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The method variation on page 294 was really inefficient, why? because it's the beginner variation of Zuper Cuztomizable.
wai da minute, when I came out of bed I thought of a variation of your method without the pseudof2l coincidence maybe.
also that other variation with the cross that disregards to permutation thing, A method has already been created btw.
isn't 2 step pbl a bit inefficient?

can anybody help me with efficiency in the second face step?
also, I want to point out that in my method the influencing the LL Edges when doing F2L for the first time when doing that step, you may not be fluent at the permuting the edges stage but that fluency just comes to experience when I'm doing intuitive F2L for the first time, I was not very fast at it and took me a couple of trial and errors, that's the same to my influencing the LL Edges stage of my method.
Example solve of the method incoming.
 
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The method variation on page 294 was really inefficient, why? because it's the beginner variation of Zuper Cuztomizable.
wai da minute, when I came out of bed I thought of a variation of your method without the pseudof2l coincidence maybe.
also that other variation with the cross that disregards to permutation thing, A method has already been created btw.
isn't 2 step pbl a bit inefficient?
Wut I’m honestly so confused I have no idea what you are saying
 
can anybody help me with efficiency in the second face step?
also, I want to point out that in my method the influencing the LL Edges when doing F2L for the first time when doing that step, you may not be fluent at the permuting the edges stage but that fluency just comes to experience when I'm doing intuitive F2L for the first time, I was not very fast at it and took me a couple of trial and errors, that's the same to my influencing the LL Edges stage of my method.
Example solve of the method incoming.

No one can help you because you're spouting off random words and phrases, no one understands your method because it keeps changing
 
New method concept (I think??):
Step 1:solve 3 cross edges and f2l (can also do block building) do this with no full rotations make sure the not solved cross piece is in the front or back slot.
Step 2: CMLL
Step 3: EO
Step 4: Either do LSE or put the cross edges in their slots and do one of the 2look plls(1/8 chance of pll skip btw).
(Normally average 18 with roux and have been averaging 25 or so with this.)
some advantages are you wont get six flip and no rotations and cross takes less time but its harder to do block building quickly.
 
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doubts on the method :
1. Line : put edges of the DF and DB edges in the bottom layer and after doing DB edge, you try to assemble and orient the pieces of the second face (2nd step) which is in the L layer example : there's edge pieces, LU, LF, LD, LB on the R layer, bring it to the permuted spot, unoriented on their respective spot but also don't mess up the line you've made on the bottom layer which is the DB edge piece. after that insert the DF edge piece to the line without messing up the edge pieces on the left/ L layer.

2. Go to the second layer/ left by only rotating once to the U layer and L Layer on the bottom this time, this is the part where it gets tricky, if you see an un oriented edge/ corner if the edge's sticker (sticker of the face) is on the front now bring it to the DF spot by doing a D move if it is on the DL spot or D' when it is on the DR do a D' move and when it is on DB do a D2 to bring the piece to the DF spot and do the following trigger, you know in roux where you use triggers to orient the arrow mine is like that but not on the U layer, on the D layer. (M' U2 M U M' U' M) (all of this is relative to you because you rotated once means that what was the L layer in the first step is now your D layer.) that orients the piece that you are currently doing that is on the DF spot then for corners if it is on the U layer (relative to you) insert the corners to it's correct place, if you see a corner on it's place but un oriented, and the sticker is on the front not the bottom, bring it to the FDR spot and do the following trigger, (R U R' U' R U2 R' U' R U R') .

3. F2L + Last Layer : because you are already facing what was of the U layer on the first step = Line, now there is 2 F2L slots, on the FR edge and FDR (Front down right) corner and on the FL and FDL (Front down left) corner why I say F and not the U layer is because you rotated when transitioning from the 1'st step to the 2nd step what was your U layer are now your F layer, So back to the 3rd step, in the right F2L slot do it regularly and now on the last F2L slot pair the corner edge pair, then what you are going to do is to orient and permute the Last layer edges simultaneously.
like (LPELL)
now, do OC(P)ELL last layer using one alg, if you use that algs subset for last layer on this method, you will only get A perm, E, or H perm or very likely a PLL skip! learning the subset isn't hard infact I'm learning the alg subset (OC(P)ELL) right now , the sune and anti sune cases.


I hope your doubts are cleared now.
because you only rotate once in the method and uses 2 gen algs in the last layer step, this is good for OH.


UPDATE : actually I just find out that you don't need to permute the Last layer edges for OC(P)ELL just orient the LL edges. making the method much easier
 
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New method concept (I think??):
Step 1:solve 3 cross edges and f2l (can also do block building) do this with no full rotations make sure the not solved cross piece is in the front or back slot.
Step 2: CMLL
Step 3: EO
Step 4: Either do LSE or put the cross edges in their slots and do one of the 2look plls(1/8 chance of pll skip btw).
(Normally average 18 with roux and have been averaging 25 or so with this.)
some advantages are you wont get six flip and no rotations and cross takes less time but its harder to do block building quickly.
Having DB solved restricts LSE a little bit, and having it solved also restricts blocks, which doesn't quite make up for an extra one piece being solved.
 
Having DB solved restricts LSE a little bit, and having it solved also restricts blocks, which doesn't quite make up for an extra one piece being solved.
I can see that but i was trying to make a cfop roux hybrid, and i didnt want it to be like oh just do f2l and than lse or oh just do blocks and than pll you know? i still think its pretty usable but not as good as cfop or roux
also you dont have to reserve that back edge if you dont want to. you can just do normal lse
also eo has less cases and the cases are all good ones.
 
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I can see that but i was trying to make a cfop roux hybrid, and i didnt want it to be like oh just do f2l and than lse or oh just do blocks and than pll you know? i still think its pretty usable but not as good as cfop or roux
also you dont have to reserve that back edge if you dont want to. you can just do normal lse
Ya, its definetly better than blocks, line, OLL PLL lol. One thing I forgot is you do get better look ahead since pieces can't hide in DB.
 
My word document's a mess because I didn't stick to one particular version of the method but now I am.
I'm trying to do sub 28 atleast sub 40 seconds using my method, I have a low TPS though.
if youre going for sub 40 its probably not a good method
with the worst method ive made with a terrible base i was able to get sub 35 averages
 
I said that my worst goal is sub 40 but my real goal is sub 28. my TPS is bit slow and this method needs a bit more brainpower (means you need to use all inspection time) than other methods, if you turn fast enough like 6 TPS you maybe able to be sub 20 or even sub 10 with this method.
also because this method's last layer uses OC(P)ELL, i frequently get PLL skips with this method.
Also how to increase your tps? :)
 
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I said that my worst goal is sub 40 but my real goal is sub 28. my TPS is bit slow and this method needs a bit more brainpower (means you need to use all inspection time) than other methods, if you turn fast enough like 6 TPS you maybe able to be sub 20 or even sub 10 with this method.
also because this method's last layer uses OC(P)ELL, i frequently get PLL skips with this method.
Also how to increase your tps? :)
kindve a hard thing to anwser it could be bad tps or pauses in lookahead if its lookahead turn slower and try to lookahead more to slowly increase tps
 
I said that my worst goal is sub 40 but my real goal is sub 28. my TPS is bit slow and this method needs a bit more brainpower (means you need to use all inspection time) than other methods, if you turn fast enough like 6 TPS you maybe able to be sub 20 or even sub 10 with this method.
also because this method's last layer uses OC(P)ELL, i frequently get PLL skips with this method.
Also how to increase your tps? :)
could you message me a step list for this method so i can try it out please?
 
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