R' B R2 D' R2 F2 R2 D' L2 S2
F Perm for Edges
O Perm (4x4) for Centres

TEOC Perm - U R B' U R L' B' D R' B' D' L2 D2 R2 U F2 B2 U B2 D'
T Perm for Edges
O Perm (4x4) for Centres

YCOC Perm - U' L F' U R' L' B' U L' B U D R2 U' B2 D B2 M2 D'
Y Perm for Corners
O Perm (4x4) for Centres

REOC Perm - L D' F R L' U' F L' U R2 F2 R2 U2 R2 F2 L2 D
R Perm for Edges
O Perm (4x4) for Centres

VCOC Perm - U R' F U' R L B U' R B' U' D' L2 U B2 D' B2 R2 L2 U
V Perm for Corners
O Perm (4x4) for Centres

HC Perm - M' E2 M E2
H Perm for Centres

ZC Perm - M' E2 M E2
Z Perm for Centres
Note : This one doesn't actually solve the edges but helps set up a CFP case

D1 Perm - S M' S' M
Solving all dots

D2 Perm - M' S M S'
Solving all dots


All Algs were generated on a site that didnt give me notation and i had to manually write it, so some may be completely wrong such as the FEOC Perm
Knowing the method is bad i just never think about sorting out the algs however the one i know doesnt work atm FEOC Perm takes like 1 move to change it into the TEOC Perm, im just an extremely lazy guy
NESW edges is nice coinage of new term.

Flake method sounds good.
 
I might of invented this but here is a idea

Solve bottom layer and left layer so there is a unsolved 2x2x3 block left.

Do OLL but for the 2x2x3 block but don’t mess up the two layers from the first step..
Then PLL plus the last two edges. Around 40 algorithms for PLL + L2E.

not the clearest example.
 
here is a new undeveloped version of edges first with way too many algs ungenned

1. Blockbuild up to F2L-1 but with only the edges solved
2. Solve last 5 edges all in 1 look (unknown amount of algs but at least 800 and not genned other than ELL)
3. Solve 3 Corners of any layer, preferrably the layer with the most amount of corners presolved)
4. L5C in 1 look (1228 algs most ungenned)
 
here is a new undeveloped version of edges first with way too many algs ungenned

1. Blockbuild up to F2L-1 but with only the edges solved
2. Solve last 5 edges all in 1 look (unknown amount of algs but at least 800 and not genned other than ELL)
3. Solve 3 Corners of any layer, preferrably the layer with the most amount of corners presolved)
4. L5C in 1 look (1228 algs most ungenned)
Maybe for L5C orient then permute. Way less algs.
 
Here’s a method idea but for 2x2

Step 1: Make a V on the bottom so just FRD is unsolved.

Step 2: Solve BLU corner and orient the missing FRD corner of the bottom layer. Around 10 algorithms for this step.

Step 3: Solve the oriented FRD corner and everything else in one algorithm. Should be 216 algorithms.
 
Here’s a method idea but for 2x2

Step 1: Make a V on the bottom so just FRD is unsolved.

Step 2: Solve BLU corner and orient the missing FRD corner of the bottom layer. Around 10 algorithms for this step.

Step 3: Solve the oriented FRD corner and everything else in one algorithm. Should be 216 algorithms.
nice i like where this method is going. It is a subset of 1LLS which is 614 algs and a subset of VR which is 3684 algs.
 
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