FinnTheCuber
Regular
My idea is to start with the first blocks on roux. Then continue to sole the other two cross edges. Then proceed with normal oll and ppl. Dont know if this is new or not. And if it is, could someone please test it for me?
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I think that could work but I'm not sure if it's as good as existing methods for Petrus. I think that instead of doing a 3rd cross edge you could do the final edge in the beginning 2x2 and then move that over after so there is more freedom during a modified 323. I also think that doing something like this but with Hoya could also have some promise.Could an adapted version of Yau5 be used on 4x4 for Petrus? It would be the exact same except you don't solve the last cross edge and you make sure EO is correct while edge pairing. You could do OLL parity with a shortened alg because you don't have to preserve the Last Block, making parity a bit easier.
Could an adapted version of Yau5 be used on 4x4 for Petrus? It would be the exact same except you don't solve the last cross edge and you make sure EO is correct while edge pairing. You could do OLL parity with a shortened alg because you don't have to preserve the Last Block, making parity a bit easier.
I know but I wanted to add the forced EO skip and the easy parity part. Also, I wanted to give it some more publicity.I've suggested this on here twice...
Can you elaborate? (Maybe a numbered list would help)I think that could work but I'm not sure if it's as good as existing methods for Petrus. I think that instead of doing a 3rd cross edge you could do the final edge in the beginning 2x2 and then move that over after so there is more freedom during a modified 323. I also think that doing something like this but with Hoya could also have some promise.
Okay here we goCan you elaborate? (Maybe a numbered list would help)
So in 3x3 you end up with XCross?Okay here we go
1. F2C // Standard F2C nothing fancy here
2. 2x2 edges // Make the 3 edges used in your 2x2 like you would in yau for cross in the same position as cross
3. L4C // Do this exactly like yau
4 Solve 2x2 // Solve the 2x2 block like you would in petrus
5 2-2-2-3 // Solve 2 edges using a 3 cycle and put those in the bottom slots, then proceed to do 3-2-3 but there is a pre-solved edge so its actually 2-2-3
6 3x3 stage // Self explanitory
6a Parity // Recognize OLL parity during your EO and use a shorter alg than the standard Drew or Lucas parity. PLL parity should be taken care of during PLL
If this method does not already exist I would like to coin the name of the method as Pau (Pronounced POW)
No. You have your 2x2 and then once you finish the reduction part then you make a 2x2x3, then do EO+Parity, Then you finish your F2L, OLL, And PLL like a regular Petrus solve.So in 3x3 you end up with XCross?
Okay here we go
1. F2C // Standard F2C nothing fancy here
2. 2x2 edges // Make the 3 edges used in your 2x2 like you would in yau for cross in the same position as cross
3. L4C // Do this exactly like yau
4 Solve 2x2 // Solve the 2x2 block like you would in petrus
5 2-2-2-3 // Solve 2 edges using a 3 cycle and put those in the bottom slots, then proceed to do 3-2-3 but there is a pre-solved edge so its actually 2-2-3
6 3x3 stage // Self explanitory
6a Parity // Recognize OLL parity during your EO and use a shorter alg than the standard Drew or Lucas parity. PLL parity should be taken care of during PLL
If this method does not already exist I would like to coin the name of the method as Pau (Pronounced POW)
This idea probably exists already, and even if it doesn't, its horribly inefficent, but
1. first face -1 corner (face can be made of any 2 colors, but they must be opposite, ie: red and orange.)
2. CO
3. Seperate
4. PBL
Maybe new idea. Do a roux solve through eo. then transfer all of the edges to the correct face intuitively to get a normal pll case.
Would anybody try it tho? I want someone whose better than me to see how fast they could get with it