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First off, grab a 2x2 cube. (Do NOT use a 3x3 right now, it will be harder)

Then, apply the sequence R2 U F2 U' F2 R2. (Or you could do any other sequence that also preserves CO)

Now, do R U R'. You will notice that you have 3 corners that are not oriented. You can use moves that preserve CO to set your 3 'bad' corners up to this case.
For example, solve your 2x2 cube and apply R' U' R U' R' U2 R. This is an antisune, but you can definitely orient the corners in less than 7. Notice that you can do R2 U' to set up the 3 corner / R U' R' case, and then simply do the R U' R' trigger. So, your CO solution would be R2 U' R U' R' (5).

Are you still following me?
Haha I hope so.
If you have 3 misoriented corners, you can also use the trigger R U R'. So R U R' / R U' R' both work to setup 3 bad, but also they are literally just different by an R2 move so not very different. Again, use the moveset that preserves CO (R2, U, F2) to set these up.

Now, there is also the R U2 R' trigger for 4 corners and the single move trigger R, also for 4 corners.
Yes, you can orient 4 corners in 1 move. I won't get into as much detail for these because you know the drill by now. Set up and trigger.

Try these setup exercises for 4 bad corners:
Apply R2 U' F2 U2 R U2 R' U2 L2 U2. Solve CO on white/yellow in only 4 moves by setting up to and using the R U2 R' trigger.
Apply F2 U R2 U' F2 R' U2 F2 U' R2. Solve CO on white/yellow in only 3 moves by setting up to using the single move R trigger.

Now, here are some random 2x2 scrambles and efficient CO examples.
R' F U' F U R F' U2 F ----- y' U2 R2 U R // CO (4)
U' F2 U2 F2 R F' R2 F' R ----- z x R2 U2 R // CO (3)
F' R' U2 F' U F R U2 F ----- y z R U' R' // CO (3)
U F' R2 U' R U R' F' R2 ----- y F R U' R' // CO (4)

Very useful tip: If it isn't easy to set things up, just look at a different axis / colors and most likely it will be a much easier case.

If you have any questions then feel free to ask!

I've been using your advice, and it's made my CO way more efficient. There are a couple cases that I have trouble with though, one where I have 2 bad corners in different layers and one where 4 corners are flipped, but I can't set it up to R U2 R' or R easily. Any tips for those cases?
 
well, I might as well put my method here
UPDATE: I made some changes, it follows more of a roux way now

I think this is a very common columns-first method variant, I also came up with this exact same idea except the LL is CLL and ELL.
Oh yeah, however the cross can also be included and the LL step is morphed with CFOP. Should I name this a hybrid instead of a original method?
 

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Wait, If you have a line across it, I think it is Roux? can you give me an example solve?

because you have a horizontal line, and then near the corresponding edges (DR and DB edges) there are two F2L pairs on each edge (the DR and DL edge), which makes two blocks, Roux does that.
 
Lol I can only do pictures, the order is in ascending order.
The Line is made with two good edges. Then F2L is made. Turns out this is slightly different way of F2B in Roux
Then you have CMLL, then OLL.
I think I created a Roux CFOP Hybrid.
 

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When do you solve D edges? Also, what keeps H and Z Perms from happening?

When are DF and DB solved?
bro h perms and z perms still happen, it's just edge cycles at the last step. You can use ELL, but frankly I don't feel like learning algorithms
 
bro h perms and z perms still happen, it's just edge cycles at the last step. You can use ELL, but frankly I don't feel like learning algorithms

This is still just a common PCMS variant:

Pairs
CMSLL (CMLL except it also ignores S)
B4E (bottom 4 edges, not an official term)
ELL (or in your case, 2-look ELL)
 
This is still just a common PCMS variant:

Pairs
CMSLL (CMLL except it also ignores S)
B4E (bottom 4 edges, not an official term)
ELL (or in your case, 2-look ELL)
I'm having trouble finding out why the method is a "common variant", since I've never seen it before. It is a variant, but I can't find it anywhere\

By the way I did edit it a bit.

So:

Two Cross edges
F2L Pairs
CLL
Insertion of B2E
ELL
 
I'm having trouble finding out why the method is a "common variant", since I've never seen it before. It is a variant, but I can't find it anywhere\

It's the most popular variant, check the wiki page

By the way I did edit it a bit.

So:

Two Cross edges
F2L Pairs
CLL
Insertion of B2E
ELL

This is bad CFCE, similar to how F2B->B2E->OLL->PLL is bad CFOP. Check @Timecard47's profile, he made this also
 
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