mastmtr
Member
New heavily algorithm based method
1: Make two opposite crosses intuitively
2: Use an algorithm that separates the corners into their layers
3: Cmll on both faces and extra algorithms to solve impossible cases
4: Last 4 edges in the e slice
Probably has lower movecount than cfop and very algorithmic so the turn speed could be very high
1: Make two opposite crosses intuitively
2: Use an algorithm that separates the corners into their layers
3: Cmll on both faces and extra algorithms to solve impossible cases
4: Last 4 edges in the e slice
Probably has lower movecount than cfop and very algorithmic so the turn speed could be very high