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Not really, because then you're just doing freefop.

Ok I just read the page and it says to use WV and then the algorithms set, which would be more VH-esque since it's 3LLSLL

Mine says to use a ZBLS-esque method , which is a 2LLSLL.

Like it's different, but probably not enough to be its own method.
If it is it's own method, Ima call the LS CORALS and the LL CORALL. CORAL method
 
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OW.


Aight might try learn all the algorithms for that but damn that hurt.
 
I've thought of this before as well, and I even started to make an ELLCP sheet and gen algs, because I think ELLCP is a good 1LLL subset.
 
I've thought of this before too. 1-look last slot + CO is too many algs for it to be viable, so you could do form pair then WV, which is COALL(https://www.speedsolving.com/wiki/index.php/COALL). As an alternative, you could do form pair then WVCP and ELL, which may be less algs than COALL. Regardless, these are 3LLSLL methods which aren't better than regular CFOP LSLL in ergonomics of movecount. Here are ELLCP algorithms(not mine):https://docs.google.com/document/d/1Zo7jCkXYqHVxRouJwXgG8fJM2cUAjxNQzSHauKLVpCA/edit
 
Petrus/Hexagonal Francisco Hybrid (Petrus Francisco)

1. 2x2x2 block (Anywhere on the cube)
2. 2x2x3 block (Back of the cube)
3. 1 F2L Pair
4. Simutaneosly Solve the last pair while orienting the last layer corners (Just to make things more efficient)
5. Solve DF Edge
6. PLL
Couple of things.
  1. When do you do EO?
  2. Why don't you solve the DF edge earlier? i.e. while blockbuilding F2L after 2x2x3. I don't think solving the DF edge after F2L would be effecient or ergonomic.
  3. By "Simutaneosly Solve the last pair while orienting the last layer corners" do you mean make the pair then do WV or a ZZ-C type thing?
  4. Don't you mean Hawaiian Kociemba instead of Hexagonal Francisco?
I'm going to assume you do EO after 223. Now, to make this method more effecient, you could combine steps 3, 4, and 5, which would be petrus, or combine steps 5 and 6, which would just be HK with blockbuilding.
 
This is a variant which I think is actually just better than the original 4x4 method
K4 method steps(original)
1.solve opposite centers
2.solve 3x4x1 (3 cross edges+2 corners
3.solve M slice centers
4.solve to the rest of the first layer
5.solve f3l
6.Cll
7.Ell with commutators.
Here's a website for the method,
And heres the fastest av I could find
I thought this was cool but was confused..
Why solve the first layer and than f3l edges..
Why not do f2l style,
Basically solve the corner with either of the f3l edges and insert it.
Than solve each of those corners like that, and insert the last edges with variants of
U R U' m' U R' U' m
New steps
1. Yau cross and centers.
2. Solve corners with 1 edge each.
3. Finish solving F3L
4. Cll ELL or edge orientation oll pll
Please tell my why I'm wrong about this being more efficient and having better finger tricks.

Forgot the last thing I did, you can solve three of the pairs and use keyhole to solve the rest of the edges, insert f3l pair and solve last edge
 
This is a variant which I think is actually just better than the original 4x4 method
K4 method steps(original)
1.solve opposite centers
2.solve 3x4x1 (3 cross edges+2 corners
3.solve M slice centers
4.solve to the rest of the first layer
5.solve f3l
6.Cll
7.Ell with commutators.
Here's a website for the method,
And heres the fastest av I could find
I thought this was cool but was confused..
Why solve the first layer and than f3l edges..
Why not do f2l style,
Basically solve the corner with either of the f3l edges and insert it.
Than solve each of those corners like that, and insert the last edges with variants of
U R U' m' U R' U' m
New steps
1. Yau cross and centers.
2. Solve corners with 1 edge each.
3. Finish solving F3L
4. Cll ELL or edge orientation oll pll
Please tell my why I'm wrong about this being more efficient and having better finger tricks.
I've thought of this before lol, didn't pursue it, cause original K4 seems better.
 
I dont think this method is original enough to deserve its own thread tbh
yea you have a point. The method is not found anywhere on the speedsolving wiki.
It has to be proven if its sufficient and good enough.
But that doesnt mean we should stop this method and not use it.
It has potential.
 
yea you have a point. The method is not found anywhere on the speedsolving wiki.
It has to be proven if its sufficient and good enough.
But that doesnt mean we should stop this method and not use it.
It has potential.
it could be a decent LL, but that ll already exist )=
i dont get why you would restrict f2l/blockbuilding for no reason tho...thats just restriction not a ¨method¨
 
This method bears little resemblance to Hexagonal Francisco. This method is very similar to the EO 3/4cross variant of HK, except you blockbuild 223, do EO at a different time, and separate HKPLL into 2 different steps. To make this method more efficient, you could do EO first and do DF+PLL in one step, which is HK. Though this method is, "new", it is a worse variant of an already existing method.

yea you have a point. The method is not found anywhere on the speedsolving wiki.
It has to be proven if its sufficient and good enough.
But that doesnt mean we should stop this method and not use it.
It has potential.
yeah, you probably could get sub-10 or maybe faster with it, but there is a similar method that is more efficient and already proven to be good
 
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